#142184
Hey all, I'm new and I've been messing around with different ideas in deckbuilder for a while. This is the first deck I've built that I kind of, sort of, feel good about. I'd love to get your thoughts on it.
https://www.trekcc.org/decklists/index. ... ckID=10585 (I think I made it public...)
Draw Deck:
The basic idea is that Inyo alone has the skills necessary for Mediate Peace Treaty and Track Survivors (plus two-of-three for Aid Maritime Sovereignty). Due to the new-hotness that is Insurrection, I tried to find missions with an Integrity requirement >32. It didn't really work (TS), but it shouldn't be that bad as long as I don't do that mission last.
The personnel fall into three categories:
(1) Have all the required skills of a mission:
Kira Nerys (MPT, TS)
Alynna Nechayev (MPT, AMS)
Jaresh-Inyo (MPT, TS)
Jean-Luc Picard (MPT, TS)
Kathryn Janeway (AMS)
William Ross (MPT, AMS)
(2) Provide extremely helpful gametext
Krim (after one mission he nukes An Issue of Trust....that seems HUGE)
Ezri Dax (kill prevention)
Guinan (5 points)
James T. Kirk (I'm pretty sure you know)
Julian Bashir (kill prevention)
Luther Sloan (event destruction)
Lwaxana Troi (the engine)
Quark (the download)
Dukat (why wouldn't I include this beast?)
(3) Weenies
Cadets (just here for the attributes and dilemma skills)
Anneli, Paulson (just here for the attributes, and Science insurance for AMS)
Hopefully this set-up will allow for multiple attempts each turn. For example: Picard, Guinan, and 4 others attempt MPT, then get stopped. Then Inyo and 5/6 others give it a shot. It should pretty reliably only take me two turns to solve a mission....right?
The events are:
The Rituals (They're free and might even be useful)
Endangered (Something to do with 5 extra points if I can't think of a second dilemma for Krim)
Holding Cell (insurance against cheater interrupts)
HWYLaTtR (help to get out Ent-D/Picard faster)
Security Drills (huge against certain dilemmas, also a cheap event for Sloan)
TAtV (to get what I need)
I feel like the deck is too big, and I don't know what can be cut. Hopefully you guys can help me out!
The Dilemma Pile:
I've read on the forums that a good dilemma pile is a tough thing for newbies to get...and I'm beginning to understand why. This first dilemma pile I've made is mostly a stop pile (since I should be solving nice and quickly myself, I just need to slow the other guy a little). I have a million little questions:
Do I have enough skill-dilemmas to not get crushed by Assess Contamination/Donatra? I feel like most of the best dilemmas aren't skill dilemmas...walking that line is tough.
The Caretaker's "Guests" vs. Secret Identity: I feel like, with Dukat, "Guests" lets me place a valuable personnel back on the draw deck with minimal risk that a good personnel will be there to replace him/or, while Secret Identity is a HUGE risk, especially since it doesn't look like there's any text that prevents him from replacing the personnel with a personnel with the same title. Am I right about all of this?
How can I focus my pile more? Looking at it again I feel like Code 47 or Distraction might fit well with the "stop" theme, and Kelvan Show of Force, In-Fighting, and Trabe Grenade don't seem popular with other decks.
Picking Up the Pieces plus Dangerous Climb seems like a reliable all-stop. Is it?
I obviously have more questions and thoughts about why I built the deck this way, but at this point I should just thank you for reading my novel and sit back and listen to people who know what they're talking about.
https://www.trekcc.org/decklists/index. ... ckID=10585 (I think I made it public...)
Draw Deck:
The basic idea is that Inyo alone has the skills necessary for Mediate Peace Treaty and Track Survivors (plus two-of-three for Aid Maritime Sovereignty). Due to the new-hotness that is Insurrection, I tried to find missions with an Integrity requirement >32. It didn't really work (TS), but it shouldn't be that bad as long as I don't do that mission last.
The personnel fall into three categories:
(1) Have all the required skills of a mission:
Kira Nerys (MPT, TS)
Alynna Nechayev (MPT, AMS)
Jaresh-Inyo (MPT, TS)
Jean-Luc Picard (MPT, TS)
Kathryn Janeway (AMS)
William Ross (MPT, AMS)
(2) Provide extremely helpful gametext
Krim (after one mission he nukes An Issue of Trust....that seems HUGE)
Ezri Dax (kill prevention)
Guinan (5 points)
James T. Kirk (I'm pretty sure you know)
Julian Bashir (kill prevention)
Luther Sloan (event destruction)
Lwaxana Troi (the engine)
Quark (the download)
Dukat (why wouldn't I include this beast?)
(3) Weenies
Cadets (just here for the attributes and dilemma skills)
Anneli, Paulson (just here for the attributes, and Science insurance for AMS)
Hopefully this set-up will allow for multiple attempts each turn. For example: Picard, Guinan, and 4 others attempt MPT, then get stopped. Then Inyo and 5/6 others give it a shot. It should pretty reliably only take me two turns to solve a mission....right?
The events are:
The Rituals (They're free and might even be useful)
Endangered (Something to do with 5 extra points if I can't think of a second dilemma for Krim)
Holding Cell (insurance against cheater interrupts)
HWYLaTtR (help to get out Ent-D/Picard faster)
Security Drills (huge against certain dilemmas, also a cheap event for Sloan)
TAtV (to get what I need)
I feel like the deck is too big, and I don't know what can be cut. Hopefully you guys can help me out!
The Dilemma Pile:
I've read on the forums that a good dilemma pile is a tough thing for newbies to get...and I'm beginning to understand why. This first dilemma pile I've made is mostly a stop pile (since I should be solving nice and quickly myself, I just need to slow the other guy a little). I have a million little questions:
Do I have enough skill-dilemmas to not get crushed by Assess Contamination/Donatra? I feel like most of the best dilemmas aren't skill dilemmas...walking that line is tough.
The Caretaker's "Guests" vs. Secret Identity: I feel like, with Dukat, "Guests" lets me place a valuable personnel back on the draw deck with minimal risk that a good personnel will be there to replace him/or, while Secret Identity is a HUGE risk, especially since it doesn't look like there's any text that prevents him from replacing the personnel with a personnel with the same title. Am I right about all of this?
How can I focus my pile more? Looking at it again I feel like Code 47 or Distraction might fit well with the "stop" theme, and Kelvan Show of Force, In-Fighting, and Trabe Grenade don't seem popular with other decks.
Picking Up the Pieces plus Dangerous Climb seems like a reliable all-stop. Is it?
I obviously have more questions and thoughts about why I built the deck this way, but at this point I should just thank you for reading my novel and sit back and listen to people who know what they're talking about.