Now it's time for you to weigh in and decide which idea we'll go forward with. You have until Sunday, March 9th to decide on the concept you want to win. Each concept has been assigned a letter; make sure to match the letter to your vote.
For now, the concepts are anonymous. Once the winner is decided, we'll ask the first participant who submitted the idea to give the card a play testing name. (For those of you that don't know, cards are often given funny or unusual names during testing. We'll decide on the real name later, but we'll need a handle for this card as we work with it.)
Without further delay, here are the ten finalists. Make sure to read them all before you vote!
Include in your deck and add to dilemma stack from hand
Dreamer and the dream like - except it hits weenies attempting the mission....something like "if you fail place all personnel who cost less than 2 under their owners deck"
A dilemma whose effect occurs only when the dilemma is consumed.
A dilemma that is affected by the number of dilemmas in your core
an opponent adds a skill of his choice to the mission requirement of this mission for several turns (maybe placed in core + decay)
A dilemma that may force the attempting player to complete another mission before this mission can be attempted again
A dilemma that changes which attribute the mission requires.
A dilemma that can stop a mission attempt for low cost, but gets placed in itâ€™s owners core after being faced and reduces the number of counters that person can use on their next turn.
A space dilemma that is more effective if opponent has a ship there.
A dilemma that starts a side game (think Casino Royale)
Feel free to discuss your choices in this thread while we wait for the results!
BCSWowbagger wrote:ON YOUR DESK BY THE END OF THE DAY, you creamy monsters.