#15892
So while 2 might seem like a bargain for a "kill your choice". However, by and large, the number of Consume dilemmas were Consume Me! makes a worthwhile combination is small. Roughly 20% of Consume Dilemmas are simply "finishers" that are going to practically stop the whole team anyways: In Training, No Kill I, Zero Hour, Outmatched, and Temporal Misalignment, Up the Ante. You *could* use Consume Me! with those dilemmas, but in the end, all you will end up with a weak Barrier's Effect. Then there are dilemmas that simply are never really going to see serious play: Crew Advancement, Coordinated Effort, Financial Pitfall, Toe to Toe, Profitable Venture (nearly a strictly worse version of Entanglement), and Molecular Mishap. In the middle, there are a select few dilemma where Consume Me! makes a good match. These include Casualties, Charged Particle Parcipitation, Biochemical Hyperacceration, Tragic Turn, A Royal Hunt, and Final Adventure.
Even if you do build a deck around all these consume the dilemmas... you only can plan on the benefit if you draw Consume Me! and only once for each copy you draw. So if you play two three consume dilemmas, with only one Consume Me, you are going to be stuck paying full price for the other one or two. Moreover, even if you stock 5-6 copies of the above dilemmas in your dilemma pile (with a total size of 40), the odds of actually drawing one of them, given that you draw Consume Me! out of 9 cards, is only 75% (Even at 12 in 60, 85%). So even if you plan to use it... Consume Me! is really only effective 38% of the time.
Lastly, you still have to Consume dilemmas. I am not too sure about a dilemma strategy where the intent it to use a lot of dilemmas that intentionally places additional dilemmas under the mission- even if you do get a slightly added benefit.
I could be wrong, but in the end, I would cost Consume Me! aggressively and test it a lot so that we have a good card people are happy to play with as opposed to a card that looks exciting, but is not as good as it looks. I think we should price it at 0- and raise it if needed, as opposed to sticking to 2 and not being able to lower it. Especially in the design process, it is much easier to justify raising a cost than to lower it.
If there is one thing I have learn about dilemmas is that, in general, since dilemma draws are random, the best strategy for dilemmas are to focus on dilemmas that can hold their own. Consume Me does not fall under that category, so applying some "secret formula" (the same "secret formula" that gave us under priced weenies) is not necessarily appropriate.
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