DJstormtrooper wrote:Not sure the Homeward Bound piece is worth it. You'd have to hold those interrupts all game for use at your last mission, right? I suppose you could discard for Simulated Prey/A Taste of Armageddon.
If you're going fun on interrupt cheese, might as well add Uninvited!
The goal is to go alpha planet - delta space - delta space and generate up to 6 additional mission attempts (or 6 free turns). So the homeward bounds won't trigger until after Survey New World is done (but the Ruling Councils might). On a good day (pending opponents preparedness) Homeward Bound will be active pretty early on. Planet first may be a decent option in the days of 5 space voyager.
Tenak'telar solves the quadrant hopping problem - but not the Gomtuu problem.
I certainly considered using Uninvited but the deck is already bloated. I'd like to trim it to 50 or less cards.
Provoke Interstellar Incident can be done (and is probably a better option) but is more there to generate the free turn vs Dual decks and act as a backup plan.