For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#365959
Welcome to Fill in the Blank, the set-building dream card contest!


Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.


The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).




Our winner from last week: WeyounsLastClone!

WeyounsLastClone wrote: [Fed] (3) •Luther Sloan, Man of Mystery
[Cmd] [E] Human
2 Anthropology, Intelligence, Security, 2 Treachery
When an opponent's card is about to prevent or destroy your interrupt or event, you may place this personnel on the bottom of his owner's deck to prevent that.
"It's as if I never really existed."
Integrity 2 Cunning 6 Strength 5







Here are our entries for this week:

Entry A wrote: [Evt] 0 •So Shall You Do
Image
Plays in your core. When your dilemma's requirement is met, destroy this event to make the next dilemma revealed cost -1 for each dilemma beneath that mission.
"No one will tell us where to go, when to sleep, where to eat. The universe will be mine to command, yours to play in."
Entry B wrote: [Evt] (2) * Sinister Intent
Plays in your core. Whenever your Treachery personnel would be stopped, you may place a Treachery personnel from hand on this event to prevent that. Whenever an opponent's personnel is killed, you may take a card from this event into hand.
Entry C wrote: [Evt] (#) Reveal Your Pain
Infiltration. When an opponent's personnel begin a mission attempt, if you have an infiltrator at that mission, you may reveal and stop your Telepathy personnel to examine each personnel present with that infiltrator.
Entry D wrote: [Evt] 3 *The Magnificent Ferengi


To play this event, you must command 6 [Fer] personnel. Plays in you core.
When you begin a mission attempt involving exactly seven personnel, choose one: Download a card; score 5 points; or take one of your personnel from an opponent's brig and place him or her at that mission. He or she joins that mission attempt. You may do this only once each turn.


"A child... a moron... a failure... and a psychopath. Quite a little team you've put together!"
Entry E wrote: [Evt] (0) •Orbital Bombardment
Plays in your core. When you win an engagement at a planet mission, you may destroy this event to randomly select two personnel on the planet to be killed.
"We just received a priority one transmission from Starfleet Command. The Breen have attacked Earth."
Entry F wrote: [Evt] (2) •Trawl Temporal Database
Temporal. To play this event, you must command three [SF] personnel. Plays in your core. While you command a [Fut] personnel, destroy this event.
Order - Examine the top card of your opponent's dilemma pile.
"I'm not certain Daniels would approve of this."
"We'll keep it to ourselves."
Entry G wrote: [Evt] (1) Process Ore
To play this event, you must command 3 [Car] personnel. Plays in your core. At the start of your turn, you may discard the top card of your deck to draw a card.
Order- Kill your personnel to place a number of cards equal to that personnel's cost from your discard pile on the bottom of your deck. Destroy this event.
Entry H wrote: [Evt] (0) Savoring Victory
To play this event, you must command three [TN] personnel. Spend an additional counter this turn for each opponent's dilemma that has been removed from the game. Remove this event from the game.
"We'll discuss the repercussions later. Right now, I intend to enjoy this moment."
Entry I wrote: [Evt] (2) Terran Triumph
Event
To play this event, you must command three [AU] [SF] or three [AU] [TOS] personnel. Your [AU] ships are Weapons +2. When you win an engagement involving your [AU] ship, you may destroy this event to score 5 points.

Please remember to vote for one of these entries in your post, referencing the entry’s letter.




This week’s card is...


Card #23!


Card #23 must come between Earth, Seat of the Empire (Mission - Card #21) and Borg Queen, Relentless Pursuer (Personnel - Borg - Card #24). This card could be a mission, a Bajoran personnel, or an early Borg personnel.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#365960
Here’s what we have so far:


Dilemmas:


1. Evil’s Plans
Danny wrote: [D] (0) Evils Plans


Your opponent discards a personnel that could be played at his or her headquarters mission from his or her hand. That personnel's cost is added to this dilemma's cost. Unless you have the skills on that personnel, all your personnel are stopped.
"And another thing. These villains always have a trick up their sleeve. Trapdoors, secret weapons."
By Danny

2. Forcefield Failure
Danny wrote: [S] (3) Forcefield Failure
Choose one: place this dilemma on your ship at this mission; or all your personnel are stopped.
Damage - This damage card counts as two damage cards.
"Warning. Hull breach on deck one. Emergency forcefields inoperative."
By Danny

3. Gift of the Tormentor
GooeyChewie wrote: [D] (4) Gift of the Tormentor
Dilemma
Choose one: Your personnel are attributes +2 until the end of the mission attempt and your opponent scores 5 points; or lose 5 points.
"We have offered you a gift beyond all other gifts."
By GooeyChewie

4. I’m Going To Miss You
[D] 3 I'm Going To Miss You.


Dilemma


When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.


“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”
By MattgomeryScott

5.
6.


Equipment:


7. Orb of Wisdom
Danny wrote: [Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma, you may meet an attribute requirement of that dilemma using any attribute instead. You may do this only once each turn.
"It's one of the missing Bajoran Orbs..."
By Danny

8.
9.


Event:


10. Inter Arma Enim Silent Leges
GooeyChewie wrote: [Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"
By GooeyChewie
11.
12. *in voting*


13. Triskelion Trial
GooeyChewie wrote: [Evt] (0) Triskelion Trial
Event
Plays in your core. When your dilemma would randomly select three personnel, you may instead choose one eligible personnel. You may do this only once each turn.
"As leader of your people, your spirit seems most indomitable. We suggest you alone, pitted against three contestants of our choosing."
By GooeyChewie

14. Ultimatum
Peers wrote: [Evt] (2) *Ultimatum
To play this event, lose 5 points. Plays on an opponent's mission. When you play this event, name a personnel. This mission may not be completed if that personnel is at this mission.
"There can be no peace... as long as Kirk lives!"
By Peers

15.
16. Yridian Informant
GooeyChewie wrote: [Evt] (1) Yridian Informant
Event
Plays on an opponent's mission. When that player begins a mission attempt at that mission, you may destroy this event to examine your opponent's personnel involved.
"I am Jaglom Shrek, a man with information to sell."
By GooeyChewie

Interrupt:


17. And Share It With Me
Nate Winchester wrote: [Int] And Share It With Me
Interrupt
If an opponent's personnel is about to be killed by a dilemma, reveal and stop your personnel with Telepathy and Treachery to take command of that personnel instead (if possible). That personnel becomes [NA] and gains the Infiltrator keyword.
By Nate Winchester

18. I Do Not Take Orders From You!
CaptMDKirk wrote: [Int] I Do Not Take Orders From You!
Image
Interrupt
To play this interrupt, you must command a personnel with 2 Treachery. When your opponent executes one of his or her personnel's order abilities, discard a card from hand to prevent that. That order ability may not be executed until the end of this turn. Remove this interrupt from the game.
"Admiral Dougherty will not be joining us for dinner."
By CaptMDKirk

19.


Missions:


20. Amargagosa Observatory, Steal Trilithium Weapon
DJStormtrooper wrote: [S] •Amaragosa Observatory, Steal Trilithium Weapon
[AQ] 40
Programming, Transporters, 2 Treachery and Cunning >34
When you attempt this mission, if there are no dilemmas beneath it, choose an opponent's incomplete mission. When that mission is completed, lose 10 points.
Span 4
[Fer] [Kli] [Rom] [NA]
By DJStormtrooper

21. Earth, Seat of the Empire
Peers wrote: [H] * Earth, Seat of the Empire
[AQ]
You may play [Pa] [AU] cards and equipment at this mission. At the end of your turn, any non-[Pa][AU] personnel you command are killed unless they have Treachery.
This mission is not attemptable.
--2--
By Peers

22.
23. *in creation*


Personnel - Borg:


24. Borg Queen, Relentless Pursuer
WeyounsLastClone wrote: [Bor] (4) •Borg Queen, Relentless Pursuer
[Cmd] Borg
• 2 Leadership • Officer • 2 Treachery
Commander: Borg Queen's Vessel. When you win an engagement involving this personnel, you may discard the top card of your deck. If it is an event, you may name a skill; randomly select an opponent's personnel involved who has that skill, take command of him or her and place him or her aboard your ship.
"Welcome home."
Integrity 2 Cunning 8 Strength 6
By WeyounsLastClone

25.


Personnel - Dominion:


26. Weyoun, Deceptive Diplomat
WeyounsLastClone wrote: [Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4
By WeyounsLastClone

Personnel - Federation:


27. Luther Sloan, Man of Mystery
WeyounsLastClone wrote: [Fed] (3) •Luther Sloan, Man of Mystery
[Cmd] [E] Human
2 Anthropology, Intelligence, Security, 2 Treachery
When an opponent's card is about to prevent or destroy your interrupt or event, you may place this personnel on the bottom of his owner's deck to prevent that.
"It's as if I never really existed."
Integrity 2 Cunning 6 Strength 5

28.


29. William T. Riker, Desperate Survivor
Peers wrote: [Fed] (4) * William T. Riker, Desperate Survivor
[Cmd] [AU] Human
[SD] Anthropology [SD] Leadership [SD] Officer [SD] Security [SD] Treachery
Commander: U.S.S. Enterprise-D. When any number of your [AU] personnel are about to be stopped, you may kill your non-[AU] personnel on a ship at this mission to prevent that.
"You don't know what it's like in our universe... NO! WE WON'T GO BACK!"
Integrity 4 -- Cunning 6 -- Strength 6
By Peers

30.


Personnel - Non-aligned:


31. Arne Darvin, “Hero to the Empire”
Danny wrote: [NA] (2) •Arne Darvin, "Hero to the Empire"
Klingon
•Acquisition •Anthropology •Geology •Programming •Treachery
Assassin.
When an opponent's personnel at this mission is stopped by your Infestation, you may return this personnel to his owner's hand to kill that personnel.
"I see myself standing with Kirk's head in one hand – and a tribble in the other."
INT 3 CUN 5 STR 5
By Danny

32.


Personnel - Romulan:


33. Shinzon, Forcing Their Hand
WeyounsLastClone wrote: [Rom] (4) •Shinzon, Forcing Their Hand
[Cmd] Human
Anthropology, Diplomacy, Engineer, Leadership, Officer, 2 Treachery
Commander: Scimitar. When you play this personnel, your opponent draws a card and then reveals his or her hand. This personnel is cost -1 for each Event and Interrupt revealed.
"And my voice shall echo through time, long after yours has faded to a dim memory!"
Integrity 1 Cunning 6 Strength 6
By WeyounsLastClone

34.


Ships:


35. Borg Abduction Cube
Peers wrote: [Bor] (7) *Borg Abduction Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
When a [S] dilemma you own of cost 4 or more is revealed, you may remove that dilemma from the game to place this ship from hand at the mission that dilemma was to be faced.
Order- Discard a card from hand to begin an engagement involving this ship. If you win, select an opponent's personnel involved to be beamed to this ship.
Range 10 Weapons 12 Shields 11
By Peers

36. Raptor One
DJStormtrooper wrote: [Rom] 3 •Raptor One
[Stf] [Pa] Drone Class
When your opponent attempts a mission, you may discard an event from hand to place this ship at that mission.
Order - Choose your personnel at another mission. That personnel is considered to be aboard this ship. This effect lasts until this order is executed again.
Range 6 Weapons 4 Shields 4
By DJStormtrooper
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#365976
Vote G
[Baj] 2 •Kira Nerys, Mirror Image
Image
Bajoran, [Cmd] [AU]
[SD] Acquisition [SD] Intelligence [SD] Officer [SD] 2 Treachery
You may play this personnel at Mouth of the Wormhole if you command another personnel with the same title (you may have two copies of Kira Nerys in play).
"Oh, I'd be very disappointed if you didn't find the Major intoxicating. I mean, after all, she is me, or the next best thing to me."
Integrity 2 Cunning 6 Strength 5
Last edited by CaptMDKirk on Sat Nov 19, 2016 11:58 pm, edited 1 time in total.
 
By Peers
 - Delta Quadrant
 -  
#365998
Vote: E

------------

[Baj] (4) * Jake Sisko, Kost Amjoan
[DS9] Human/Pah-Wraith
[SD] Anthropology [SD] Archaeology [SD] Telepathy [SD] Treachery
To play this card, you must have an Artifact in your discard pile.
Order - Begin combat between this personnel and your opponent's highest Integrity personnel present. If you win, score five points; otherwise, both personnel are shuffled into their owner's deck.
Integrity 1 -- Cunning 6 -- Strength 10
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By Naetor
 - Delta Quadrant
 -  
#366016
Vote H

[S]Grid A15, Battle of Sector 001
[AQ] 35
2 Leadership, Navigation, Transporters, and Cunning>36.
Region: Sector 001. If this mission is complete, you may attempt and complete your Earth as a planet mission for 35 points using these requirements: Exobiology, Programming, 2 Security, Strength>34.
"All units, open fire... remodulate shield frequencies."
"They've broken through the defensive perimeter.

[Bor] [Fed]
<2>
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By DJstormtrooper (Tyler Fultz)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#366106
Vote I
[Baj] (4) •Jaro Essa, Putsch Pusher
Bajoran
[SD] Diplomacy [SD] Law [SD] Leadership [SD] Navigation [SD] Treachery
While each of your opponents has no events in his or her discard pile, your [Baj] Treachery personnel are Cunning +2.
Integrity 3 Cunning 7 Strength 5
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By Naetor
 - Delta Quadrant
 -  
#366178
DJstormtrooper wrote:Vote I
[Baj] (4) •Jaro Essa, Putsch Pusher
Bajoran
[SD] Diplomacy [SD] Law [SD] Leadership [SD] Navigation [SD] Treachery
While each of your opponents has no events in his or her discard pile, your [Baj] Treachery personnel are Cunning +2.
Integrity 3 Cunning 7 Strength 5
That subtitle!!
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#366237
DJstormtrooper wrote:I heard Matt Kirk loves alliteration. :cross:
I would have gone with "Putsch Proponent". :cheersL:
 
 - Delta Quadrant
 -  
Community Contributor
#366362
Doing this on my phone so may be a little messy.

Vote: G

[Baj] 2 *Winn Adam, Follower of a False Prophet

Bajoran

Anthropology, Diplomacy, Law, 2 Treachery

Kai. Order: Kill your [Baj] Honour personnel present to download a Pah-wraith card. You may do this only once each turn.

Integrity: 2, Cunning: 6, Strength: 4

All the best,

Mattgomery Scott.
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 - Delta Quadrant
 -  
#366379
Vote F

[Baj] (2) •Vaatrik Pallra, Wicked Widow
Bajoran
Acquisition, Anthropology, Diplomacy, Treachery
When an Assassin returns to his or her owner's hand, you may stop this personnel to remove that Assassin from the game instead. If that Assassin was yours, score 5 points.
"I've never seen him before in my life."
Integrity 4 Cunning 6 Strength 4
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#366403
Vote E
[S] •Empok Nor, Prisoner Exchange
[AQ] (30)
Programming, Security, Treachery, (Acquisition or Diplomacy), and (Cunning>32 or Strength>32)
When you complete this mission, you may choose one: kill your captive to score 5 points; or place your captive on his or her owner's headquarters mission to score 10 points.
"We can't have a prisoner exchange without a prisoner."
[Dom] [Fer]
(1)
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#366625
With the holidays and having posted this version a day late, I'm going to let this contest run until this coming Thursday, December 1st.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#367171
[Baj] (2) •Fala, Follower
Bajoran
[SD] Archaeology [SD] Transporters [SD] Treachery
Vedek.
Order - Remove a card in your discard pile from the game to place an opponent's personnel present on your ship at a different mission. You may do this only once each turn.
"I brought you something."
Integrity 3 Cunning 6 Strength 5
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