#1465
We have all seen how every once in a while we get a new 2E card that had a 1E version. Well, all I’m going to do is take all of the remaining cards and remake them as 2E cards. I plan on making most cards from a gameplay standpoint like the designers would, so no overpowering mechanics if I can help it. I will also not be creating any new icons or keywords. I will try and stick with the spirit of the card though. Afterwards, I would love feedback and will even alter the card further and save the collaborated results for comparison if the case arises.
Skip:
none
Original:
Sheriff Worf
SECURITY
Sheriff of Deadwood, South Dakota, as played by Worf. Though initially reluctant to spend time with his son, the Klingon soon saw the appeal of Alexander’s scenario.
[SD]STRENGTH +1 for each opposing SECURITY personnel present. [SD]Leadership [SD]Computer Skill [SD]Law
[INTEGRITY 8] [CUNNING 7] [STRENGTH 10]
2E Equivalent:
4 •Worf
Deadwood Sheriff
Klingon
[SD]2 Honor [SD]Law [SD]Leadership [SD]2 Security
At the beginning of your turn, you may discard a card from hand to download Personal Forcefield. For each of your opponent’s Treachery personnel present, this personnel is Strength +1.
“I am beginning to see the appeal of this program!â€
[INTEGRITY 8] [CUNNING 5] [STRENGTH 8]
Notes:
Battling a duplicitous opponent, this personnel does really well. Also, if your opponent is messing with you with Infiltrators, you can probably get a boost during missions.
Next: Indubitably
Skip:
none
Original:
Sheriff Worf
SECURITY
Sheriff of Deadwood, South Dakota, as played by Worf. Though initially reluctant to spend time with his son, the Klingon soon saw the appeal of Alexander’s scenario.
[SD]STRENGTH +1 for each opposing SECURITY personnel present. [SD]Leadership [SD]Computer Skill [SD]Law
[INTEGRITY 8] [CUNNING 7] [STRENGTH 10]
2E Equivalent:
4 •Worf
Deadwood Sheriff
Klingon
[SD]2 Honor [SD]Law [SD]Leadership [SD]2 Security
At the beginning of your turn, you may discard a card from hand to download Personal Forcefield. For each of your opponent’s Treachery personnel present, this personnel is Strength +1.
“I am beginning to see the appeal of this program!â€
[INTEGRITY 8] [CUNNING 5] [STRENGTH 8]
Notes:
Battling a duplicitous opponent, this personnel does really well. Also, if your opponent is messing with you with Infiltrators, you can probably get a boost during missions.
Next: Indubitably
Last edited by The Guardian on Mon Jan 07, 2008 7:29 pm, edited 1 time in total.