For posting 1E deck designs for feedback from other players and members of the community.
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By monty42 (Benjamin Liebich)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E World Quarter-Finalist 2023
Chancellor
2E European Continental Runner-Up 2023
2E German National Champion 2022
#405942
Hey guys,
I haven't played 1E for ~15 years but watching some games at worlds this year made me wanna try it again.
I kinda half net-decked/half built a deck and I'd like you to tell me why it sucks so I can make it better.
https://www.trekcc.org/1e/decklists/ind ... d4ea893714
Please take into consideration that while I have a working knowledge of the mechanics of 1E, I'm 90% clueless as to what's trending gameplay/rules wise these days.
Cheers :cheersL:
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By Mogh, Son Of Worf (Meinhard S. Rohr)
 - Delta Quadrant
 -  
1E Swedish National Champion 2018
#405951
Survey says: One more for the good guys

Some remarks from the top of my head:
- What is your prevalent game plan. Is it speed solving? Battle? Or solving with some battle capabilities?
- You use Temporal Shifting for draw, which is fine - but then it will be your card play in almost every turn. So, in general you would not want to play Raktajino (which is a bad card to begin with) or use Call for Reinforcements
- Speaking of Shifting: You currently have no way to play those, only via a prior Space-Time Portal download. Also, some of your dilemmas can't seed, since you can not seed AU cards with Temporal Micro-Wormhole
- For a solver you might need more personnel per turn. You should also consider including Assign Mission Specialists for two free bodies. I guess, you consider relying on a big Space-Time Portal drop, but that can be countered by an opponents Temporal Micro-Wormhole. While that card is not as common these days, it would be annoying to lose to it.
- I'd rather play another regular outpost instead of a built-in one to better control the layout of the spaceline. Otherwise, you can easily be screwed in the mission phase in 1E
- What is the purpose of UFP?
- You have Kerla and Gorkon in your Tent because you will always download them with Reunite Legends + Kronos 1. While I consider this a good tactic for most Klingon decks which don't go full [CF] and just use them in combo with their other Klingons, in your deck you might consider not burning that download so early. One of the best moves in 1E is to abuse the [DL] during a mission attempt to download a new personnel in the crew to cheat around a dilemma. If you go more into a battle direction, the download chain is fine - but then I guess you need some more battle support
- You can consider including I'm a doctor, not a bricklayer as it can fetch you Gareb and 2 empathy. Unfortunately, Quantum Incursions is still a legal card.
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By monty42 (Benjamin Liebich)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E World Quarter-Finalist 2023
Chancellor
2E European Continental Runner-Up 2023
2E German National Champion 2022
#405963
Thanks for the quick reply. That's a lot of information.
Mogh, Son Of Worf wrote:- What is your prevalent game plan. Is it speed solving? Battle? Or solving with some battle capabilities?
First of all I don't have a strategy yet, I just threw in all the cards I liked. :D
Mogh, Son Of Worf wrote:- You use Temporal Shifting for draw, which is fine - but then it will be your card play in almost every turn. So, in general you would not want to play Raktajino (which is a bad card to begin with) or use Call for Reinforcements
The idea behind Raktajino was to occasionally recycle some of the cards you burn with Temporal shifting. What better ways are there to do that?
Mogh, Son Of Worf wrote:- Speaking of Shifting: You currently have no way to play those, only via a prior Space-Time Portal download. Also, some of your dilemmas can't seed, since you can not seed AU cards with Temporal Micro-Wormhole
Ok. So if I throw in an AU Door, that should take care of these problems right?
Mogh, Son Of Worf wrote:- For a solver you might need more personnel per turn. You should also consider including Assign Mission Specialists for two free bodies. I guess, you consider relying on a big Space-Time Portal drop, but that can be countered by an opponents Temporal Micro-Wormhole. While that card is not as common these days, it would be annoying to lose to it.
Apart from Qo'noS and The Great Hall, what other ways are there to get some more free peeps?
Mogh, Son Of Worf wrote:- What is the purpose of UFP?
Nevermind. I started out wanting to go all [1E-AU] [Kli] and included UFP for the attribute boost.
Mogh, Son Of Worf wrote:- You have Kerla and Gorkon in your Tent because you will always download them with Reunite Legends + Kronos 1. While I consider this a good tactic for most Klingon decks which don't go full [CF] and just use them in combo with their other Klingons, in your deck you might consider not burning that download so early. One of the best moves in 1E is to abuse the [DL] during a mission attempt to download a new personnel in the crew to cheat around a dilemma. If you go more into a battle direction, the download chain is fine - but then I guess you need some more battle support
- You can consider including I'm a doctor, not a bricklayer as it can fetch you Gareb and 2 empathy. Unfortunately, Quantum Incursions is still a legal card.
Those are very useful tips, thanks a lot man. :thumbsup:
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By monty42 (Benjamin Liebich)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E World Quarter-Finalist 2023
Chancellor
2E European Continental Runner-Up 2023
2E German National Champion 2022
#405968
One more question: Is the "report with crew" effect of Space-Time Portal a "report for free" effect? If so, wouldn't Protect The Timeline prevent you from using that effect?
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By Kaiser
 - Delta Quadrant
 -  
1E World Semi-Finalist 2023
Architect
#405969
monty42 wrote:One more question: Is the "report with crew" effect of Space-Time Portal a "report for free" effect? If so, wouldn't Protect The Timeline prevent you from using that effect?
It doesn't say for free, the cost for the report-with-crew is discarding the STP, so Protect the Timeline shouldn't matter. Then again, I tend to get 1E stuff wrong all the time.
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By Mogh, Son Of Worf (Meinhard S. Rohr)
 - Delta Quadrant
 -  
1E Swedish National Champion 2018
#405970
monty42 wrote:
The idea behind Raktajino was to occasionally recycle some of the cards you burn with Temporal shifting. What better ways are there to do that?
In this sort of deck you mostly don't do it at all. You have a decent amount of cards in your deck, the situation where you run out of cards and actually need to start recycling is quite late and then you only regenerate a few cards. You could think about Isomagnetic Disintegrator, but I would not run any of these cards here.
monty42 wrote:
Ok. So if I throw in an AU Door, that should take care of these problems right?
Yeah, that works
monty42 wrote:
Apart from Qo'noS and The Great Hall, what other ways are there to get some more free peeps?
There are also the other time locations. Problems then are the spaceline placement and that you lose your Protect the Timeline free play. I think the time location might be sufficient for plays but you use a lot of them for ships and Shiftings. So maybe you can look at other possibilities for draws, like e.g. Process Ore: Mining (with corresponding Mission Specialists Karnog and McKay) so you don't need your card plays for that. Another good reporting strategy for Klingons without another time location is using the I.K.C. T'Ong as your card play to bring in a lot of people.
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By Mogh, Son Of Worf (Meinhard S. Rohr)
 - Delta Quadrant
 -  
1E Swedish National Champion 2018
#405971
Kaiser wrote:
monty42 wrote:One more question: Is the "report with crew" effect of Space-Time Portal a "report for free" effect? If so, wouldn't Protect The Timeline prevent you from using that effect?
It doesn't say for free, the cost for the report-with-crew is discarding the STP, so Protect the Timeline shouldn't matter. Then again, I tend to get 1E stuff wrong all the time.
As Johannes says, it's not "for free", you can do it without breaking PTT. But beware of Temporal Micro-Wormhole
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 - Delta Quadrant
 -  
#405974
AU Fed tends to make use of Nanoprobes as an additional play engine. Process Ore Mining and Jean-Luc. Stefan and Johannes are the pros. Reporting with crew does not eat your Protect the Timeline, but as mentioned: It should be an additional fuel, do not rely on it.

But do not be certain: Khan and ZERO dilemmas are just right beyond the corner :) .

https://www.trekcc.org/1e/decklists/ind ... ckID=16808
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#405980
monty42 wrote: The idea behind Raktajino was to occasionally recycle some of the cards you burn with Temporal shifting. What better ways are there to do that?
Well, with ten copies of Temporal Shifting in a 54-card deck (49-card deck if you pitch the Raktajino's), mostly what you're going to be discarding with Temporal Shifting is redundant copies of Temporal Shifting. This is a valid strategy I use myself -- you could make the argument that having too many Temporal Shiftings in your hand reduces your choices and is less efficient, but I say it's better than the alternative.

And the best part is, if you're cycling out your own Temporal Shiftings, you aren't going to need to fetch them back later!

Fwiw, the last time I ran an all-Khitomer deck, I had 5 Temporal Shifting + Duck Blind, supplemented by One Man Cannot Summon the Future, which is amazing in 1E if you can actually get it on to the table. I did something very similar a couple years later with a Facilitate Peace Talks deck.

P.S. If at some point you DO want to get discarded stuff back from the discard pile, these days it seems like Nanoprobe Resuscitation is the only game in town. Interrupt-speed retrieval can't be beat, even if you ignore its free-report function.
Mogh, Son Of Worf wrote:- Speaking of Shifting: You currently have no way to play those, only via a prior Space-Time Portal download. Also, some of your dilemmas can't seed, since you can not seed AU cards with Temporal Micro-Wormhole
Ok. So if I throw in an AU Door, that should take care of these problems right?[/quote]
Technically, if you just make sure to download Space-Time Portal with Temporal Micro-Wormhole during the Turn 1 order phase, you should be fine.

But, tbqh, I'd replace the Temporal Micro-Wormhole with Temporal Conduit, which helps a great deal with time travel and enables an AU event to play once each turn.

As long as you're not planning to report [1E-AU] personnel anywhere except Camp Khitomer, it should be fine. But, one thing I don't get, and maybe I'm stupid -- how are General Korok, William T. Riker, and Lursa going to get into play? I don't see a facility. TMW would allow one of them through, but at the cost of a seed slot and still only covers one. (And none of the three are actually all that good, so I feel like I'm missing something obvious.)
Apart from Qo'noS and The Great Hall, what other ways are there to get some more free peeps?
You can only barely use The Great Hall because of the restrictions imposed by Protect The Timeline on free reports -- Brigadier Kerla, General Chang, General Korrd, Kor'Choth, Azetbur, and Chancellor Gorkon are the only people who can report for free there with PTT in play.

The easiest thing to do would be to get your card play back every turn, and then you could use all three cards every turn on spitting out personnel and ships (one free to Camp Khitomer, one free through Protect the Timeline, one card play). To have your card play available, though, you'd have to completely change your draw engine to something that reliably draws three cards every turn with no extra effort. Duck Blind and Process Ore: Mining, both played on Khitomer, would do the trick. Problem is, it gets seed-intensive to get those draw engines running on Turn 1 or 2. Here's how I'd do it, and you can see how expensive it is:

Duck Blind
Process Ore: Mining
Klingon Outpost (at Khitomer)
Assign Mission Specialists --> Kathleen Tonnel, Karnog
Assign Support Personnel --> Torak or T'Vor
Defend Homeworld --> General Chang or Martia. Maybe Klaang for fun-factor.

That's a LOT of seeds. Your deck does have space for a few more seeds, but I'd probably pitch the Genesis Device and Call for Reinforcements.

The upside of this is, you end up with a much slimmer deck and you get all your card plays back so you can actually use the cards in it.

I.K.C. T'Ong drops are still popular with people in this situation, but also use your card play. (And you have to somehow blow the T'Ong up every other turn to replay it next turn. Messy.)

One other popular trick lately is using Study Divergent History on an HQ. Download two mission specialists from the Mirror Quadrant on turn 1, get them to the HQ, and then just use any two of your personnel to hang out with them. That nets you two draws per turn, and it even stacks with Duck Blind and Ore Processing. But the logistics can be tricky.

Good luck and welcome back!
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By monty42 (Benjamin Liebich)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E World Quarter-Finalist 2023
Chancellor
2E European Continental Runner-Up 2023
2E German National Champion 2022
#405981
Thanks a lot guys.
BTW how does the Q the Referee side deck work? How do I get those cards into play?
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
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Community Contributor
#405984
monty42 wrote:Thanks a lot guys.
BTW how does the Q the Referee side deck work? How do I get those cards into play?
Another seed card: Tribunal of Q. At the end of your first turn, you replace your card draw with a download of Q the Referee, which can download any [Ref] card for you out of the ref deck at absolutely any time. (Alternatively, if you don't go first, you just download Q the Ref at the start of your opponent's first turn, using Trib Q's text.)

Then, if you ever use your Q the Ref, you replace it at your earliest opportunity with your next draw.

As easy as this is, we've had so few problems with cheese lately in the Andoria meta that nearly everyone has stopped using the Ref side deck and gone back to regular tents. The game is in a really good place in that respect. (The most-used [Ref] cards in our meta now are Defend Homeworld, for obvious reasons, and Villagers With Torches, because, without the Civil War tent forcing us to attempt with real teams, we've seen a massive resurgence in redshirting.)
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By monty42 (Benjamin Liebich)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E World Quarter-Finalist 2023
Chancellor
2E European Continental Runner-Up 2023
2E German National Champion 2022
#405988
BCSWowbagger wrote:Well, with ten copies of Temporal Shifting in a 54-card deck (49-card deck if you pitch the Raktajino's), mostly what you're going to be discarding with Temporal Shifting is redundant copies of Temporal Shifting. This is a valid strategy I use myself -- you could make the argument that having too many Temporal Shiftings in your hand reduces your choices and is less efficient, but I say it's better than the alternative.
Interestingly enough it never came to my mind to actually discard Temporal Shifting with Temporal Shifting. :D
As a 2E regular it's difficult for me to fathom that icons like [1E-AU] can be on cards other than Personnel or Ships.
:cheersR:

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