For posting 1E deck designs for feedback from other players and members of the community.
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By Mr.Sloan
 - Delta Quadrant
 -  
#507950
Looking for good dilemmas for space and dual missions.

Without Battlebridge Side deck and without AU icon. Idealy dilemmas that kill or disable etc.

Cytherians come to mind and some nice duals like Rules of Obediance, Shuttle crash.

Someone good ideas?
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#507951
LuthySloan wrote:Looking for good dilemmas for space and dual missions.

Without Battlebridge Side deck and without AU icon. Idealy dilemmas that kill or disable etc.

Cytherians come to mind and some nice duals like Rules of Obediance, Shuttle crash.

Someone good ideas?
Emergent Life Form is good for messing with your opponent in space.
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By Mr.Sloan
 - Delta Quadrant
 -  
#507960
its good yes. but rather for the case that you want to shoot the ship out of the sky.

i have a deck with few dilemmas and i do not want to add BBSD there to save a seed slot.

i want to kill many people in space without using [Pa] or [Tac]
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By Ensign Q
 - Delta Quadrant
 -  
#508002
The Arsenal: Divided
"Pup"
Abandon Ship!

they dont die but they float in space for some turns or you can capture them.

Otherwise:

Shades of Gray: Brutality + Barclay Protomorphosis can catch some offguard.

Ankari "Spirits" has proven to be a pretty good killtrap as well and it fell a little out favor, so people will not play around it all the time anymore.
(combine with Arsenal Divided just in case)

or you go oldschool
Cytherians + Borg Ship
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By scox (Johan Skoglund)
 - Beta Quadrant
 -  
#511019
LuthySloan wrote:its good yes. but rather for the case that you want to shoot the ship out of the sky.

i have a deck with few dilemmas and i do not want to add BBSD there to save a seed slot.

i want to kill many people in space without using [Pa] or [Tac]
A bunch of nice combo suggestions above. On top of this there is a bunch of "kill one" space dilemmas, but also a few that kills 2 or more, if looking at single dilemmas only:

Replicator Accident - Whole crew killed
Tarellian Plague Ship - Whole crew killed
Explosive Decompression - Up to 6 killed
Ankari "Spirits" - 2+ killed (4 quite common if not teched for it)
Subspace Shock Wave - 2 killed
Hull Breach - 1-2 killed
Macrovirus - 1+ killed

Some are easier than others to trigger / setup of course. On top if these there are the "kill 1", and a number of S/P ones that kills as well, most of those are "kill 1" as well, apart from Barclay's, Crystalline Entity, Dejaren, Hunter Probe, Kazon Bomb, No Loose Ends, Outpost Raid, Spatial Rift, Subspace Fracture and The Weak Will Perish. Actually, that was more than I thought after listing them. :)

Finally; search tip: Card search engine, dilemma type, tick "kills".
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