My three were:
1) Heightened Perception on a dilemma.
I love the concept of Heightened Perception and think it's a pitty the event doesn't get used more (I suspect because of the cost).
2) A space Vault of Tomorrow.
Eh, not very original, but I think it would still be nice to have. I know we were just supposed to submit concepts, but I think Birth of "Junior" would fit this perfectly.
3) Has the effect "... lose 5 points"
I know we already have this on Molecular Mishap but I think it's Consume 3 is a bit prohibitive. Yes, again not that original but this happens to be a concept a feel pretty strongly about. I've demonstrated the game recently to few friends and I've been getting the same comments that I have when I tried to demo the game before: "This seems kinda like solitaire"..."I wish there was more interaction between players, etc." Round-the-corner strategies have certainly come a long way as far as playability as the game has developed, but a sleak, well-geased, solver still seems to be a able to glide past them more times than not. I think dilemmas like this do a lot to make decks that don't include harder, higher-point missions, or an interactive round-the corner strategy much more risky and will drive decks to being generally more interactive. I'm sure the concern on the "design team" is that such dilemmas run the risk of creating lock-outs and NPEs, but I think a combination of careful design and making sure that each HQ has playable round-the-corner strategies will prevent those. I think the game could use this kind of influence, on not on a dilemmas, then on other cards.
C'est ta faute... mais on t'aime quand mÃªme, AlizÃ©e
Tu m'as pris dÃ¨s le premier "moi."
Moderator: AlizÃ©e America