For posting 1E deck designs for feedback from other players and members of the community.
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By Takket
 - Delta Quadrant
 -  
#498565
What are some cards that either take draws away from an opponent or force them to discard?

Psychological Pressure
Distracted by thoughts of Home
Klim Docachin
211th rule
Bleed Resources
Static warp Bubble

anything else you can think of?
1EFQ: Game of two halves

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Opponents turn

Remodulation