For posting 1E deck designs for feedback from other players and members of the community.
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By Orbin (James Monsebroten)
 - Delta Quadrant
 -  
#570181
I believe this is @Worf Son of Mogh 's deck, which I played against a number of times back in the day :)

This deck worked in the era it was built and not long after as it required you to attempt your space mission from your outpost (which used to be allowed). Many space dilemmas did nothing with out a Ship in the attempt and the personnel in the Q's Tent were there to be able to retrieve if you hit a dilemma that didn't get discarded due to lack of ship (like Shaka, When The Walls Fell).

Kivas Fajo - Collector to draw cards, Amanda Rogers and Kevin Uxbridge to help counter things an opponent tried to do.

The personnel from the Cryosatellite combined with the ones in the deck gave you what you needed to power the Kurlan Naiskos to go hunting.

-James M
 
 - Beta Quadrant
 -  
#570224
This was a popular strategy in late 1997... if you are interested in more details on how this type of deck worked, here is a post #53 of the Tebok's Deck of the Week series... he gave 2 other examples of Klingon Borg hunters that won regionals leading up to '97 Worlds. One by Brad DeFruiter (Sirna Kolrami) and the other by Nicolas Bier (Tebok). Copied verbatim from the original.
11/18/97

Hello everyone!

Well well, what have we got here! No, I'm not talking about First Contact
rules, I'm talking about a new edition of Tebok's DOTW!

The recent World Championship Regionals have seen *many* different deck
strategies making it all the way to the finals. One of them, one of my
favorite, being the so called Borg Hunter Deck. With the Borg just around
the corner, those decks could see a lot more action in the future than I
thought after the World Finals, where my BH deck, well, kinda missed the
target once or twice...

So here they are, not one but *two* Borg Hunter Decks that got the owner a
ticket to Las Vegas. One by Sirna and one by me.

----------------------------------------------------------------------------
Tebok's STCCG Deck of the Week #53: Klg - The Borg Hunters -

#1: by Brad DeFruiter aka Sirna Kolrami

Draw Deck (30):

Personnel (3):
Torin x3 !!

Ships (1):
IKC Fek'lhr

Interrupts (18):
Kevin Uxbridge x5
Amanda Rogers x2
Q2 x4
Palor Toff x5
Wrong Door x2

Events (4):
Kivas Fajo-Collector x4

Others (4):
Q's Tent x4


Seed Cards (30):

Missions (6):
Seek Life Form
Investigate Alien Probe
Samaritan Snare
Survey Mission
Compromised Mission
Warped Space

Dilemmas (16):
Shaka, When The Walls Fell x2
The Sheliak x2
Q x2
Yuta x4
Barclay's Protomorphosis Disease x4
Borg Ship x2

Other seed cards (8):
Alternate Universe Door
Q's Tent
Klingon Outpost
Cryosatelite
Kurlan Naiskos
Zon
Ja'Rod
Madam Guinan


Side Decks:

Q's Tent (13):
Distortion Space/Time Continuum
Quark Son of Keldar
The Traveler : Transendence
Vekor
IKC Fek'lhr
Dathon
AU Door
Plexing
Res-Q
The Devil
Destroy Radioactive Garbage Scow
Yellow Alert
Alien Parasites
----------------------------------------------------------------------------
(Comments by Sirna)

Well there it is. The thing about this deck is that it almost plays
itself. OK you can only complete Warped Space so seed your Cryo there
and then seed the Borg Ships last. Then Begin redshirting with Torin.
Tent for any cards you need to get past dilemmas that Torin does not
pass or get killed by. Use Quark for Ancient Computer, Dathon For Shaka,
Plexing for Empathic Echo and Frame of Mind, Destroy Radioactive Garbage
Scow for the Radioactive Garbage Scow and any of the unique personel for
the Cardasian Trap (I thought about Tarmin for this but decided
otherwise).

Once Torin has redshirted through it all tent for Vekor to
solve Warped Space. Then put your crew and the Kurlan on your ship and
go hunt Borg Ships. Tent for the distortion to take extra shots at the
Borg Ships and Palor Toff the Distortion back to keep on going. Easy
huh? The Wrong Doors are for keeping your tent open from Revolving Doors
and to stop or slow down tenting.

The Palor Toffs are what make this deck fast. You can Palor so much
from Tents to Kivases and even the Kurlan. Amanda Rogers protects against
Senior Staff meeting and Madam Guinan protects against Brain Drain. The
rest of the tent : The Traveler to get card advantage and to suck Kevins,
AU Door for Temporal Rifts, Res-Q in case you need to get a Torin back,
The Devil for Flutes and Horga’hns, Alien Parasites for Q’s Planet and
Yellow Alert for Red Alert!s. The Yellow works better I have found because
it is less expected.

This is the exact deck that won me my Regional.


(Tebok's comments)

3 personnel! *Ouch*. 4 Kivases aren't too many for this one. I didn't
asked, but I wonder how many times our friend has lost his Torin to a
Penalty Box or a Barclay and was stuck with no personnel to continue
redshirting. Hmm. I can see the usefulness of the two Wrong Doors and
the Palors 'cause the deck wouldn't survive a closed Q's Tent.
No Vekor = no Kurlan = no points...

Let's look at this deck's strenghs. First of all: duplication. This
deck has so many redundant cards that it almost nullifies the random
factor of the initial draw. OK, you still need at least one of those
four Q's Tent before your Palors are of any use, so you're stuck with
that usual 67%[1] again. But then you probably won't need any QT for a few
turns. What you need is Torins and Kivases. 7 cards = 88% probability and
rising. Not bad.

Another strength: potential speeeeed!
With only two personnel needed to solve Warped Space (Torin and Vekor),
you can potentially start hunting Borg Ships in 4 turns! Add Distortion
and a few Palors and it could be *over* in 4 turns!! Add a Devidian Door
and this could be a 3 turns deck!!! I've done it in six. That's still not
so bad.

There are a few more things, but let's see my deck first, 'cause they are
very much alike.

----------------------------------------------------------------------------
#2: Klg - The Hunt for the Borg Cube -
by Nicolas Bier aka Tebok

Draw Deck (30):

Personnel (11):
Torin x5 !!
Kurak
Governor Worf
Kurn
Nu'Daq
K'Vada
Dathon

Ships (3):
I.K.C. Maht-H'a
I.K.C. Fek'lhr
Tama

Interrupts (12):
Distortion of Space/Time Continuum x3
Q2 x6
Kevin Uxbridge x3

Others (4):
Q's Tent x4


Seed Cards (30):

Missions (6):
Explore Typhone Expanse
Seek Life-form
Secret Salvage
Survey Mission
Investigate Alien Probe
Warped Space

Dilemmas (15):
Q-Flash x4
Interphasic Plasma Creatures
Shaka, When the Wall Fell x2
Cardassian Trap x2
Barclay's Protomorphosis Disease
Outpost Raid
The Higher... The Fewer
Yuta
Borg Ship x2


Other seed cards (9):
Alternate Universe Door
Q's Tent
Q-Flash
Klingon Outpost
Cryosatellite
Kurlan Naiskos
Zon
K'chiQ
Ja'rod


Side Decks:

Q's Tent (13):
Alien Parasites
Palor Toff
Arbiter of Succession
The Devil
Kevin Uxbridge
Distortion of S/T Continuum
Dathon
Torin
Vekor
Husnock Ship
Destroy Radioactive Garbage Scow
Alternate Universe Door
Yellow Alert

Q-Continuum (30):
Aldebaran Serpent x10
Penalty Box x5
Scottish Setter x5
Mandarin Bailiff x4
Tijuana Crass x4
Frigid x2
----------------------------------------------------------------------------

As you can see, I'm not going to repeat what Sirna said. The two decks
play exactly the same. Short manual: redshirt Torin, solve Warped Space,
attack one Borg Ship, play Distortion, rince, repeat. 135 points.

A couple interesting differences though...

More Q2s

Q2 is the single most important card in my deck. It helps protect my
Kurlan, it's useful against a Q deck, it protects my Arbiter of Succession
(a backup plan in case one of your Borg Ship is buried under a few dilemmas),
it protects my Distortions, Devil, etc... No wonder I've put so many of them.


More personnel

I prefered to use 6 Atrophysicians and 4 Navigators in the draw deck.
That way you're less vulnerable to nasty dilemmas during the redshirt phase.
If everything goes well, you can also retreive Vekor and get going after
4 turns.

If your opponent doesn't play Klingon, start redshirting as soon as
possible to uncover all the nasty dilemmas, especially Cardie Traps, Shakas
and Radioactive Scows. You can then use your precious Q's Tent to retreive
the needed remedy (remember, there's no Wrong Door in my deck).

What happens if you loose a Torin (or two) too early?
No problem: Yellow Alert. Especially good against Ressikan Flute decks,
Fed speed decks, etc. And what's you defense against Kevins? That's right,
Q2 again.


The CryoCrew

I prefered K'chiQ to Madam Guinan because she can provide a 6th type. Yes,
that's six personnel types in your Cryo! You're only missing SCIENCE, but
that's exaclty what you need to solve Warped Space so...
Since K'chiQ provides the MEDICAL, you don't absolutely need Vekor. That's
why all my other personnel (except Dathon, for Shaka) have navigation.
I noticed that it often take two to three turns to clear all the dilemmas so
you get enough time to report the extra SCIENCE you'll need to complete the
mission. The less you must rely on your Q's Tent, the better.


More Ships

I have three ships, all 9 weapons 8 shields, that gives W27 S24 when Kurlan
is in effect (no damage to the ship). I also have a Husnock in my Q's Tent
just in case. 18 range is probably enough anyway... ;-)


On Q's Tent

With prior version of my deck, a closed doorway was a nightmare. I made
the correct adjustements to make sure it doesn't happen again. Of coures,
I would still hate to see it closed (especially if there's a Garbage Scow on
top of my mission), but I can win pretty easily without touching it.


On the Q-Continuum

I love the Q-Flash. Can't live without it. Aldebaran is one of my favorite
Q-Card because it can rapidly slow down the opponent. It makes the Q-Flash
very versatile: if your opponent attempts with a big crew, you'll loose half
of your Q-Flash but the opponent will encounter Penalty Box and Scottish Setter
(the other best two QC cards IMHO). On the other hand, if he decides to
redshirt, here comes the Serpent!


Plan B

You can complete the five other missions, in case something goes wrong...
You can also seed Barclay for yourself to get the last 10 points.

So? Which one is the best? Though to say. Sirna's Palor Toffs and Wrong Doors
are clearly a winner, whereas I think my Torinsss make the deck faster and
safer.

Oh, and one more thing. Don't forget to seed you Cryo *AFTER* your personnel.
This could cost you a game...

---------------------------------------------------------------------------
Quiz: which cards you though were absolutely necessary to win a tournament
aren't present in my deck?

(1)Probability of drawing at least one of those cards in the initial draw.
See the statistical analysis on my web site.

++++++++++++++++++++

If you want your deck to be reviewed in DOTW, let me know!

check out
http://pages.infinit.net/tebok/dotw.html for previous DOTW.

--
Riov Tebok
Author, DOTW
Rihannsu Star Empire

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