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Re: Memory Alpha Random DC Thread
Posted: Sun Aug 29, 2021 3:18 am
by rferries
Re: Memory Alpha Random DC Thread
Posted: Fri Oct 08, 2021 7:41 pm
by abargar7510
Here’s my first stab at one of these:
2 •Christopher Pike, Contingent Captain
Human
•Leadership •Diplomacy •Honor •Officer
When your
personnel is killed while attempting a mission, discard a card from hand to place this personnel on your ship at the same mission.
“May I ask under which contingency you are here?
“All of them.”
INT 6 CUN 6 STR 6
For you:
https://memory-alpha.fandom.com/wiki/TAC_officer
Re: Memory Alpha Random DC Thread
Posted: Mon Oct 11, 2021 3:32 am
by Danny
abargar7510 wrote: ↑Fri Oct 08, 2021 7:41 pm
Here’s my first stab at one of these:
Nice. And a good entry!
abargar7510 wrote: ↑Fri Oct 08, 2021 7:41 pmFor you:
https://memory-alpha.fandom.com/wiki/TAC_officer
(2) •Lt. Chang, TAC Officer
Human
•Anthropology •Officer
When you play this personnel, you may download up to four Cadet personnel. If you do, choose an opponent to choose three of those cards. Place those cards on the bottom of your deck in any order.
"It's unfair that only one candidate from Relva will attend the Academy this year..."
INT 5 CUN 6 STR 5
For you:
Delta-5-9
Re: Memory Alpha Random DC Thread
Posted: Tue Oct 12, 2021 1:45 am
by winterflames
Academy Prep Program
Seed one on your
or
facility. Your Youth personnel are
and Cadets, but may only report here. Discard incident if you seed or play a non-
or non-
ship.
For you:
the 602 club
Re: Memory Alpha Random DC Thread
Posted: Mon Oct 18, 2021 11:15 am
by abargar7510
(2) •The 602 Club
Decay: 3. (When there are three cards on this event, destroy it.) When a
Engineer is placed on this event, range required for your
ship to travel between two missions is reduced by the number of cards on this event for the rest of the turn.
Order - Place a
Engineer on this event. You may only do this once per turn.
" Do you think this is going to get either of you any closer to warp five?"
For you:
https://memory-alpha.fandom.com/wiki/USS_Heart_of_Gold
Re: Memory Alpha Random DC Thread
Posted: Fri Dec 03, 2021 11:17 am
by winterflames
Avoid "Exclusion Zones"
Sector 500 Region, Near Parliment. Scan sector, except where diplomatic communiques indicate otherwise.
Navigation + Stellar Cartography + Diplomacy
Any crew may attempt. 25 Pts.
Your link:
Firefighter?
Re: Memory Alpha Random DC Thread
Posted: Thu Dec 16, 2021 3:35 am
by Danny
winterflames wrote: ↑Fri Dec 03, 2021 11:17 amYour link: Firefighter?
A toughie, but I think I got away with it (especially if
this is the image).
(2) Treasure Hunters
Your personnel cannot gain skills while facing this dilemma. Randomly select two personnel. Unless those personnel have Acquisition or Cunning>13 or your unselected personnel have 2 Anthropology, Archaeology, and Officer, all your personnel are stopped.
"They're still using money. We've got to find some."
For you:
Katie O'Clare
Re: Memory Alpha Random DC Thread
Posted: Sat Jan 01, 2022 9:46 pm
by abargar7510
Danny wrote: ↑Thu Dec 16, 2021 3:35 am
winterflames wrote: ↑Fri Dec 03, 2021 11:17 amYour link: Firefighter?
A toughie, but I think I got away with it (especially if this is the image).
(2) Treasure Hunters
Your personnel cannot gain skills while facing this dilemma. Randomly select two personnel. Unless those personnel have Acquisition or Cunning>13 or your unselected personnel have 2 Anthropology, Archaeology, and Officer, all your personnel are stopped.
"They're still using money. We've got to find some."
For you: Katie O'Clare
• Fair Haven (1)
Holoprogram. Plays in your core. While three or more cards are on this event, each of your Holograms is Cunning +2 and each of your non-Hologram personnel is attributes -1.
"Oh you know the story, girl meets boy – girl modifies boy's subroutines…"
Lol, this is the random article I pulled for you:
https://memory-alpha.fandom.com/wiki/Ka ... (hologram)
Re: Memory Alpha Random DC Thread
Posted: Mon Jan 03, 2022 12:51 pm
by Danny
Re: Memory Alpha Random DC Thread
Posted: Thu Jan 06, 2022 11:11 am
by GooeyChewie
VARAXIAN OBFUSCATION
Incidient
Seeds or plays on your Guest Quarters. Your arms dealers may use Guest Quarters as though they were V.I.P. classification and may mix at this site regardless of affiliation. Once per game, if Quark here, may remove your arms dealer and Breen CRM114 at this site from the game to score points. (Unique.) [7]
Your article:
Hippie
Re: Memory Alpha Random DC Thread
Posted: Fri Jan 07, 2022 8:58 am
by abargar7510
GooeyChewie wrote: ↑Thu Jan 06, 2022 11:11 am
Your article:
Hippie
(3) Latter Day Lather
Unless you have
2 Anthropology and Cunning>32 or
2 Science and Biology, randomly select two personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"Back in the sixties he was part of the Free Speech movement at Berkeley. I think he had a little too much LDS."
"LDS...?"
For you:
https://memory-alpha.fandom.com/wiki/Kalara
Re: Memory Alpha Random DC Thread
Posted: Fri Jan 21, 2022 4:46 am
by Danny
Re: Memory Alpha Random DC Thread
Posted: Fri Mar 25, 2022 11:32 pm
by abargar7510
Danny wrote: ↑Fri Jan 21, 2022 4:46 am
For you: Haley
(2) • Haley, Personal Assistant
Hologram
• Anthropology • Exobiology • Programming
While your non-Hologram present is facing a dilemma, discard a Hologram personnel from hand to make that personnel attributes +1 until the end of this mission attempt.
INT 6 CUN 5 STR 4
“She's been as real to me as anyone I've ever known. Not that I've known many people. I've created most of my friends.”
For you:
https://memory-alpha.fandom.com/wiki/Ruth_Bonaventure
Re: Memory Alpha Random DC Thread
Posted: Fri Apr 22, 2022 5:55 am
by Danny
Re: Memory Alpha Random DC Thread
Posted: Fri Apr 22, 2022 11:17 am
by winterflames
Incident
Cetacean Ops
Seeds or plays on table. Place one on your ship with 2 or more staffing icons. As long as you have a Whale, Dolphin, Zindi Aquatic, or coelenterate aboard, Ship gains Navigation as special equipment and is Range +2.
For you:
Axanar