#364270
Welcome to Fill in the Blank, the set-building dream card contest!
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: DJStormtrooper!
Here are our entries for this week:
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s card is...
Card #27!
Card #27 must come between Weyoun, Deceptive Diplomat (Personnel - Dominion - Card #26) and William T. Riker, Desperate Survivor (Personnel - Federaion - Card #29). This card would have to be a personnel, either Dominion (albeit extremely late in the alphabet) or Federation.
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
Our winner from last week: DJStormtrooper!
DJStormtrooper wrote: 3 •Raptor One
Drone Class
When your opponent attempts a mission, you may discard an event from hand to place this ship at that mission.
Order - Choose your personnel at another mission. That personnel is considered to be aboard this ship. This effect lasts until this order is executed again.
Range 6 Weapons 4 Shields 4
Here are our entries for this week:
Entry A wrote: Detached Morals
Image
Interrupt
Return your personnel with 2 Treachery to his or her owner's hand to reveal an opponent's hand and discard a personnel revealed.
"You know, there was a time when I wouldn't hurt a fly..."
Entry B wrote: And Share it With Me
Interrupt
If an opponent's personnel is about to be killed by a dilemma, reveal and stop your personnel with Telepathy and Treachery to take command of that personnel instead (if possible). That personnel becomes and gains the Infiltrator keyword.
Entry C wrote: Aggressive Recruiting
When your opponent plays a personnel of cost 4 or more, you may download a personnel of cost 4 or more.
"The knowledge and experience of the human - Picard - is part of us now."
Entry D wrote: Alternate Strategy
When your personnel is facing a dilemma, you may discard a card from hand to exchange him or her with a non- personnel from hand. Both of those personnel must have the same card title.
“You know, you did pretty good back there. I don't think anyone suspected you weren't Captain Sisko. At least, not once you hit Bashir.”
Entry E wrote: (2) •Zenite Ore
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) While you command but do not own this event, your opponent's dilemmas that require Biology or Exobiology are cost -1.
Found on only one planet in the galaxy, Zenite is the single known substance that can halt a particularly devastating strain of botanical plague.
Entry F wrote: Catastrophic Sabotage
When a damage card is placed on an opponent's ship, if your Infiltrator is aboard that ship, lose 10 points to destroy that ship.
"Someone on this ship is guilty of sabotage..."
Entry G wrote: I Can Live With It
When your Treachery personnel is about to be stopped or killed by a dilemma, prevent that.
"Computer, delete that entire log."
"Beep. Boop"
Entry H wrote: A Cold-served Dish
Interrupt
When your Genetically Enhanced personnel at a planet mission is stopped or killed by a dilemma that does not require a skill, you may choose: return up to two dilemma's from beneath an opponent's space mission and return them to your dilemma pile; or score 5 points for each opponent's completed space mission.
"It is very cold ...in space."
Entry I wrote: Armed and Dangerous
Interrupt
Assault. When your Bajoran Resistance personnel is in combat or facing a dilemma, remove a Hand Weapon in your discard pile from the game to download a non-Artifact Hand Weapon and place it with that personnel.
Order - Begin combat involving your Bajoran Resistance personnel equipped with a Hand Weapon.
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s card is...
Card #27!
Card #27 must come between Weyoun, Deceptive Diplomat (Personnel - Dominion - Card #26) and William T. Riker, Desperate Survivor (Personnel - Federaion - Card #29). This card would have to be a personnel, either Dominion (albeit extremely late in the alphabet) or Federation.
Last edited by GooeyChewie on Thu Nov 03, 2016 4:13 pm, edited 2 times in total.
"Save your strength. There'll be another time. The princess - you have to take care of her. You hear me?" -Han Solo to Chewbacca, ESB