While the design team gets busy trying to figure out which ten (10) ideas to go with (talk about a tough decision), I wanted to make sure you guys had something to read this week. Whenever we do something like this, there are going to be ideas or suggestions that don't make it from one step to the next. It's a fact of life. We can't give seventy-nine (79) ideas to you in a poll or the votes would be too spread out and therefore meaningless.
Since we're going to have more steps like this one (for example, you'll get to submit story ideas later on), and we'd like to make this a regular feature around here, I thought it would be a valuable tool if I told you some of the reasons an idea might not make the cut.
To be clear, none of the ideas I mention below are real, submitted ideas. No decision has been made at this time about any cuts or continuations, and won't be for at least a few days. So don't worry about your ideas yet.
So... why wouldn't an idea get picked?
Reason #0: I Didn't Follow the Rules
When we do one of these contests, we have to have a basic framework in which to operate, or we'll be overwhelmed. Since this was our first submission in our first outing, I was very, very, very lax about the submission rules. But it's important you submit your ideas in the right way to the right people. Again, nobody's ideas were left out because they didn't follow the rules. But please, I can't promise that in the future.
Reason #1: Someone Else Sent It In First
There were a few very common ideas sent in. One of the concepts that kept popping up was "points." Another was "capture." While there were some different concepts presented in each theme, a lot of them were too similar to differentiate. So if you sent in "a lose 5 points dilemma" but one of the choices is "A decision to lose 5 points or something bad happens" it's probably because the latter was submitted first.
Reason #2: Idea Was Too Specific
At this early stage we were just looking for dilemma concepts - a single, basic idea that sums up what we want the dilemma to do. We gave some examples of good and bad concepts in the Decision #2 post. But most of you are new to this and are bound to be excited about your ideas, so some of your submissions were a bit... ah... wordy.
Things not to include in your dilemma concept:
- A list of skill requirements.
- Details about the dilemmas cost.
- HOW the dilemma will do something.
- Game text.
Reason #3: Idea Was Too Generic
There weren't too many of these, but a submission that's just "stops people" - while simple - is not really enough information to go on.
Reason #4: The Idea's Already Been Done...
Not everyone knows all the cards so this isn't a big deal, and nobody should feel bad about it. But if your concept is identical (or nearly identical) to an existing card, it will probably be rejected. Note: This doesn't mean you can submit existing ideas with a twist.
Reason #5: ...Or Something We're About to Do
If I didn't know better, I'd say some of you were sneaking into our design and development files. An eerie amount of ideas were exactly like cards that are in various stages of development for one of our upcoming Virtual Expansions. While this doesn't disqualify you (we might drop our card to let yours develop, after all), we don't want to reinvent the wheel, either.
Reason #6: You (Unknowingly) Broke an Unwritten Rule
There are a few unwritten rules that the designers and developers have to follow when writing cards for 2E. I'm sorry, I can't share those with you, but they're there. It's okay that you don't know them, because most of the time it doesn't matter. But if one of your concepts breaks one of these rules, there's a good chance it will disappear. (That doesn't mean stop sending your ideas in. Rules changes... or can be bent. Or danced around. Or avoided...)
I hope this helps give you some insight into why we'll make the choices we make. There are countless factors that will go into the decision. In the end, we are going to be agonizing over cuts. There are so many good ideas, it will be painful to pair it down to ten (10). See you soon with the choices.
BCSWowbagger wrote:ON YOUR DESK BY THE END OF THE DAY, you creamy monsters.