jss_hobbie wrote:https://www.trekcc.org/decklists/index.p ... ckID=14967
Ok, I don't do this often, but I would like some feedback on a deck I have played around with.
Looks good so far, and I'm not an expert on android decks, but some helpful things from the builds I've seen are:
-unless you are really attached to the
personnel, build this around mouth of the wormhole for Bustling with activity, this will let you dump your dupe copies for the other crucial pieces of your away team.
-either add some generic event destruction like tacking into the wind, or add another planet mission so you dont get locked out by
- may want to add 1 or more USS reliant
- up the counts on your androids to 3 each. this way you can dump extras for Bustling, pitch them for reliant while still making sure you have plenty in hand for the "reveal 3 androids from hand" texts. this can also help fuel your back to basics.
- for the dilemma pile, for a wall you may want to take a look at breaking the ice instead of one step ahead. just as hard to pass, but wont net your opponent 5pts if he has the skills. also take a look at old differences, and look into adding occupational hazards and/ or temptation to combo with an issue of trust.
not much but hope it helps