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Lost Era Themed Fed Deck

Posted: Tue Feb 05, 2019 2:04 pm
by Notsonoble
So this is a WiP, and will have two versions one Traditional and one Virtual/Complete:

I've been out of the game a long time, and with the brother finding some unopened boxes on ebay we're getting back in at a casual/collecting level. However wouldn't mind some advice.

Theme: There was a series of novels called Lost Era, it covered things that happened after the Ent-B nexus encounter up until Farpoint. So the idea here is a reasonable viable deck with personnel and ships active in that space of time.

https://www.trekcc.org/1e/decklists/ind ... ef5e6b8518

Re: Lost Era Themed Fed Deck

Posted: Wed Feb 06, 2019 11:28 pm
by Tyberius_Deangelo
Without restructuring the theme of your deck, you might consider adding Reunite Legends to get a [CF] ship out early and New Arrivals for some free plays and card draw.

Re: Lost Era Themed Fed Deck

Posted: Thu Feb 07, 2019 2:57 pm
by Notsonoble
Those'll help for the complete format version. Feel like I need something to speed it up in the traditional. I need to finish up dilemmas and such. I was used to the 60 total format, not the 60 draw / 30 seed when I originally played as a kid. (Which I'm starting to think was honestly a mass misread of the rules by our community then).

Is the mission list sound? Or would anyone suggest some better mission choices. It's obviously not going to be a battle deck and the ship stat boosters are there to survive battle decks, but I feel like it might still be to slow to face a deck that just blows up.

Re: Lost Era Themed Fed Deck

Posted: Thu Feb 07, 2019 3:41 pm
by Notsonoble
Minor changes made.

Re: Lost Era Themed Fed Deck

Posted: Fri Feb 22, 2019 4:48 pm
by Notsonoble
Minor update to deck, added a seeded Construct Starship. Opinions?

Re: Lost Era Themed Fed Deck

Posted: Sun Feb 24, 2019 7:00 pm
by scox
You're still at the stage of play one - draw one looks like, this will not be anywhere near competitive in Traditional, and not in complete either quite clearly. I would suggest adding some free play engines and some draw engines, this is not as easy for TMP/lost era deck in traditional, but still possible. I would suggest adding Office of the President (and swap in Earth as one of the missions), and Camp Khitomer as a second one (same here - swap in Khitomer mission). I think both those still makes sense without breaking Trek sense too much? You would need some time traveling mechanics to get this to work, but which depends on how you play your cards (as printed, or current errata)?

As you have AU ships and all AU personnel, seeding a Space-time-portal to be able to drop a full ship with personnel into play would be also very useful obviously - Enterprise-C would, for obvious reasons, make nice Trek sense here.

For draw engine, I would add card base ones as there are not soo many seedable ones that fit the Trek sense of the deck (at least what comes to mind - I'm rusty thinking in terms of Traditional...). Kivas Fajo, Traveller, Handshakes, The power, Mutation, etc. Visit Cochrane Memorial might be one seeded one you can consider, I think this one still also makes sense from Trek sense actually?

You might also want to consider adding a space door to download universal ships, U.S.S. Excelsior in your case. That can be a nice kick-start if you are not drawing into ships fast enough (especially if you go with multiple locations as suggested above).

And yes, construct starship is an ok addition to the deck, but you might also want to consider 45 Dom Perignon to be able to swap your universal ship above to the real deal.

Hope this helps!