#93211
I've been working on a deck for a little while that I believe works fairly well but I wanted to toss it out here to see what others think since I havent seen it played. It uses all the high cost TNG dudes plus a few others and events that reduce cost. The real trick is in using Temba, His Arms Wide and Enterprise-E in combination with VIP Welcome and One Man Can Summon the Future to gain an insane number of free (or nearly free) personnel each turn. Here's the deck:
https://www.trekcc.org/decklists/index. ... eckID=3075
So after getting set up a bit you should be returning 4-6 events to your hand every turn, then play them all for free or close to it at the start of your turn, thereby not allowing your opponent to benefit from any of them (or destroy them). Then, when you play a personnel cost 4+ DIA says they play free, OMCStF lets you rearrange the top or your deck, VIP Welcome lets you draw what you just put on top, Temba #1 lets him play for cost -3 and draw what you put next, Temba #2 repeat, Temba #3 repeat, return events to hand and end the turn. This gives you potentially up to 16 extra counters played every turn (5 from DIAx3, 9 from Tembax3, 4 from VIP) and gives your opponent nothing in return.
That being said, the deck is not streamlined as i would like, and sometimes takes a bit to start off. I have had test attempts where every personnel was in play on turn 7 with a perfect (that is, pre-selected) draw, but often im searching for events. It also dies to Voyager for obvious reasons. If anyone has suggestions on how to make this more reliable I'd love to hear them. Also if anyone can figure out a way to work Shared Problems into this deck that would be awesome
https://www.trekcc.org/decklists/index. ... eckID=3075
So after getting set up a bit you should be returning 4-6 events to your hand every turn, then play them all for free or close to it at the start of your turn, thereby not allowing your opponent to benefit from any of them (or destroy them). Then, when you play a personnel cost 4+ DIA says they play free, OMCStF lets you rearrange the top or your deck, VIP Welcome lets you draw what you just put on top, Temba #1 lets him play for cost -3 and draw what you put next, Temba #2 repeat, Temba #3 repeat, return events to hand and end the turn. This gives you potentially up to 16 extra counters played every turn (5 from DIAx3, 9 from Tembax3, 4 from VIP) and gives your opponent nothing in return.
That being said, the deck is not streamlined as i would like, and sometimes takes a bit to start off. I have had test attempts where every personnel was in play on turn 7 with a perfect (that is, pre-selected) draw, but often im searching for events. It also dies to Voyager for obvious reasons. If anyone has suggestions on how to make this more reliable I'd love to hear them. Also if anyone can figure out a way to work Shared Problems into this deck that would be awesome