For posting 1E deck designs for feedback from other players and members of the community.
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 - Delta Quadrant
 -  
#470222
It does not work honestly. Wait before you bash me. A ASM deck to me is not like what I see other people have on here. I tried something much harder.

Heres the problems.
1. You have to draw your ASM every turn to have a chance. You miss once you are behind your opponent.
2. I say I tried something harder because to take full advantage of ASM. Every mission specialist had to be unique in the deck.
3. Since I needed one of each mission specialist. Fengri can't work with anyone else. So there is 7 down right off the bat. So there was less than 80 left over.
4. A triple treaty event was a must to even attempt this deck.
5. New arrivals was a must too.
6. I had 3 mission outposts to help with the deck.
7. I had 2 wormhole missions to help with the deck.
8. I had 15 personal and normally easy dilemmas were kicking my deck big time. You know how hard it is to find a transporter skill mission specialist.
9. I did have 8 4+ personal in the deck to fill in the holes. It was not enough at all.
10. It was not fun to play in the end. I basically had 12 science we I met the horta.

There is my review.
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By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#470319
So you built an "Assign Only Mission Specialsts" deck (AMS -- not ASM :wink: -- such things could be confusing for people [and were for me, until I read the post], but I think I see that you try your best to explain yourself. Because you make the same mistakes seemingly structurally, it seems that they're not random typos).

That's quirky! :D Respect for trying. This proves once more that you are willing to do creative stuff within the game. Not everybody will aprreciate such projects, I mean, on one hand it's a bit random -- but the way you really explore and analyze the results, is interesting to some, I'd reckon.

Wil you try for an ASP (Assign Support Personnel) deck? You mustn't, on my account, it's just a question.

Me, I do some concept stuff too -- but it's more subtle and less interesting. It has to do with the thematic abnd personnel choices, and is story- and taste-based much more than your (game-/mechanic-based) example here.
User avatar
 
 - Delta Quadrant
 -  
#470366
SudenKapala wrote:So you built an "Assign Only Mission Specialsts" deck (AMS -- not ASM :wink: -- such things could be confusing for people [and were for me, until I read the post], but I think I see that you try your best to explain yourself. Because you make the same mistakes seemingly structurally, it seems that they're not random typos).

That's quirky! :D Respect for trying. This proves once more that you are willing to do creative stuff within the game. Not everybody will aprreciate such projects, I mean, on one hand it's a bit random -- but the way you really explore and analyze the results, is interesting to some, I'd reckon.

Wil you try for an ASP (Assign Support Personnel) deck? You mustn't, on my account, it's just a question.

Me, I do some concept stuff too -- but it's more subtle and less interesting. It has to do with the thematic abnd personnel choices, and is story- and taste-based much more than your (game-/mechanic-based) example here.

Asp works fine actually. There is plenty of 2 skill people. I actually had a dominion war efforts only deck. There is plenty of dominion and cardassian to make a solid deck. It is the best assign support personal deck you can do in the game. All you need is one in the seed phase. I torn up that deck when I made my only jem'adar deck.

I did have assign support personal federation deck at one point. Just had 20 of them in the deck. It work fine. You got to think asp vs asm total deck. Asp just simply has more skills to complete missions.
Mogor wrote:AMS is meant to be more of a supplementary thing not a mainstay of a deck. Did you use nanoprobes with the AMs

No people dying was not the problem. I just didn't have the skills needed to cover the missions. It was a idea I always wanted to try out. I learned a total hologram deck is not going to work either. I literally had 20 cards in the deck just to make them playable not counting the ships.
User avatar
 
By scox (Johan Skoglund)
 - Beta Quadrant
 -  
#471942
Discovery suxs wrote:
SudenKapala wrote:So you built an "Assign Only Mission Specialsts" deck (AMS -- not ASM :wink: -- such things could be confusing for people [and were for me, until I read the post], but I think I see that you try your best to explain yourself. Because you make the same mistakes seemingly structurally, it seems that they're not random typos).

That's quirky! :D Respect for trying. This proves once more that you are willing to do creative stuff within the game. Not everybody will aprreciate such projects, I mean, on one hand it's a bit random -- but the way you really explore and analyze the results, is interesting to some, I'd reckon.

Wil you try for an ASP (Assign Support Personnel) deck? You mustn't, on my account, it's just a question.

Me, I do some concept stuff too -- but it's more subtle and less interesting. It has to do with the thematic abnd personnel choices, and is story- and taste-based much more than your (game-/mechanic-based) example here.

Asp works fine actually. There is plenty of 2 skill people. I actually had a dominion war efforts only deck. There is plenty of dominion and cardassian to make a solid deck. It is the best assign support personal deck you can do in the game. All you need is one in the seed phase. I torn up that deck when I made my only jem'adar deck.

I did have assign support personal federation deck at one point. Just had 20 of them in the deck. It work fine. You got to think asp vs asm total deck. Asp just simply has more skills to complete missions.
Mogor wrote:AMS is meant to be more of a supplementary thing not a mainstay of a deck. Did you use nanoprobes with the AMs

No people dying was not the problem. I just didn't have the skills needed to cover the missions. It was a idea I always wanted to try out. I learned a total hologram deck is not going to work either. I literally had 20 cards in the deck just to make them playable not counting the ships.
The nanoprobes are used to fetch the AMS card itself actually; ditch AMS start of turn, pick-up with nanoprobes, play the same card again. Reduces the number of AMS card you need, as nanoprobes can be used for it's other purpose(s) as well.
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