https://www.trekcc.org/tournament/index ... ckID=25288
If you look at the seeds in this deck, it requires the opponent to hit Sleeper Trap, with at least 1
guy. Then combining the second function of
Captured Valuable Prisoner Emotional Blackmail and
E-Band Emissions you get an instant infiltrator at the opponents location. Just make sure you leave at least one opposing personnel alive with your away team so they can move to the opponents side.
https://www.trekcc.org/tournament/index ... ckID=18487
This deck requires certain personnel in the Tent. You'll see there's at least one of every infiltration icon in the tent, and they all have SECURITY, so you can download them direct to the opponents facility via Defend Homeworld. The disadvantage of this is that it doesn't cover every affilliation.
An obscure one that is on my list to do someday is using the second function of
Reflection Therapy
Kevin Jager recently used a deck playing Changling infiltrators to the opponent with
The Walls Have Ears, and then card playing
Dial Martok for Murder to bring some pain.
But once you get that infiltrator to the opponent, what to do? Slow them down with
Smoke Bomb, destroy their ships and outposts with
Prefix Code Transmission, or get points with Walls Have Ears.
Another thing I found out the hard way. Watch out for what affiliation the opponent is playing. Getting Kira Founder out is useless if the opponent has Kira Nerys out and ready to expose her. So I've found, though seed intensive, that getting an infiltrator through capture and brainwashing can be more effective