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Re: Decision #1: What Type of Card?

Posted: Fri Feb 08, 2008 9:25 pm
by Kaiser
YeahToast wrote:As a second choice, I have no clue what card type they should be, but I want animals back in STCCG!
:thumbsup: I'd love to see a 2E version of Spot. If I'd win Worlds this year, that's what I'd try to do as my design-a-card prize. No idea about the card type either, but I don't think personnel would work too well. Probably dilemma or event.

As for this poll, I guess a dilemma would be best to work on.

Re: Decision #1: What Type of Card?

Posted: Fri Feb 08, 2008 10:00 pm
by captdsulu
I voted for a dilemma. They are the heart of the game. I would like to see one that would require you to have both an away team and a staffed ship.

Re: Decision #1: What Type of Card?

Posted: Sat Feb 09, 2008 9:48 am
by RedDwarf
I voted for [Equ] equipment, because we don’t have enough interesting equipment in the game.

Oh, and I’m starting the " [Maq] Maquis need some love" campaign now! :roll:

Re: Decision #1: What Type of Card?

Posted: Sat Feb 09, 2008 1:42 pm
by Ophidian
I voted dilemma. Everyone can use it and it's easier to make.

Re: Decision #1: What Type of Card?

Posted: Sat Feb 09, 2008 3:10 pm
by Foreman
I voted for a mission.

I think that a well designed mission can have the biggest impact on deck designand gameplay. There are too many missions without gametext. The missions in WYLB showed that even with very little room for gmaetext msisions canbe interesting.

Also there are many cool locations that have not been dealt with. (Q's planet anyone?)

Re: Decision #1: What Type of Card?

Posted: Sat Feb 09, 2008 5:15 pm
by MattgomeryScott
Foreman wrote:I voted for a mission.

I think that a well designed mission can have the biggest impact on deck designand gameplay. There are too many missions without gametext. The missions in WYLB showed that even with very little room for gmaetext msisions canbe interesting.

Also there are many cool locations that have not been dealt with. (Q's planet anyone?)
That's pretty much why I voted mission as well. Also, they tend to be the neglected card type, but without missions all the other cardtypes aren't going anywhere.

All the Best,

Mattgomery Scott.

Re: Decision #1: What Type of Card?

Posted: Sat Feb 09, 2008 10:58 pm
by Corwinamber
I chose dilemma. No reason than what the others stated.

My Pic: None other than a Dilemma

Posted: Sun Feb 10, 2008 6:35 pm
by nickybaby
Hey All:

I have selected a dilemma as well. This is what makes this game so unique and so much fun to play. You think your peeps are all safe and ready to go on their mission attempt, and then a well drawn dilemma is there to spoil the fun. I would like to see more dilemmas converted from 1E over to 2E. That would be very cool.... [D] [S] [P]

Re: Decision #1: What Type of Card?

Posted: Sun Feb 10, 2008 11:21 pm
by Marquetry
I've voted for a personnel - preferably a non-aligned. A well-designed [NA] can go in almost any deck, and I like to use them frequently for skill gaps and game text. :mrgreen:

Re: Decision #1: What Type of Card?

Posted: Mon Feb 11, 2008 1:27 pm
by Enabran
First I wanted to vote for an Equipment, because we haven't much Artefact's. But I share the opinion from warpaw: I start collecting the cards, because I like ships. So I voted for the ships. I'd like to see a new ship; not another boring Defiant. USS Enterprise-A or B, USS Stargazer, USS Sao Paulo or USS Equinox would be great for the [Fed]. IKS Negh'Var for [Kli] or a USS Defiant as [Fed] [NA] or mirror [SF] (the one which disappeared in TOS and came back in ENT, yeah Constitution class) or a [Car] shuttle or another [Dom] ship (maybe a Karemman Vessel)

Re: Decision #1: What Type of Card?

Posted: Mon Feb 11, 2008 5:38 pm
by Foreman
I just wanted to say that I love the image on the main page for this. The borg assimilating a card is an awesome idea. :lol:

It would be funny if the card he was assimilating was the card with him on it. Then he'd be assimiliating himself.

Re: Decision #1: What Type of Card?

Posted: Mon Feb 11, 2008 8:25 pm
by wweist
Enabran wrote:First I wanted to vote for an Equipment, because we haven't much Artifact's.
I voted for an Event because I would like to see a card that blurs the lines like an Event card that becomes an Equipment card, or an Event card that turns a personnel into an Equipment or even an Interrupt. There are so many possibilities! Of course Archaeology or Anthropology would have to be part of the mix... :twocents:

Re: Decision #1: What Type of Card?

Posted: Tue Feb 12, 2008 10:39 am
by Clerasil ToB
I voted for Event. Maybe my dreamcard comes true and I can finally command Kira Nerys and The Intendant at the same time :cross:

Re: Decision #1: What Type of Card?

Posted: Fri Feb 15, 2008 2:51 pm
by Enabran
It looks like it would become a dilemma.

There is one Dilemma I always wanted to see:
The "Doomsday machine"
:twisted: maybe a planet-mission killing Dilemma

Re: Decision #1: What Type of Card?

Posted: Fri Feb 15, 2008 3:45 pm
by MidnightLich
Only 78 votes have been cast out of 230 registered users. Those 152 votes could be a major factor in the decision! We have until Monday to decide.

-crp