"Resistance is futile."
How many of you have wanted to "peer through the temple gates" and see what goes on behind the scenes of our beloved game? Haven't you wondered how a card goes from concept to story to finished product? Well, The Continuing Committee is giving you - the community - the chance to join the design team with our first ever Will of the Collective: You Make the Card!
Today we take the first step into uncharted waters. The Will of the Collective is a chance for the community (everyone who has registered on these forums) to design a card - from top to bottom - that will appear in an upcoming Virtual Expansion.
You've got questions? Well, here are some answers.
Where do I send my ideas in?
Well, let's back up a second. Will of the Collective is a community project, where everyone that's registered will have a chance to influence the direction the card will take. This means that we won't just be reading card ideas from people and picking one. Every few weeks or so, we'll be asking you to make a key decision. Then, we'll have you vote on the choices and the majority wins.
If we need more creative input (for example, ideas for titles, subtitles, lore), we'll have one of the members of the Continuing Committee give you some tips and suggestions, then we'll collect all your ideas. PLEASE, don't send anything in until we've asked for it. Once we've collected all your brilliant ideas, we'll go through them, select a few of the best entries, and once again you'll get to vote on the one that gets used.
Are we just doing things like title and lore?
No! You will be making the entire card. Every decision that isn't dictated by the game's design is up to you. The title, the subtitle, the affiliation (if it's a ship or a personnel), the game text, the lore, the attributes, all of it. You'll even have a chance to pick the image for the card.
What's a decision dictated by the game's design?
Let's say that the community votes to make a version of James T. Kirk from the beginning of The Wrath of Khan. Well, that version of Kirk was a Starfleet Admiral: he'd get the Admiral keyword. This is just dictated by the story. But there are other decisions, too. Cost, for example. Based on the ability and the feedback from the play testing team, the card's cost will be determined by the design matrix. But you'll be able to influence everything else.
When will the card come out?
Hopefully in either Expansion #16 or Expansion #17, both due later in 2008. But we really won't know until the card is finished, and we won't know how long that takes until we get into it. After all, this is uncharted waters.
How long will this process take?
Like the previous question, there isn't a way to tell until we really get into the process. You'll be suprised at how many decisions there are to be made!
When do we start?
I know the design team is excited about this process, and we hope you are, too. Since there's no time like the present, let's get started. The first - and arguably most important - decision is that of the card type. This decision will drive the entire rest of the process. Every card type has lots of different decision points and chances for input, and will shape the game in a different way.
So, are we going to make a dilemma to punish a hated deck type? A new piece of equipment? A game-changing event or interrupt? A mission with a new twist? Your favorite character? Or a sweet new starship? It's up to you! Cast your votes - you have a week to decide! In the mean time, feel free to debate the pros and cons of each choice.
You can't resist the Will of the Collective as You Make the Card!
BCSWowbagger wrote:ON YOUR DESK BY THE END OF THE DAY, you creamy monsters.