Re: Way to Accomplish
Posted: Wed Mar 26, 2008 7:23 pm
by The Guardian
CFHollister wrote:I tend to envision a 2-cost dilemma. Costing the "real" effect makes no sense because it only goes off when consumed (and will be "free" anyway if you get lucky and it just happens to be at the right place at teh right time). As long as the "Place..." text is the only text when the dilemma is faced, I figure 2 counters was enough to buy you the certainty of it going off. At least I thought that would be a good place to start and then see what kind of data playtesting got on the matter.
2 sounds about right to me too. You won me over. I'd vote for that text at this point.
Re: Way to Accomplish
Posted: Wed Mar 26, 2008 7:31 pm
by CFHollister
The Guardian wrote:CFHollister wrote:I tend to envision a 2-cost dilemma. Costing the "real" effect makes no sense because it only goes off when consumed (and will be "free" anyway if you get lucky and it just happens to be at the right place at teh right time). As long as the "Place..." text is the only text when the dilemma is faced, I figure 2 counters was enough to buy you the certainty of it going off. At least I thought that would be a good place to start and then see what kind of data playtesting got on the matter.
2 sounds about right to me too. You won me over. I'd vote for that text at this point.
Haha, well that's one
. Hopefully we can get everyone else on board too...
Re: Way to Accomplish
Posted: Thu Mar 27, 2008 11:46 am
by grandnagusmorn