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Re: Memory Alpha Random DC Thread

Posted: Mon Sep 15, 2014 2:42 pm
by winterflames
[D] DILEMMA
Unrequited Respect
Respect is a strange thing, those who give it rarely receive it in return.
Stops 2 personnel with Honor or Treachery (opponent's choice), randomly select one to be killed. To get past, must have 2 Honor OR 2 Treachery OR Integrity >30 remaining.

Link

Re: Memory Alpha Random DC Thread

Posted: Sat Oct 25, 2014 12:52 pm
by winterflames
More than a month I shall kick it again, Sam!

[D] DILEMMA
Rite of Passage
Many culture have a rite the child must complete to become an adult.
Randomly select 2 Honor or Youth personnel: each selected Honor personnel is stopped, each selected Youth personnel is returned to hand. To get past, crew or away team must have Youth x2 or Honor x2 or Anthropology x2.

Link Into The Jefferies Tubes, Flyboy!

Re: Memory Alpha Random DC Thread

Posted: Tue Nov 25, 2014 10:19 am
by Danny
winterflames wrote:Link Into The Jefferies Tubes, Flyboy!
[S] (2) Cramped Conditions
Unless you have 2 Enginner and Programming or Engineer and 2 Programming, all your personnel are stopped.
"I never want to see this part of the Enterprise again."
"I hear you. This is what starship designers call 'easy access'."
For you: Battle of Narendra III

Re: Memory Alpha Random DC Thread

Posted: Tue Nov 25, 2014 2:45 pm
by Pazuzu
[Fed] Jean-Luc Picard - Alternate {ST:TNG}
Commanded the flagship U.S.S. Enterprise in the long-lasting
Klingon/Federation War. Had no time for other activities. Sent
Tasha-Yar back in time to restore history.
[Cmd] OFFICER [1E-AU]
[SD] SECURITY [SD] Leadership [SD] Honor
[SD] Navigation [DL] Wartime Conditions
Integrity: 8 | Cunning: 8 | Strength: 6

Next: http://en.memory-alpha.org/wiki/Darmok_%28episode%29

Re: Memory Alpha Random DC Thread

Posted: Thu Nov 27, 2014 7:44 am
by Danny
Pazuzu wrote:Next: http://en.memory-alpha.org/wiki/Darmok_%28episode%29
[P] •El-Adrel IV, "Tanagra"
[AQ] (35)
2 Anthropology, Diplomacy, Security, and (Integrity>37 or Strength>38)
When you complete this mission, name a species. Your personnel of that species are attributes +1 while attempting a mission that requires Anthropology.
"Sokath, his eyes uncovered!"
Any affiliation (except [Bor] ) may attempt this mission.
(2)
For you: Attack wing

Re: Memory Alpha Random DC Thread

Posted: Thu Mar 05, 2015 6:36 am
by Pazuzu
[Fed] Condor Attack Wing {DS9}
[Stf] [Stf] [Stf] Condor Class | Condor Class
Condor class ships were often used as attack wings
to support Galaxy and Nebula class ships during the
Federation/Dominion War in 2373-2375.
Doubles all its Tactics.
Range 7 | Weapon 12 | Shields 6


Next: http://en.memory-alpha.org/wiki/A._Packard

Re: Memory Alpha Random DC Thread

Posted: Fri Mar 06, 2015 11:19 am
by GooeyChewie
[SF] (3) •Ahna Packard, Spaceframe Engineer
Human
[Stf]
[SD] 2 Engineer [SD] Physics
This personnel is attributes +1 for each NX-Class ship you command (limit +3).
Starfleet relied on its crack team of engineers to construct Earth's first warp-capable space ships.
Integrity 5 Cunning 5 Strength 4
Next link: http://en.memory-alpha.org/wiki/Sour_cream

Re: Memory Alpha Random DC Thread

Posted: Fri Mar 06, 2015 12:04 pm
by winterflames
[Obj] Kal'Hyah
Seeds or plays on your facility with a Holodeck. Once each turn, if your Klingon and their romantic partner present, select up to three males who name or are named by one of the romantic partners in lore. Stop each selected personnel and the romantic partners to score points equal to the number of personnel stopped and draw that number of cards.

Your link:
Actors, can't live with them...

Re: Memory Alpha Random DC Thread

Posted: Fri Mar 13, 2015 1:59 pm
by GooeyChewie
winterflames wrote:Your link:
Actors, can't live with them...
[Fed] (1) •Kodos, Anton Karidian
Human
[TOS] [Pa]
[SD] Anthropology [SD] Biology
You may play this personnel at cost +2 to make him gain three different skills of your choice until the end of the turn.
"I'm an actor. I play many parts."
Integrity 4 Cunning 6 Strength 5
Your link:
Express Lift

Re: Memory Alpha Random DC Thread

Posted: Mon Mar 16, 2015 10:41 am
by Danny
GooeyChewie wrote:Your link:
Express Lift
[Evt] (1) Express Lift
Choose one: download a [NA] personnel, then place that personnel on top of your deck; or place a [NA] personnel you command on the bottom of his or her owner's deck. Destroy this event.
"Excuse me, can you tell me where I can find the supervisor?"
"Over there."
For you: Smoke signal

Re: Memory Alpha Random DC Thread

Posted: Mon Mar 16, 2015 10:53 am
by DJstormtrooper
[Int] Covariant Pulse
When any number of your personnel are about to be killed by a dilemma, you may place your staffed ship at another mission here to prevent that. That ship is stopped.
For you: Amaro

Re: Memory Alpha Random DC Thread

Posted: Mon Mar 23, 2015 1:13 pm
by kingmj4891
DJstormtrooper wrote:
For you: Amaro

[Fed] ❖ Amaro
Security
Crewman Amaro was a security officer stationed on board Deep Space 9 in 2373. Volunteered for a salvage operation on Empok Nor. Former cook before joining Starfleet.

[SD] Honor [DL] Starfleet Type II Phaser [SD] Once per game may report for free to Empok Nor if your [Fed] Engineer there.

Integrity 7 Cunning 6 Strength 6

Next Stanford University

Re: Memory Alpha Random DC Thread

Posted: Wed Mar 25, 2015 7:41 am
by Danny
kingmj4891 wrote: Stanford University
[Int] Morale Booster
When your personnel fail a mission attempt at a space mission, you may discard a card from hand to unstop a number of personnel aboard your ship at that mission equal to the number of staffing icons of that ship. Remove this interrupt from the game.
"I was going to save this for a rainy day, but...Stanford versus Texas."
Next up: Refractive Shielding

Re: Memory Alpha Random DC Thread

Posted: Tue Aug 18, 2015 7:16 pm
by winterflames
Danny wrote:Next up: Refractive Shielding
[Evt] Refractive Shielding
The Devore Impirium ruthlessly patrols its territory, ensuring the tight control of all invasive telepathy within it's sphere by random surprise inspections using its unique scan refracting shield technology.
Plays on your [NA] [1E-DQ] ship or your ship with a [1E-DQ] Engineer personnel aboard. Each ship with this title has Cloaking Device as long as full Shields available.

For you: The Beta Quadrant

Re: Memory Alpha Random DC Thread

Posted: Sat Sep 19, 2015 11:55 am
by Pazuzu
winterflames wrote:For you: The Beta Quadrant
First [1E-AU] Mission:
[P] Avert Starship Disaster [1E-AU]
Takara III: Recover crashed ship and avert disaster in the past.
SCIENCE + MEDICAL + Navigation x2 + Treachery
[Fed] [NA] [ 35 ]
Span: 6
Next: Driver Coil