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 Memory Alpha Random DC Thread 
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Gamma Quadrant



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Location: Cambridge, UK
Region: Omarion Nebula
Post Re: Memory Alpha Random DC Thread
winterflames wrote:
Quote:
[Evt] (1) •Demoralizing Rumor
Plays in your core. When a card you command destroys an opponent's ship, place this event in your opponent's core. (That opponent now commands this event.) While you command but do not own this event, your personnel are attributes -1.
"You know what I heard? That ship Starfleet sent, the Farragut? The Klingons intercepted it."

For you: Subspace isolation field

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A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)

It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)


Tue Feb 06, 2018 9:54 am
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Beta Quadrant

Joined: Mon Jan 20, 2014 1:56 pm
Posts: 668
Post Re: Memory Alpha Random DC Thread
[Inc] Subspace Isolation Field
Your Emergency Transporter Armbands are considered [Equ] and are immune to Disruptor Overload. They may be voluntarily discarded at any time. Your personnel at the location of your Emergency Transporter Armbands are immune to any cards that disrupt the timeline. At the start of each turn you may discard a card from hand to allow one of your away teams with an Emergency Transporter Armbands present to move to between time locations (except for The Celestial Temple.)

http://memory-alpha.wikia.com/wiki/Field_trip


Tue Feb 06, 2018 10:33 am
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Delta Quadrant
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Posts: 2044
Location: Cleveland, Oh, USA
Region: Qo'noS
Post Re: Memory Alpha Random DC Thread
Slayer07 wrote:
[Inc] Subspace Isolation Field
Your Emergency Transporter Armbands are considered [Equ] and are immune to Disruptor Overload. They may be voluntarily discarded at any time. Your personnel at the location of your Emergency Transporter Armbands are immune to any cards that disrupt the timeline. At the start of each turn you may discard a card from hand to allow one of your away teams with an Emergency Transporter Armbands present to move to between time locations (except for The Celestial Temple.)

http://memory-alpha.wikia.com/wiki/Field_trip
Fun! Needs a "may be nullified by Temporal narcosis" flag! (Just read the card... It is now 20% cooler.)

[Evt] Field Trip!
One of the best methods of learning is hands on training.
Plays on your Schoolroom or any Teacher (for free if you have no [WC] or [RC] cards in play). Once each turn your may stop a teacher or professor here to download a Humuhumunukunukuapua'a to your away team with at least 2 Youth.

Next up: Antican, the Can't of space.

_________________
EHCCGPP wrote:
Only in this game is nuking whales from orbit considered a completely legitimate strategy.


EHCCGPP wrote:
Continued Existence + Pretty Cards > Continued Existence


Wed Feb 07, 2018 1:51 am
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Beta Quadrant

Joined: Mon Jan 20, 2014 1:56 pm
Posts: 668
Post Re: Memory Alpha Random DC Thread
Hmm yes, that probably could have gone in there.

Okay here we go;

[NA] Badar N'D'D'
VIP
Antican delegate for the Parliament conference to make peace with their enemies the Selay, as a stepping stone to joining the Federation. Belongs to a race of carnivores who eat their prey alive and will eat their rivals as well.
[SD] Diplomacy x2 [SD] Honor [SD] Exobiology
[SD] Anthropology
Integrity 7 Cunning 7 Strength 8

Seems like a download would be needed but not sure what. Ah well, let's try to complete the other side...

http://memory-alpha.wikia.com/wiki/Selay


Wed Feb 07, 2018 9:34 am
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Gamma Quadrant



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Location: Cambridge, UK
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Post Re: Memory Alpha Random DC Thread
Slayer07 wrote:
Quote:
[NA] (1) Ssestar
Selay
•Diplomacy •Exobiology
While this personnel is present with an Antican, he is Cunning +1 and gains Assassin and Treachery.
"Sorry. Wrong species."
INT 4 CUN 5 STR 6

For you: The Planet Mercury

_________________
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)

It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)


Wed Feb 07, 2018 9:49 am
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Delta Quadrant
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Joined: Wed Jan 11, 2012 12:50 am
Posts: 2044
Location: Cleveland, Oh, USA
Region: Qo'noS
Post Re: Memory Alpha Random DC Thread
[S] Recreate Solar Slingshot
Sector 001, Near Mercury Orbit. Recreate solar slingshot effect to travel through time.
Astrophysics x2 + Navigation x3 + Cunning >34 + Unused Range >5
When solved, relocate each ship here to a time location. (Random selection unless Miracle Worker aboard).
[Fed] [NA] [Fer] [Baj]
Span 2. [35 pts]

Next: an episode

_________________
EHCCGPP wrote:
Only in this game is nuking whales from orbit considered a completely legitimate strategy.


EHCCGPP wrote:
Continued Existence + Pretty Cards > Continued Existence


Wed Feb 07, 2018 12:08 pm
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Gamma Quadrant



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Joined: Sun May 18, 2008 1:51 pm
Posts: 6692
Location: Cambridge, UK
Region: Omarion Nebula
Post Re: Memory Alpha Random DC Thread
winterflames wrote:
Quote:
[Evt] (0) •Quark's Bar
Site. Plays on your Mouth of the Wormhole. Cards an opponent owns cannot prevent or destroy this event. Each Dabo Girl personnel and Waiter personnel you own gains [DS9].
"Employees of Quark's Bar and Holding Company are strictly prohibited from leaving the work environment during business hours unless ordered to do so by their employer."

For you: Warp three engine

_________________
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)

It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)


Thu Feb 08, 2018 9:34 am
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Delta Quadrant
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Joined: Wed Feb 13, 2008 5:09 pm
Posts: 1547
Region: New Bajor
Post Re: Memory Alpha Random DC Thread
[NA] (4) Zibalian Freighter
[Cmd]
Zibalian Class
When an opponent's card is about to destroy or prevent your Artifact or Commodity and this ship is at your Acquisition mission, you may place this ship at your Headquarters mission to prevent that.
"I had you in my collection once. I can have you there again."
Range 6 Weapons 5 Shields 5

New random page: Kentucky

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"I wish you hadn't done that."


Sun Feb 11, 2018 10:35 pm
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Gamma Quadrant


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Location: San Diego, CA
Region: Risa
Post Re: Memory Alpha Random DC Thread
Quote:
[Evt] 0 •Kentucky Bourbon
Image
Plays on your ship with two or less staffing icons. When you about to lose command of your personnel facing a dilemma at a space mission, stop that personnel to prevent that.
"...Captain was planning on giving that to somebody. Can't remember who... guess it's our now."


For you: Terril

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"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Prof. Stephen Hawking


Sun Feb 11, 2018 11:08 pm
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Gamma Quadrant



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Joined: Sun May 18, 2008 1:51 pm
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Location: Cambridge, UK
Region: Omarion Nebula
Post Re: Memory Alpha Random DC Thread
CaptMDKirk wrote:
For you: Terril
Quote:
[NA] (2) Frane
Mari
•Acquisition •Telepathy •Treachery
Thief.
This personnel is Strength +1 for each Assault card in your discard pile (limit +3). When combat involving this personnel ends, place him in your opponent's brig.
A habitual perpetrator and thief, he was unable to control the violent thoughts stolen from B'Elanna Torres. He then attacked local vendor Terril, and was arrested.
INT 4 CUN 5 STR 5

For you: Temporal incursion

_________________
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)

It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)


Mon Feb 12, 2018 7:01 am
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Beta Quadrant

Joined: Thu Jan 05, 2017 6:26 pm
Posts: 177
Post Re: Memory Alpha Random DC Thread
Danny wrote:


Quote:
[Evt] 0 •Temporal Incursion
Maneuver. Temporal.
Order - Destroy this event to begin an engagement involving your [AU] , [Fut] , or Temporal ship. If you win, count the number of cards in your opponent's discard pile and discard an equal number of cards from the top of his or her deck. Then, place an equal number of cards from his or her discard pile on top of his or her deck in any order.
"You've been at this for 200 years, Annorax. What makes you think you're ever going to succeed?"
"What makes you think Voyager will ever reach Earth? The odds against you are astronomical. Yet you keep trying."


For you: Xindi Weapon


Tue Feb 13, 2018 9:35 pm
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Delta Quadrant
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Joined: Wed Feb 13, 2008 5:09 pm
Posts: 1547
Region: New Bajor
Post Re: Memory Alpha Random DC Thread
[Evt](5) •Xindi Particle Beam
Assault. Decay: 4 (When there are 4 cards on this event, destroy it). At the start of your turn, you may place an Assault, Maneuver, or Pursuit card from hand on this event. When this event decays, score 5 points and choose a headquarters mission. For the rest of the game, cards played at that mission are cost +1 and are stopped.

Note: I would really like if some terminology like 'decays' was introduced, that it only triggers when the card destroys itself.

new random page; Provider_1

_________________
"I wish you hadn't done that."


Tue Feb 13, 2018 10:03 pm
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Beta Quadrant

Joined: Thu Jan 05, 2017 6:26 pm
Posts: 177
Post Re: Memory Alpha Random DC Thread
WeyounsLastClone wrote:


Quote:
[NA] 5 •Provider 1
Alien
•Acquisition •Anthropology •Law •Science •3 Telepathy •Treachery
Genetically Enhanced. You may spend an additional counter each turn for each personnel in your brig.
Order - Stop this personnel to download a Capture or Punishment card.
Order - If there are at least 6 personnel in your brig, stop this personnel to gain 5 points.
"We are known to the thralls as Providers because we provide for all their needs. The term is easier for their limited mental abilities to comprehend."
INT 4 CUN 10 STR 1


For you: Astrogation


Wed Feb 14, 2018 1:37 am
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Gamma Quadrant



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Joined: Sun May 18, 2008 1:51 pm
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Location: Cambridge, UK
Region: Omarion Nebula
Post Re: Memory Alpha Random DC Thread
rferries wrote:
For you: Astrogation
Quote:
[P] •Gamma II, Routine Facilities Check
[AQ] (35)
Astrometrics, Navigation, Officer, Programming, and Cunning>34
"We are entering standard orbit about Gamma Two, an uninhabited planetoid with an automatic communications and astrogation station."
[Fed]
(2)

For you: Warrior caste

_________________
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)

It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)


Wed Feb 14, 2018 6:50 am
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Gamma Quadrant


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Joined: Wed Dec 05, 2007 8:10 pm
Posts: 5018
Location: San Diego, CA
Region: Risa
Post Re: Memory Alpha Random DC Thread
Danny wrote:
For you: Warrior caste

Quote:
[Evt] 1 •Warrior Caste
To play this event, you must command three [Kli] Security personnel. Plays in your core. Your [Kli] personnel with Officer or Security are cost -1. Your [Kli] personnel with Engineer, Science, or Medical are cost +1.
Order - Destroy this event to destroy an opponent's event with a cost equal to or less than the number of [Kli] Security personnel you command.
During Earth's 22nd century, the warrior caste began to rise in prominence, even gaining control of the court system.


For you: http://memory-alpha.wikia.com/wiki/Moyerite_(synthetic)

_________________
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Prof. Stephen Hawking


Wed Feb 14, 2018 2:01 pm
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