For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#360941
Welcome to Fill in the Blank, the set-building dream card contest!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).


Our winner from last week: Danny!
Danny wrote: [Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma, you may meet an attribute requirement of that dilemma using any attribute instead. You may do this only once each turn.
"It's one of the missing Bajoran Orbs..."







Here are our entries for this week:
Entry A wrote: [NA] (2) •Arne Darvin, "Hero to the Empire"
Klingon
•Acquisition •Anthropology •Geology •Programming •Treachery
Assassin.
When an opponent's personnel at this mission is stopped by your Infestation, you may return this personnel to his owner's hand to kill that personnel.
"I see myself standing with Kirk's head in one hand – and a tribble in the other."
INT 3 CUN 5 STR 5
Entry B wrote: [Kli] (2) * Kruge, Wrathful Foe
[Cmd] [Pa] Klingon
[SD] Astrometrics [SD] Intelligence [SD] Leadership [SD] Officer [SD] Treachery
Commander: I.K.S. Qel'Poh. When you win an engagement this personnel was involved in, you must randomly select an opponent's personnel at this planet mission to be killed. If you cannot, you must download a damage card and place it on an opponent's ship involved in the engagement, then randomly select one of your personnel present to be killed.
Integrity 3 -- Cunning 6 -- Strength 7
Entry C wrote: [NA] 3 •Gallatin, Reluctant Murderer
[Cmd] , Son'a
[SD] Astrometrics [SD] Engineer [SD] Exobiology [SD] Physics [SD] Science
When a dilemma you own is about to kill one of your opponent's personnel, you may score 5 points to prevent that. You may do this only once each turn.
"Moving them is one thing, but killing them all..."
Integrity 5 Cunning 6 Strength 4
Entry D wrote: [Rom] 2 *Koval, Section 31 Operative

[Cmd] Romulan

Diplomacy, Exobiology, Intelligence, Security, Treachery

You may play this personnel aboard your [Fed] ship.
When this personnel uses a skill to complete a mission, each player loses 5 points. You may do this only once each turn.

"You broke the cardinal rule of our profession. You allowed business to become personal."

Integrity: 3, Cunning: 7, Strength: 5
Entry E wrote: [Kli] 0 •Fek'lhr, The Guardian of Gre'thor
[AU] Beast
[SD] Honor [SD] Treachery
To play this personnel, you must remove five Klingons in your discard pile from the game.
"The Klingons call me Fek'lhr."
Integrity 6 Cunning 1 Strength 10
Entry F wrote: [NA] (4) •Arturis, False Hopegiver
[Stf] Alien
2 Anthropology, 2 Engineer, 2 Programming, Treachery
Commander: U.S.S. Dauntless. When you play a ship, you may draw a card. When you play an Interrupt, each of your ships is Range +1 until the end of your turn.
"You should thank me."
Integrity 4 Cunning 8 Strength 5
Entry G wrote: [Kli] (2) •D'Ghor, Like a Ferengi
Klingon
[Cmd]
[SD] Acquisition [SD] Geology [SD] Law [SD] Treachery
When this personnel uses Cunning to meet a requirement, you may draw a card. You may do this only once each turn.
"There being no special circumstances in the death, and no male heir, I make claim to the title and property of this fallen House."
Integrity 3 Cunning 6 Strength 7
Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s card is...

Card #2!

Card #2 must come between Evil’s Plans (Dilemma - Card #1) and Gift of the Tormentor (Dilemma - Card #3). We’ve got a pretty tight range for this card, as it must be a dilemma starting with E, F or G.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#360942
Here’s what we have so far:

Dilemmas:

1. Evil’s Plans
Danny wrote: [D] (0) Evils Plans

Your opponent discards a personnel that could be played at his or her headquarters mission from his or her hand. That personnel's cost is added to this dilemma's cost. Unless you have the skills on that personnel, all your personnel are stopped.
"And another thing. These villains always have a trick up their sleeve. Trapdoors, secret weapons."
By Danny
2. *in creation*
3. Gift of the Tormentor
GooeyChewie wrote: [D] (4) Gift of the Tormentor
Dilemma
Choose one: Your personnel are attributes +2 until the end of the mission attempt and your opponent scores 5 points; or lose 5 points.
"We have offered you a gift beyond all other gifts."
By GooeyChewie
4. I’m Going To Miss You
[D] 3 I'm Going To Miss You.

Dilemma

When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.

“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”
By MattgomeryScott
5.
6.

Equipment:

7. Orb of Wisdom
Danny wrote: [Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma, you may meet an attribute requirement of that dilemma using any attribute instead. You may do this only once each turn.
"It's one of the missing Bajoran Orbs..."
By Danny
8.
9.

Event:

10. Inter Arma Enim Silent Leges
GooeyChewie wrote: [Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"
By GooeyChewie
11.
12.

13. Triskelion Trial
GooeyChewie wrote: [Evt] (0) Triskelion Trial
Event
Plays in your core. When your dilemma would randomly select three personnel, you may instead choose one eligible personnel. You may do this only once each turn.
"As leader of your people, your spirit seems most indomitable. We suggest you alone, pitted against three contestants of our choosing."
By GooeyChewie
14. Ultimatum
Peers wrote: [Evt] (2) *Ultimatum
To play this event, lose 5 points. Plays on an opponent's mission. When you play this event, name a personnel. This mission may not be completed if that personnel is at this mission.
"There can be no peace... as long as Kirk lives!"
By Peers
15.
16. Yridian Informant
GooeyChewie wrote: [Evt] (1) Yridian Informant
Event
Plays on an opponent's mission. When that player begins a mission attempt at that mission, you may destroy this event to examine your opponent's personnel involved.
"I am Jaglom Shrek, a man with information to sell."
By GooeyChewie
17.

Interrupt:

18. I Do Not Take Orders From You!
CaptMDKirk wrote: [Int] I Do Not Take Orders From You!
Image
Interrupt
To play this interrupt, you must command a personnel with 2 Treachery. When your opponent executes one of his or her personnel's order abilities, discard a card from hand to prevent that. That order ability may not be executed until the end of this turn. Remove this interrupt from the game.
"Admiral Dougherty will not be joining us for dinner."
By CaptMDKirk
19.
20. Amargagosa Observatory, Steal Trilithium Weapon
DJStormtrooper wrote: [S] •Amaragosa Observatory, Steal Trilithium Weapon
[AQ] 40
Programming, Transporters, 2 Treachery and Cunning >34
When you attempt this mission, if there are no dilemmas beneath it, choose an opponent's incomplete mission. When that mission is completed, lose 10 points.
Span 4
[Fer] [Kli] [Rom] [NA]
By DJStormtrooper
Missions:

21. Earth, Seat of the Empire
Peers wrote: [H] * Earth, Seat of the Empire
[AQ]
You may play [Pa] [AU] cards and equipment at this mission. At the end of your turn, any non-[Pa][AU] personnel you command are killed unless they have Treachery.
This mission is not attemptable.
--2--
By Peers
22.
23.

Personnel - Borg:

24. Borg Queen, Relentless Pursuer
WeyounsLastClone wrote: [Bor] (4) •Borg Queen, Relentless Pursuer
[Cmd] Borg
• 2 Leadership • Officer • 2 Treachery
Commander: Borg Queen's Vessel. When you win an engagement involving this personnel, you may discard the top card of your deck. If it is an event, you may name a skill; randomly select an opponent's personnel involved who has that skill, take command of him or her and place him or her aboard your ship.
"Welcome home."
Integrity 2 Cunning 8 Strength 6
By WeyounsLastClone
25.
26. Weyoun, Deceptive Diplomat
WeyounsLastClone wrote: [Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4
By WeyounsLastClone
27.
28.
29. William T. Riker, Desperate Survivor
Peers wrote: [Fed] (4) * William T. Riker, Desperate Survivor
[Cmd] [AU] Human
[SD] Anthropology [SD] Leadership [SD] Officer [SD] Security [SD] Treachery
Commander: U.S.S. Enterprise-D. When any number of your [AU] personnel are about to be stopped, you may kill your non-[AU] personnel on a ship at this mission to prevent that.
"You don't know what it's like in our universe... NO! WE WON'T GO BACK!"
Integrity 4 -- Cunning 6 -- Strength 6
30.
31. *in voting*
32.
33. Shinzon, Forcing Their Hand
WeyounsLastClone wrote: [Rom] (4) •Shinzon, Forcing Their Hand
[Cmd] Human
Anthropology, Diplomacy, Engineer, Leadership, Officer, 2 Treachery
Commander: Scimitar. When you play this personnel, your opponent draws a card and then reveals his or her hand. This personnel is cost -1 for each Event and Interrupt revealed.
"And my voice shall echo through time, long after yours has faded to a dim memory!"
Integrity 1 Cunning 6 Strength 6
By WeyounsLastClone
34.

Ships:

35. Borg Abduction Cube
Peers wrote: [Bor] (7) *Borg Abduction Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
When a [S] dilemma you own of cost 4 or more is revealed, you may remove that dilemma from the game to place this ship from hand at the mission that dilemma was to be faced.
Order- Discard a card from hand to begin an engagement involving this ship. If you win, select an opponent's personnel involved to be beamed to this ship.
Range 10 Weapons 12 Shields 11
By Peers
36.
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#360945
Vote G
[D] 0 Excommunication
Image
Your opponent chooses a number and places this dilemma in your core. Choose a personnel with a cost equal to that number; while this dilemma is in your core, he or she becomes [NA] and loses all icons (except [AU] , [Fut] , or [Pa] ). At the start of your turn, you may return that personnel to his or her owner's hand to remove this dilemma from the game.
"That's the rational, logical part of you at work, but I want to reach your inner fire. Your spirit."
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#360991
Vote C
[S] (3) Forcefield Failure
Choose one: place this dilemma on your ship at this mission; or all your personnel are stopped.
Damage - This damage card counts as two damage cards.
"Warning. Hull breach on deck one. Emergency forcefields inoperative."
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By DJstormtrooper (Tyler Fultz)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#361000
Vote C
I really like several of the cards this time, though. :thumbsup:
[D] 1 Exterminate Co-conspirators
Place this dilemma on this mission. Each personnel who gains a skill while attempting this mission is killed at the end of that mission attempt. When you complete this mission, this dilemma is overcome.
And what about Tolar? Did you kill him too?!"
Last edited by DJstormtrooper on Mon Oct 03, 2016 9:22 am, edited 1 time in total.
 
By Peers
 - Delta Quadrant
 -  
#361040
Vote: D

[P] (0) Fiery End
Place on this mission. When your personnel here is about to be stopped, reveal it; your opponent may kill his personnel here to kill the revealed personnel.
You fool, look around you! The planet's destroying itself!"
"Yes, exhilarating, isn't it?"
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#361069
DJstormtrooper wrote: [D] 1 Eliminate Co-conspirators
Place this dilemma on this mission. Each personnel who gains a skill while attempting this mission is killed at the end of that mission attempt. When you complete this mission, this dilemma is overcome.
And what about Tolar? Did you kill him too?!"
"Evil's Plans" comes before this, so you need a new title... :cheersL:
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#361168
DJstormtrooper wrote: [D] 1 Eliminate Co-conspirators
CaptMDKirk wrote:"Evil's Plans" comes before this, so you need a new title... :cheersL:
Exterminate Co-conspirators? :wink:
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 - Delta Quadrant
 -  
#361221
Vote A

[D] (2) Forced Pleasantries
Draw up to two cards, then discard up to four cards from hand. Randomly select a number of personnel to be stopped equal to four minus the number of cards discarded.
"Would you excuse me?"
 
 - Beta Quadrant
 -  
#361325
Vote A?

Uh... I'm still trying to learn dilemmas so by all means correct this (like I have no idea how the costs run yet). Thanks Mogor for the assist.

[D] (4) Examine the Evidence Again
If you do not have a personnel with Law and (Honor or Security) and Integrity > 5, randomly select 3 personnel and this dilemma's owner chooses: kill those personnel or place them in their brig.
Your job is to find the truth. Not obtain conviction.

From Things Past - I couldn't decide whether to reenact the event from the past, or the mind trip. Went with the actual event for ease of text.
Last edited by Nate Winchester on Mon Oct 03, 2016 9:25 am, edited 1 time in total.
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By DJstormtrooper (Tyler Fultz)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#361330
Danny wrote:
DJstormtrooper wrote: [D] 1 Eliminate Co-conspirators
CaptMDKirk wrote:"Evil's Plans" comes before this, so you need a new title... :cheersL:
Exterminate Co-conspirators? :wink:
Thanks for doing the hard work for me!
 
 - Delta Quadrant
 -  
Community Contributor
#361662
Vote: A

My Entry:

[S] 2 Fesarius Encounter

Image

Unless you have Range + Weapons + Shields >28 or Biology, Diplomacy, Science and Cunning > 30, place this dilemma on this mission. When a ship moves to or from this mission, it is stopped. When this mission is completed, choose a personnel who used a skill to complete this mission to be removed from the game, then remove this dilemma from the game.

“Something's grabbed us...hard. Engines overloading.”

All the Best,

Mattgomery Scott.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#361758
[S] (2) Gatherer Destruction
Dilemma
Unless you have Acquisition, Treachery and Cunning >35 or Diplomacy, Law and Integrity >35, randomly select a personnel to be placed on top of your deck. If your opponent command three Gatherers, he or she may choose that personnel instead.
"The nomadic marauders who refer to themselves as Gatherers have raided other outposts in neighbouring sectors."

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