For posting 1E deck designs for feedback from other players and members of the community.
User avatar
 
By Daimyoshi (Richard Steele)
 - Beta Quadrant
 -  
#501098
So I build a handful of traditional decks and I have picked one with what I feel is the best concept to build a deck around and I start looking for some help making it better. I never played in competitive environment for 1E so bare with me. For the moment I like to keep this in traditional as a design element.

Mission: Earth

Concept: Office of the President - Solver

https://www.trekcc.org/1e/decklists/index.ph ... 125630d079

I appreciate if you can outline why certain cards are going in or being removed, I really trying to learn here.
User avatar
First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#501108
Off the top of your head, I think you need another free play engine to keep pace. Since you're not considering virtual cards for this deck, have you considered spamming Type 18 Shuttlepods? That often dovetails nicely with OOTP.
User avatar
Director of First Edition
By MidnightLich (Charlie Plaine)
 - Director of First Edition
 -  
Prophet
#501110
BCSWowbagger wrote:Off the top of your head, I think you need another free play engine to keep pace. Since you're not considering virtual cards for this deck, have you considered spamming Type 18 Shuttlepods? That often dovetails nicely with OOTP.
I like this, because the Office of the President reports tend to be very samey - mostly the same skills. The shuttle drop will add some diversity. The trick is getting the Defiant into play quickly, but you have options: Q's Tent, stocking multiple copies.

-crp
User avatar
 
By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#501116
I find that stocking some Traveler: Transcendences also helps me. If you draw a second, it's a waste; but it's prone to be Quinned or Uxbridged, so a second might come in handy.

The shuttlepods are a nice idea. (Wowbagger seems to have no other kinds of ideas. :P )
Ah, I see U.S.S. (or any) Defiant was already mentioned. Do also add Sao Paulo, then -- it helps, too.

You could get some inspiration in my [Fed] Traditional Open Traning deck, but it may be already a bit below your standards? Since you mentioned the word, 'competitive'. :lol: My decks are fun and easy (and Trad), but not very competitive (at all) with current state of affairs. 8)

For more fast self-help interrupts, I've taken a look in the more advanced version of that deck... but DON'T try this all at home; theres too many interrupts here. Consider choosing some. Right now, this batch is quite situational (almost never a good idea) and very defensive against opponent's [Evt] & [Int] -- come to think of it, just consider the Mutation. :wink:

U 1x Amanda Rogers
70 U 2x Distortion of Space/Time Continuum
U 2x Kevin Uxbridge
C 1x Scan
C 1x Countermanda
U 1x Oof!
C 2x Palor Toff - Alien Trader
U 2x Q2
C 1x Wormhole
72 U 1x Mutation

In the advanced version, I seed Space-Time Portal for 3 things: protection (take to hand), for the seeding of AU ( [1E-AU] ) cards (a few; none are in my draw deck), and for the Wormhole [Int] , which could be handy or fun -- but I rarely use it, if even drawn anyway.

Scan may be banned -- but since we play Traditional in our group, we've decided to play with the old Open rules (and the vintage, last rules of the Decipher era... :P And contemporary errata... So, if you'd ever choose to live there, in the remote past, let me know if you need help or rules docs. :lol: However, if you plan to go Virtual eventually, or if you want to reain competitive with the larger part of the community, do stick with the ubiquitous OTF rules and ban list, etc.)
Last edited by SudenKapala on Tue Mar 03, 2020 2:45 pm, edited 1 time in total.
User avatar
 
By Daimyoshi (Richard Steele)
 - Beta Quadrant
 -  
#501117
BCSWowbagger wrote:Off the top of your head, I think you need another free play engine to keep pace. Since you're not considering virtual cards for this deck, have you considered spamming Type 18 Shuttlepods? That often dovetails nicely with OOTP.
How many pods were you thinking?
User avatar
 
By Daimyoshi (Richard Steele)
 - Beta Quadrant
 -  
#501118
MidnightLich wrote:
BCSWowbagger wrote:Off the top of your head, I think you need another free play engine to keep pace. Since you're not considering virtual cards for this deck, have you considered spamming Type 18 Shuttlepods? That often dovetails nicely with OOTP.
I like this, because the Office of the President reports tend to be very samey - mostly the same skills. The shuttle drop will add some diversity. The trick is getting the Defiant into play quickly, but you have options: Q's Tent, stocking multiple copies.

-crp
How would you use Q's tent in this case?
User avatar
 
By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#501119
Yoshi -- I edited my above post, just so you don't miss anything of my "wonderful" (archaic :roll: ) advice. :wink:

Also -- be sure to stock enough Navigation personnel for the pods; and remember that it has no transporters! We are prone to forgetting... :x

For Sensitive Search, you could seed Fair Play; it won't work for the Pegasus mission.
How would you use Q's tent in this case?
The old-fashioned way -- seed one on the side deck; then draw another (of many*), and get your highly-desired card... at a steep price. (Forgoing not just EOTCD, but all card draws.) But it can be worth it. Especially in this case when you're setting up a play engine like the pods.
User avatar
 
By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#501120
Again, edited above post (because comm traffic goes quickly, here today, it seems 8) :thumbsup: :thumbsup: ).

*: Stock at least 1:7 in your draw deck, and perhaps make sure the side deck contains other heavy-hitters; so that they're worth the price of all the forfeit card draws. Or ignore the other tents -- that's another tactic.
At least, stock -- additionally -- in the Tent, all (the best of) those cards which can be SDL'ed ( [DL] ) by drawn/played cards; so that you won't draw them -- which would be a waste of your draw, if you can better DL them. (DL is much "cheaper", resource-wise.)
User avatar
 
By Daimyoshi (Richard Steele)
 - Beta Quadrant
 -  
#501139
SudenKapala wrote:Yoshi -- I edited my above post, just so you don't miss anything of my "wonderful" (archaic :roll: ) advice. :wink:

Also -- be sure to stock enough Navigation personnel for the pods; and remember that it has no transporters! We are prone to forgetting... :x

For Sensitive Search, you could seed Fair Play; it won't work for the Pegasus mission.
How would you use Q's tent in this case?
The old-fashioned way -- seed one on the side deck; then draw another (of many*), and get your highly-desired card... at a steep price. (Forgoing not just EOTCD, but all card draws.) But it can be worth it. Especially in this case when you're setting up a play engine like the pods.
Thanks, i look at fair play, the Search for the Pegasus can be replaced after all.
SudenKapala wrote:Again, edited above post (because comm traffic goes quickly, here today, it seems 8) :thumbsup: :thumbsup: ).

*: Stock at least 1:7 in your draw deck, and perhaps make sure the side deck contains other heavy-hitters; so that they're worth the price of all the forfeit card draws. Or ignore the other tents -- that's another tactic.
At least, stock -- additionally -- in the Tent, all (the best of) those cards which can be SDL'ed ( [DL] ) by drawn/played cards; so that you won't draw them -- which would be a waste of your draw, if you can better DL them. (DL is much "cheaper", resource-wise.)
I will take a look at that, thanks.
User avatar
First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#501144
Daimyoshi wrote:
BCSWowbagger wrote:Off the top of your head, I think you need another free play engine to keep pace. Since you're not considering virtual cards for this deck, have you considered spamming Type 18 Shuttlepods? That often dovetails nicely with OOTP.
How many pods were you thinking?
I'd try to structure my deck so that I have One shuttlepod, 2 personnel with Navigation, and 1 OOTP free report in hand each turn.

Of course, there's the rub with shuttlepod drops: you need a LOT of draw to make it work smoothly.

I might cut down the shuttlepods a tad to get some more Kivas Fajo Collector draws or whatever.

As for getting the Defiant out early... hm. I guess both my usual tricks (seed Tactical Observation, or get Escort Vessel with Spacedoor) won't work.

I'm liking this less the more I think about it.

***

Another option, which is a bit less draw-intensive, would be holograms. Use Quark's Isolinear Rods to get Lewis Zimmerman to Earth on Turn 2. Then you only need to draw three cards each turn: an OOTP free play, a Hologram free play, and a regular card play. If you can get to a fourth draw, you can add Holodeck Doors to your deck to download an extra hologram each turn.
User avatar
 
By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#501263
BCSWowbagger wrote:I'm liking this less the more I think about it.
Hey, c'mon! You were doing fine! :P And Yoshi isn't the only one benefitting from your ideas. :wink: But aside from that -- as I've said before, it's a different game from yours, playing Traditional pool. But still a viable and legitimate way of playing 1e. And helpful to talk about. So keep the suggestions coming, if you think of them!

Oh, and Yoshi -- with [Fed] , there's less affiliation-specific draw and play engines, perhaps; but of course, they're very strong on personnel (skill set -- and even more so, skill variation). The personnel stack can be kept really compact, because you can relatively easily puzzle your way into a really great set of skill boxes for any given set of missions. So their lack of engines was seemingly a way of mitigating their power.

Virtual cards have later helped the other affiliations in that department. But in Traditional, one strong suit of my Fed deck (at least against my own other decks) is that its personnel fits so well with what I'm trying to do. That brings its own speed. (And that's why there was room for all those interrupts! :lol: )

Just some thoughts. :)
User avatar
First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#501297
Matt McClain ran a Shuttlepod drop deck against me in, like, 2015, before it was possible to seed or immediately download a Defiant-class ship. I was trying to remember how he got the Defiant out. Turns out, he just drew into it!

You COULD get a Defiant-class ship out quick with Empok Nor + Docking Ports, I guess.
User avatar
 
By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#501339
Armus wrote:I know this is considered passé, but there's always Q's Tent...
Yes, good point (which was already mentioned :wink: ). Thanks for helping out! :thumbsup:
BCSWowbagger wrote:You COULD get a Defiant-class ship out quick with Empok Nor + Docking Ports, I guess.
Hadn't thought of that! :shifty:
How would you quickly gain control of Empok Nor -- is there a trick to it?? I've not needed it yet, therefore never gave it thought; but... I might want to try, too.
User avatar
First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#501342
Just put Pylons and Ops on Empok Nor, get a ship out, get Computer Skill out, boom, Turn 1 commandeered. Nobody ever puts dilemmas under it.

Jared Hoffman FW Mathew McCalpin 100-12

Card of the Day: Dumb Waiter

Does Dumb Waiter still work if you don't comma[…]

I just booked my flight for Thursday afternoon arr[…]

solved, thanks :thumbsup: