Praetor wrote: ↑Wed Jan 27, 2021 10:49 pmThanks, that’s helpful.
Praetor wrote: ↑Wed Jan 27, 2021 10:49 pmIt seems that since battling is not as useful and is more difficult to initiate then this would put a premium on ships that have high range and are easy to staff over those with higher weapons and shields. Am I right on this?
Range does tend to be the #1 attribute on a ship in consideration. There are some dilemmas that might target lower attributes and you can always be attacked by an opponent that is
running a battle deck, but that's a solid assessment. When players do run a battle deck, they have to take the Shields of popular ships into account and have ways to surpass them. A good ship base stat is good there, but there are multiple battle cards that boost Weapons.
Praetor wrote: ↑Wed Jan 27, 2021 10:49 pmSo, If I have the choice between Scimitar, Soterus, and D’deridex for a group of ships to put in my deck, or just three D’deridex, It seems that I would be better off running three D’deridex then right?
The guys are right about these answers. You essentially get the main thrust of the issue, which is that a unique ship's ability better be worth the extra cost or you'll probably want to go with generic options. In addition, non-unique ships are easier to stock in multiple as they can still be played after drawing the second copy. Why have two ships? As mentioned above, the threshold of 8 Range is important as most headquarters have a span of 2 and most planets have a span of 2, so when you get stopped at a planet mission, the next turn you can play new personnel, move back to the headquarters to pick them up, and move back to the planet to attempt again on the same turn, as opposed to waiting an extra turn for another attempt. If you don't have the 8 Range, a second ship can do the same job: go back home, switch ships, go back out and attempt. For space (which tend to have spans of 3), a Range of 10 is a useful threshold. If you go with Brian's suggestion of the D'deridex Advanced
, for instance, a couple of Rasul
s are a great addition. But again, a second ship works just as well. There are lots of options.