#10587
Of course, nothing is really final until it appears in print (or in a virtual expansion file, in this case). But - nits picked aside - this is it for the mechanical game text of our first community designed card. There may be a few minor changes to wording or timing, but there will not be any alterations to the spirit of the winning entry.
If you find that your entry didn't make the cut, you might want to check out this article for reasons why. Now, without further delay, here are the options:
If you find that your entry didn't make the cut, you might want to check out this article for reasons why. Now, without further delay, here are the options:
Consume Me! Version 1
Dilemma
Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 2
Dilemma
Your opponent names a skill. Randomly select a personnel with that skill to be stopped. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 3
Dilemma
Randomly select a personnel. If that personnel costs 2 or less, he or she is stopped. Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 4
Dilemma
Unless you have skill, skill, skill, skill, and skill on different personnel, your opponents chooses a personnel to be returned to your hand. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 5
Dilemma
Your opponent names two different skills. Randomly select two personnel present with either of those skills to be stopped. You may prevent this by discarding the top four cards of your deck. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 6
Dilemma
Unless there are no dilemmas beneath this mission, place this dilemma on top of your dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 7
Dilemma
Randomly select two personnel to be stopped. Unless you command two planet missions and two space missions, those personnel are killed instead. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 8
Dilemma
Choose a personnel who has SKILL or SKILL or SKILL to be stopped. If you cannot, then randomly select a personnel to be killed. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Consume Me! Version 9As always, feel free to discuss your choices in this thread.
Dilemma
Unless you have 2 skill and skill or skill and attribute>X, your opponent may take a card that costs four or more from his or her discard pile into hand. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel with that skill to be killed.
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.