DarkSabre wrote: ↑Mon May 03, 2021 3:07 pm
It isn't about 'the best dilemmas in the game' vs 'the weakest'. Dilemmas are situation and meta nuanced. However given the severe speed of decks now (under 6 turn wins), the copy and print way people are playing decks now, and the lack of seed slots available for real good dilemma combos makes it a lot easier to go with 'the best dilemmas that can slow down an opponent when I can only put 2 or 3 dilemmas under a mission'
This sounds like old man yells at cloud I hate how the way things are now, darn kids and their skateboards doing things different than the way I do them. Rather than an actual critique of dilemma power and otf. With a hint of personal vendetta against the powers that be.
There is plenty of room to build all the way from Kevin style 2 dilemmas interferance deck all the way to sonsteby style 4 card combos everywhere castle and dimensions within each of those for strategies and variations. I know this bc I do this, see this and play against it.
I also know that a lot of players don't play the way I do bc they have their own style and also their own meta OR they don't know the meta and thus fall back on just "18 card good stuff" to paraphrase a mtg idea. These are all valid ways to play.
We can talk about helping out underpowered cards but there's nothing wrong with the choices players are making in their decks imho.