#553044
Back to topic: Yes you can do two dilemma interference but guess what? It’s extremely limited. It’s not what the vast majority of the dilemmas in the game were designed for. It’s not what the majority of players can make do with certain deck designs.
You are sidestepping the issue I believe. Especially in consideration that many view you are one of the top players and deck designers in the game. People emulate and copy your decks and dilemma combos all the time. That is not a good thing for the health of the game because creativity, unique decks, and interesting combos are only being generated by a select pool of players while everyone just grabs the deck list and print and cuts it.
Speaking as someone who test played multiple types of decks weekly for a very long time, from my experience I believe the following: There is a very narrow chasm of where dilemmas and the seed phase is right now. There is a reason why the average dilemma combos are between 16 to 20. People have too much to seed that aren’t dilemmas, people are rushing to win in less than 6 turns, and free plays & draws have been pushed forward more and more as the years have gone by.
Neutering dilemmas, making new uber dilemmas, or smacking down the current top 30 dilemmas isn’t an answer to the current situation. Encouraging new deck & dilemma combo designs should be the goal.
Hoss-Drone wrote: ↑Mon May 03, 2021 3:22 pmNo personal vendetta. This is just my experience from playing, building decks, teaching new players, etc. You are starting to sound pretty defensive. Don’t start turning this into a ‘oh he has an axe to grind’. I don’t. Or is this an issue of not accepting other points of view on here? Are you are going to tell me that no other points of view besides yours and certain others are the only accepted ones on these forums?DarkSabre wrote: ↑Mon May 03, 2021 3:07 pmThis sounds like old man yells at cloud I hate how the way things are now, darn kids and their skateboards doing things different than the way I do them. Rather than an actual critique of dilemma power and otf. With a hint of personal vendetta against the powers that be.
It isn't about 'the best dilemmas in the game' vs 'the weakest'. Dilemmas are situation and meta nuanced. However given the severe speed of decks now (under 6 turn wins), the copy and print way people are playing decks now, and the lack of seed slots available for real good dilemma combos makes it a lot easier to go with 'the best dilemmas that can slow down an opponent when I can only put 2 or 3 dilemmas under a mission'
There is plenty of room to build all the way from Kevin style 2 dilemmas interferance deck all the way to sonsteby style 4 card combos everywhere castle and dimensions within each of those for strategies and variations. I know this bc I do this, see this and play against it.
I also know that a lot of players don't play the way I do bc they have their own style and also their own meta OR they don't know the meta and thus fall back on just "18 card good stuff" to paraphrase a mtg idea. These are all valid ways to play.
We can talk about helping out underpowered cards but there's nothing wrong with the choices players are making in their decks imho.
Back to topic: Yes you can do two dilemma interference but guess what? It’s extremely limited. It’s not what the vast majority of the dilemmas in the game were designed for. It’s not what the majority of players can make do with certain deck designs.
You are sidestepping the issue I believe. Especially in consideration that many view you are one of the top players and deck designers in the game. People emulate and copy your decks and dilemma combos all the time. That is not a good thing for the health of the game because creativity, unique decks, and interesting combos are only being generated by a select pool of players while everyone just grabs the deck list and print and cuts it.
Speaking as someone who test played multiple types of decks weekly for a very long time, from my experience I believe the following: There is a very narrow chasm of where dilemmas and the seed phase is right now. There is a reason why the average dilemma combos are between 16 to 20. People have too much to seed that aren’t dilemmas, people are rushing to win in less than 6 turns, and free plays & draws have been pushed forward more and more as the years have gone by.
Neutering dilemmas, making new uber dilemmas, or smacking down the current top 30 dilemmas isn’t an answer to the current situation. Encouraging new deck & dilemma combo designs should be the goal.
Player since '96, Retired TrekCC Social Media Manager, & Retired TrekCC Playtest Manager for First Edition.