For posting 1E deck designs for feedback from other players and members of the community.
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By sekce31
 - Alpha Quadrant
 -  
#599007
Hi. So, last time I played this game was more than 20 years go. Just before Voyager set went out. And I used to play Federation with mix of FC and DS9 crew mostly, Visit Cochrane Memorial and Assign Mission Specialists were pretty much all the engine I used to have at that time.

I would like to create at least somewhat competetive deck similiar to what I was used to play. Looking at the progress of the game these days it seems lot has changed and there is a push to make it more 2E-like. Most of the engine cards limits you to play either TNG or FC/late Moives or DS9 (or VOY) and you get warp-speed 3 draw/3 plays cards.

Is it even possible to match this somehow with mixed deck? I can't see how to make Visit Cochrane Memorial defensible these days, and things like Office of the President, New Arrivals or Duck Blind would still let me one draw and one play behind.

I would apperciate any ideas. Thank you.
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#599039
Hey, welcome back!

It's been a while since I played all-property Feds, but I understand that there are certain cards they like a lot:

Visit Cochrane Memorial, as you mentioned

HQ: Shipyards, for the draw

HQ: Executive Orders, no deck in the game can get more draw from this than all-property Feds

Type 18 Shuttlepod, which plays two extra people with no property restriction AND triggers the Shipyards draw

Kathryn Janeway (The Sky's The Limit), range boosts are nice

George and Gracie, points are also nice

That is not a complete solution to your problem, but I hope it helps as you get reoriented to the card pool. Always a scary moment I know!
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By WeAreBack
 - Beta Quadrant
 -  
#599486
The best all property federation engine relies on

Office of the President for free plays of ambassadors and admirals -- this includes ambassador and admiral versions of Worf, Troi, Kirk, Spock, Picard, McCoy, and Janeway.
Play HQ:Executive Orders on that Headquarters and stock enough admirals from various movies to get a free card play every turn at the start of the turn.

I have a deck that uses that as the base, but also adds in Continuing mission to download These are The Voyages to get Holograms of the crew from Enterprise (NX-01) who switch from Starfleet to Federation.

Coming up with enough engineers to use visit cochrane memorial is hard as you are limited to once per game per persona now. But there are 7 mission specialist engineers who are human so put plenty of ready room doors in the deck. to be sure you can refresh your supply of these. You will also need to put your outpost near earth to make this work, so you may want to include Reunion or Overhaul Starship Systems to be sure of being nearby.
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By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#599495
WeAreBack wrote: Tue May 23, 2023 1:20 pm Coming up with enough engineers to use visit cochrane memorial is hard as you are limited to once per game per persona now. But there are 7 mission specialist engineers who are human so put plenty of ready room doors in the deck. to be sure you can refresh your supply of these. You will also need to put your outpost near earth to make this work, so you may want to include Reunion or Overhaul Starship Systems to be sure of being nearby.
Ready Room Door or Assign Mission Specialists?
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By WeAreBack
 - Beta Quadrant
 -  
#599518
If I were building this deck, and trying to use VCM as a draw engine, I'd go with a minimum of 5 ready room doors and 5 copies of AMS. You need to natural draw at least one ready room door very early (unless you resort to some further wheeze like sticking a copy in Q's tent and including many of those, but I would avoid that given the deck relies on end of turn draws.) You would then need to use the ready room door to download AMS every turn or every other turn. (Someone may want to download another personnel, or be naturally playing human engineers from other sources, or have something like an Engineering Kit to supplement the mission specialist engineers).

Once you've picked up one RRD, you can place the doorway on the top of your deck after you use it, BUT ONLY IF YOU CAN PICK IT UP BEFORE THE END OF TURN using another draw engine that works during the execute orders phasee, such as Duck blind, or Study Divergent History because otherwise when you try to probe using VCM your opponent might make an actual "wha-wha" sound when you reveal the doorway you just put there and have to discard a card.

Indeed, a more reliable draw engine than Visit Cochrane Memorial is probably just to seed Study Divergent History on office of the president and then download two mirror universe mission specialists to the outpost in the sector 001 region. Although, if you wanted to both you could seed AMS and download McKay on the first turn, he could be used for SDH and would give you your first human engineer for VCM.

Important note: "Terran" is synonymous with "human", so cards like McKay do work at the memorial.

Also, if you want to be sure of your probes, I suggest seeding Celebratory Toast.
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By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#599520
@WeAreBack Assign Mission Specialists is NOT a Captain's Order hence why we are confused about your Ready Room Door comments.
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 - Delta Quadrant
 -  
#599521
VCM... The good old times. I downloaded constantly with old VCM things that polluted the Galaxy. Tetryon Field, Atmospheric Ionization, Gaps, Abandon Mission, Warp Gaps (or what they are called) and more. Good times, good times :) .
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By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#599522
WeAreBack wrote: Wed May 24, 2023 8:43 am If I were building this deck, and trying to use VCM as a draw engine, I'd go with a minimum of 5 ready room doors and 5 copies of AMS. You need to natural draw at least one ready room door very early (unless you resort to some further wheeze like sticking a copy in Q's tent and including many of those, but I would avoid that given the deck relies on end of turn draws.) You would then need to use the ready room door to download AMS every turn or every other turn. (Someone may want to download another personnel, or be naturally playing human engineers from other sources, or have something like an Engineering Kit to supplement the mission specialist engineers).

Once you've picked up one RRD, you can place the doorway on the top of your deck after you use it, BUT ONLY IF YOU CAN PICK IT UP BEFORE THE END OF TURN using another draw engine that works during the execute orders phasee, such as Duck blind, or Study Divergent History because otherwise when you try to probe using VCM your opponent might make an actual "wha-wha" sound when you reveal the doorway you just put there and have to discard a card.

Indeed, a more reliable draw engine than Visit Cochrane Memorial is probably just to seed Study Divergent History on office of the president and then download two mirror universe mission specialists to the outpost in the sector 001 region. Although, if you wanted to both you could seed AMS and download McKay on the first turn, he could be used for SDH and would give you your first human engineer for VCM.

Important note: "Terran" is synonymous with "human", so cards like McKay do work at the memorial.

Also, if you want to be sure of your probes, I suggest seeding Celebratory Toast.
Assign Mission Specialists stopped being a Captains Order in 1999... With the Voyager Reprint, I think.
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By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#599523
Ah fair, so he must be making suggestion from memory, and you are right 10/4/99 Captain's Order was removed.
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By WeAreBack
 - Beta Quadrant
 -  
#599524
How did I never notice that? I suppose I've never had a deck that needed the repetitive multi-personnel downloading that would be required of a deck trying to make something like Visit Cochrane Memorial a viable draw engine.

So, yeah, ditch VCM and use Study divergent history instead. It's just plain better as a draw engine anyway and avoid problems from my faulty memory!
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