#349724
Some infiltration-related cards. Choose the Changeling gives you some benefit if your infiltrators are easily exposed (like vs. Bajorans). The others are "casual infiltrators" -- infiltrators that can do their thing in the right match-ups even outside of a dedicated infiltration deck.
Choose the ChangelingFrom "The Adversary". Download is at anytime so it can be done during the play phase. Edited: download is once per game to prevent multiple downloads from multiple seeds.
Seeds or plays on table. If your infiltrator was just exposed by their true persona, place on infiltrator. All personnel present (except any Miles) are stopped until beginning of your next turn, then discard incident. OR Once per game, at any time, download to hand a changeling with an infiltration icon; discard incident.
Ja'rod
<Kli> V.I.P.
Father of Duras, Lursa and B'Etor.
Treachery x2 ENGINEER Computer Skill
Prefix Code Transmission (if infiltrating).
INTEGRITY: 2 CUNNING: 5 STRENGTH: 8
Picard ImpersonatorI can't decide between Leadership or Leadership -1.
<Fed> OFFICER
Telepathic male humanoid who impersonated Jean-Luc Picard in order to study the concept of leadership.
Leadership Music Empathy
Anthropology Issue Secret Orders
INTEGRITY: 5 CUNNING: 7 STRENGTH: 6
Selok
<Fed> V.I.P.
Treachery Diplomacy Recover Operative
INTEGRITY: 4 CUNNING: 8 STRENGTH: 5
Recover Operative
Seeds or plays on table. Place on your infiltrator with V.I.P. or Diplomacy (once per game per infiltrator card title; discard if infiltrator exposed). You may beam infiltrator from opponent's ship to your ship at same location with Diplomacy, Treachery, and Transporter Skill aboard to score points; discard objective. [10]
What if the real Power in the Universe was the friends we made along the way?