Mugato wrote:Tragic Turn does tell you to do something. It tells you to place it on the mission. So I'd use tox uthat after the consume, before placing it on the mission.
Every dilemma tells you to do something. Otherwise it would be blank.
I'm not saying it doesn't say anything. I'm saying it doesn't have anything for you to do. It is automatic. No random selections. No choosing personnel. No requirements to check. There is no point where you stop reading the dilemma. It gets placed in your core and you are done with it. No time to react.
This is my understanding from a ruling a few years ago when the popular opinion was that you could respond between sentences. Brad himself (who was not working at Decipher at the time) responded saying that the dilemma should instead progress until there is an interruption by a response to a particular trigger or the dilemma interacting with the player. I have enumerated what I believe are the three things a dilemma can do that give you a chance to do something:
(1) A random selection.
(2) A player making a choice of some sort.
(3) Checking if personnel meet requirements.
Otherwise, you should not be able to respond. I also believe that this should be spelled out in the Rulebook.
(If there are any moer anyone can think of, please let me know.)