For posting 1E deck designs for feedback from other players and members of the community.
 
By Psyjedi
 - Beta Quadrant
 -  
#2137
Hey All,

I'm looking to create a 1E stall deck that I'm told can't be done :D

The point would be to use Holoprogram: Fortress of Doom, as well As Eli Hollander/Felix Leech/Security Dilemma, to prevent your opponent from attempting any of his missions.

The trick is: how to get your ships to where he is attempting his/her missions? Any ideas?

Once that's accomplished, I'm not actually sure what I would do to win the game, but I wanted to see if anyone had been successful in pulling off this tactic.

Thanks!
PJ
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By Boon of Bolian (Rem Boon)
 - Beta Quadrant
 -  
Socialite
#2173
wormholes might work.

and the countering ref card (opperate wormhole relays iirc)won't help because you move your own ships.

Sorry have not played since 2e came out so I am a bit rusty.

disadvantage is the number of cards it will be adding to your deck.

Hope this helpes

Boon of Bolian (back again)
User avatar
 
 - Delta Quadrant
 -  
1E The Neutral Zone Regional Participant 2020
#2174
Yes wormhole out of the q´s tent and Space-Time Portal will work fine.

Also you might include quantum fissure, ablativ amor (first turn using bareil) and Leonardo DaVinci (who may paint the mona lisa in in the excapt moment the opponent destroys your ship - if he passes throught ablativ amor).

if you have a fast and well shielded ship, your strategy will really hurt your opponent.
 
By Psyjedi
 - Beta Quadrant
 -  
#2207
Thanks for the reply guys!

Great ideas.

2 questions:

LuthySloan - Why do you say that the Wormhole needs to be out of the Q's Tent? Doesn't that prevent you from playing it on your opponent's turn (which is when you want to be moving your ship).

warpaw - What is Standard Orbit?

Thanks again!
PJ
User avatar
 
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
#2258
Wormoles won't work for what you need. Your ship has to be about to move to enter the wormhole. You would need some other effect to move your ship in order to benefit from the wormholes.

I suggest either Nelvana Trap or one of the BC persuit cards.
 
By Psyjedi
 - Beta Quadrant
 -  
#2262
Excellent suggestion whitestar! Thanks!

Blind Spot is exactly the card I'm looking for. Getting that card out is a problem, but in the seed phase alone you use Caretaker's Array to seed Think Tank's Ship (Holodeck AND Cloaking Device), and then seed Holoprogram:Fortress of Doom on it. In your first turn, download Chaotica and find your way to your opponent's facility (using wormholes supposedly).

Once you can get Blind Spot out (stock lots of Q's Tents?), you chase your opponent's ship around so that he can't attempt where present.

This forces your opponent to split up his away teams, otherwise you just follow the stronger away team.

Of course it all falls apart if your opponent plays holographic personnel, I just don't see that much around here after we decided to not let people use Vic Fontaine =)

Interesting idea...only costs three seed cards too (perhaps more to let the ship travel between quadrants).

I'll see if I can work it into the next tournament.

Thanks!
PJ
 
 - Delta Quadrant
 -  
#2320
Psyjedi wrote:Hey All,

I'm looking to create a 1E stall deck that I'm told can't be done :D

The point would be to use Holoprogram: Fortress of Doom, as well As Eli Hollander/Felix Leech/Security Dilemma, to prevent your opponent from attempting any of his missions.

The trick is: how to get your ships to where he is attempting his/her missions? Any ideas?

Once that's accomplished, I'm not actually sure what I would do to win the game, but I wanted to see if anyone had been successful in pulling off this tactic.

Thanks!
PJ
Fortress of Doom is a really hard stall deck to build for a number of reasons. First, you have to have a ship with Chaotica where you wish to deny the opponent your mission. Second, the opponent can just get out your blockade with a Hologram. So you also have the job of preventing Holograms from attempting the mission.

Perhaps a better way to go is Post Garrision. With the right ships in orbit or the right personnel on the ground, you can prevent the opponent from attempting the mission. On the ground you can use a shape-shifter and You Dirty Rat to prevent the oppnent from ever battling you. And in space, big enough ships should have the opponent think twice about putting up a fight (especially if your ships are backed by certain events and/or a Battle Bridge Side Deck).

In any case, have fun!

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