The Mad Vulcan wrote:This five space deck that only gets MWs is a real puzzler to me. Traditionally, going all space was considered risky because it was all or nothing. The opponent just needs to solve a planet and a space to pull the MW. Stefan has apparently managed to lock out all Planet solving?
not exactly... i've just had the strangest weekend. it was a combination of:
- opponents losing ships at their first mission (duh)
- opponents afraid of the above doing two planets first
- opponents doing two space missions first for no reason at all (i'm looking at you, Michael
)
- extremely defensive games where i drew multiple copies of Delirium and Endangered before a single Chakotay or Janeway
- very little event destruction among all my opponents, which made Delirium my power card of the weekend
- the errata to Homeward Bound and TCS slowing me down, changing what would have been easy wins before into timed games
- me screwing up once or twice, turning more full wins into timed games
anyway, great weekend, thanks everyone. but swiss day 2 sucks, for obvious reasons
"arguing with idiots is like playing chess with a pigeon. no matter how good you are, the bird is going to shit on the board and strut around like it won anyway."