BCSWowbagger wrote: has so much draw already across the board, I don't think adding more would help them. (New Frontiers, Cross-Quadrant Expansion, Morn, Celestial Temple, Process Ore, Study Divergent History at Bajor or Cardassia, Guest Quarters, Promenade Shops, A Better Alternative -- although this last suffers from being hard to get on the table without ruining your deck ratio -- Mutual Distrust, Renewal Scroll, New Arrivals -- which is huge for Cardassians running Dominion War Efforts -- Reward from the Founders, Bajoran Resistance Cell... and that's just the decent ones! There are also usually-bad options like Bajor for Bajorans, Determined to Stay, Cargo Bay, Forced-Labor Camp, and Articles of Jurisprudence. And this doesn't touch on the more generic engines like Duck Blind and Kivas and War Council and Fajo's Gallery.)
Obviously does have something wrong with them, or they'd be played more, but I don't think draw is it. They've got more draw than anybody.
Getting back to this, I think the issue is the quality of draw engines rather than the quantity. (And let's be honest, Promenade Shops is only a draw engine for you and Mogor.
) The biggest difference between DS9 and TNG/ENT is that TNG has
Continuing Mission and ENT has
Finally Ready to Swim: seedable draw engines that give you a draw
just for playing your personnel. I don't know if DS9 should get that, because it's kind of nice that not every thing is the same, and and I kind of feel that draws should be something that require an investment instead of rewarding you for something that you were going to do anyway. Maybe we're past that point, though.
DS9 also has hidden draw costs. Let's start with a theoretical basic HBI deck. I've got a docking site and 5 other sites, which lets me play 5 classifications. That's great, I'll let the VIP and CIVILIAN play to
Chamber of Ministers, and play the more important classes to the sites. But now I need draws. Let's see if
Morn will do the trick. I'll need
Quark's Bar for the draws and
Cargo Bay to download Morn. Then, since I lost two classification sites, I'll need
We Need You Here on
Commander's Office, which makes me lose a third classification site. The end result is that Morn gives me an extra end of turn draw, but also costs me three draws that need to be converted to site downloads to play all my personnel. Then it will cost even more draws if I want to visit the GQ.
Another challenge I'm finding now that I'm revisiting DS9 is that most play engines have a much narrower personnel pool; there's a lot of skill overlap.
Chamber of Ministers has SO much Diplomacy and Leadership.
Joint Operation has SO much SECURITY and Treachery. Dominion is the king of lopsided skill matrices. Compare to TNG where most engines have pretty diverse skill sets and compare to ENT where your two engines are "Uniques of this affiliation" and "Everybody of this affiliation." It's not impossible to overcome, but it adds an extra challenge, and again I'm not sure if it can or should be fixed.
Yet another (minor) difference is that
Scientific Diplomacy seamlessly works with most main TNG engines but
Nano-Biogenic Disarmament doesn't really work with anything.
Metamorphosis had a lot of DS9 content, and so far the Jack Pack are showing potential in my HBI build. They get me draws, they get me Empathy by downloading Lwaxana, and they look good vs. Botany Bay dilemmas. I'll let you know if I ever try this deck out, because currently it's competing with a few ridiculous ideas that I've been meaning to try out for a while.