For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#368474
Welcome to Fill in the Blank, the set-building dream card contest!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).


Our winner from last week: WeyounsLastClone!
WeyounsLastClone wrote: [Baj] (2) •Vaatrik Pallra, Wicked Widow
Bajoran
Acquisition, Anthropology, Diplomacy, Treachery
When an Assassin returns to his or her owner's hand, you may stop this personnel to remove that Assassin from the game instead. If that Assassin was yours, score 5 points.
"I've never seen him before in my life."
Integrity 4 Cunning 6 Strength 4




Here are our entries for this week:
Entry A wrote: [D] (3) Xenophobic Paranoia
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
If half (or more) of your personnel are the same species, stop all your personnel who do not share that species.
Entry B wrote: [D] 0 Seizing the Moment
Image
Place this dilemma on this mission. When you complete this mission, score 5 points and this dilemma is overcome. When your mission attempt fails, this dilemma's owner scores 5 points. At the end of your turn, if this dilemma is not overcome, return it to its owner's dilemma pile.
"The hall is rented, the orchestra engaged... it's now time to see if you can dance."
Entry C wrote: [D] (0) Warbird Decloaking
This dilemma is cost +3 if your ships have more total Weapons than your opponent's. Your opponent places his or her staffed Cloaking Device ship at this mission, then this dilemma returns to its owner's dilemma pile.
"Fifty-two disruptor banks, twenty-seven photon torpedo bays, primary and secondary shields."
Entry D wrote: [Equ] (1) •Mobile Holo-Emitter
While your Hologram present is facing a dilemma, you may discard a Hologram from hand to make that personnel gain or lose one of the discarded personnel's attributes, icons, keywords or skills.
Entry E wrote: [P] (1) Wanted
Your opponent names a personnel. Until this mission attempt, if that personnel is randomly selected, kill that personnel and your opponent scores 5 points. Unless you have Law or a personnel with 2 Security, randomly select two personnel and this dilemma returns to its owner's dilemma pile.
Entry F wrote: [Equ] (2) •Data
Equipment
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While this personnel is on your Display of Wealth, your Acquisition personnel are attributes +1.
Order - Place your Artifact on your Display of Wealth.
"It doesn't seem particularly sentient right now."
Entry G wrote: [Equ] (1) •Orb Fragment
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While your [Baj] personnel present are attempting a mission, for each level of Honor they have, they are considered to be cost +1.
"So the villagers' thoughts create the Dal'Rok."
"Yes, but they don't know that."



Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s card is...

Card #28!

Card #28 must come between Luther Sloan, Man of Mystery (Personnel - Federation - Card #27) and William T. Riker, Desperate Survivor (Personnel - Federation - Card #29). That means we must make a Federation personnel! But since the Federation has a plethora of subaffiliations, we still have a lot of options for this personnel.
Last edited by GooeyChewie on Tue Dec 20, 2016 3:02 pm, edited 1 time in total.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#368475
Here’s what we have so far:

Dilemmas:

1. Evil’s Plans
Danny wrote: [D] (0) Evils Plans

Your opponent discards a personnel that could be played at his or her headquarters mission from his or her hand. That personnel's cost is added to this dilemma's cost. Unless you have the skills on that personnel, all your personnel are stopped.
"And another thing. These villains always have a trick up their sleeve. Trapdoors, secret weapons."
By Danny
2. Forcefield Failure
Danny wrote: [S] (3) Forcefield Failure
Choose one: place this dilemma on your ship at this mission; or all your personnel are stopped.
Damage - This damage card counts as two damage cards.
"Warning. Hull breach on deck one. Emergency forcefields inoperative."
By Danny
3. Gift of the Tormentor
GooeyChewie wrote: [D] (4) Gift of the Tormentor
Dilemma
Choose one: Your personnel are attributes +2 until the end of the mission attempt and your opponent scores 5 points; or lose 5 points.
"We have offered you a gift beyond all other gifts."
By GooeyChewie
4. I’m Going To Miss You
[D] 3 I'm Going To Miss You.

Dilemma

When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.

“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”
By MattgomeryScott
5.
6. *in voting*

Equipment:

7. Orb of Wisdom
Danny wrote: [Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma, you may meet an attribute requirement of that dilemma using any attribute instead. You may do this only once each turn.
"It's one of the missing Bajoran Orbs..."
By Danny
8.
9.

Event:

10. Inter Arma Enim Silent Leges
GooeyChewie wrote: [Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"
By GooeyChewie
11.
12. Orbital Bombardment
Naetor wrote: [Evt] (0) •Orbital Bombardment
Plays in your core. When you win an engagement at a planet mission, you may destroy this event to randomly select two personnel on the planet to be killed.
"We just received a priority one transmission from Starfleet Command. The Breen have attacked Earth."
By Naetor
13. Triskelion Trial
GooeyChewie wrote: [Evt] (0) Triskelion Trial
Event
Plays in your core. When your dilemma would randomly select three personnel, you may instead choose one eligible personnel. You may do this only once each turn.
"As leader of your people, your spirit seems most indomitable. We suggest you alone, pitted against three contestants of our choosing."
By GooeyChewie
14. Ultimatum
Peers wrote: [Evt] (2) *Ultimatum
To play this event, lose 5 points. Plays on an opponent's mission. When you play this event, name a personnel. This mission may not be completed if that personnel is at this mission.
"There can be no peace... as long as Kirk lives!"
By Peers
15.
16. Yridian Informant
GooeyChewie wrote: [Evt] (1) Yridian Informant
Event
Plays on an opponent's mission. When that player begins a mission attempt at that mission, you may destroy this event to examine your opponent's personnel involved.
"I am Jaglom Shrek, a man with information to sell."
By GooeyChewie
Interrupt:

17. And Share It With Me
Nate Winchester wrote: [Int] And Share It With Me
Interrupt
If an opponent's personnel is about to be killed by a dilemma, reveal and stop your personnel with Telepathy and Treachery to take command of that personnel instead (if possible). That personnel becomes [NA] and gains the Infiltrator keyword.
By Nate Winchester
18. I Do Not Take Orders From You!
CaptMDKirk wrote: [Int] I Do Not Take Orders From You!
Image
Interrupt
To play this interrupt, you must command a personnel with 2 Treachery. When your opponent executes one of his or her personnel's order abilities, discard a card from hand to prevent that. That order ability may not be executed until the end of this turn. Remove this interrupt from the game.
"Admiral Dougherty will not be joining us for dinner."
By CaptMDKirk
19.

Missions:

20. Amargagosa Observatory, Steal Trilithium Weapon
DJStormtrooper wrote: [S] •Amaragosa Observatory, Steal Trilithium Weapon
[AQ] 40
Programming, Transporters, 2 Treachery and Cunning >34
When you attempt this mission, if there are no dilemmas beneath it, choose an opponent's incomplete mission. When that mission is completed, lose 10 points.
Span 4
[Fer] [Kli] [Rom] [NA]
By DJStormtrooper
21. Earth, Seat of the Empire
Peers wrote: [H] * Earth, Seat of the Empire
[AQ]
You may play [Pa] [AU] cards and equipment at this mission. At the end of your turn, any non-[Pa][AU] personnel you command are killed unless they have Treachery.
This mission is not attemptable.
--2--
By Peers
22.

Personnel - Bajoran:

23. Vaatrik Pallra, Wicked Widow
WeyounsLastClone wrote: [Baj] (2) •Vaatrik Pallra, Wicked Widow
Bajoran
Acquisition, Anthropology, Diplomacy, Treachery
When an Assassin returns to his or her owner's hand, you may stop this personnel to remove that Assassin from the game instead. If that Assassin was yours, score 5 points.
"I've never seen him before in my life."
Integrity 4 Cunning 6 Strength 4
By WeyounsLastClone
Personnel - Borg:

24. Borg Queen, Relentless Pursuer
WeyounsLastClone wrote: [Bor] (4) •Borg Queen, Relentless Pursuer
[Cmd] Borg
• 2 Leadership • Officer • 2 Treachery
Commander: Borg Queen's Vessel. When you win an engagement involving this personnel, you may discard the top card of your deck. If it is an event, you may name a skill; randomly select an opponent's personnel involved who has that skill, take command of him or her and place him or her aboard your ship.
"Welcome home."
Integrity 2 Cunning 8 Strength 6
By WeyounsLastClone
25.

Personnel - Dominion:

26. Weyoun, Deceptive Diplomat
WeyounsLastClone wrote: [Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4
By WeyounsLastClone
Personnel - Federation:

27. Luther Sloan, Man of Mystery
WeyounsLastClone wrote: [Fed] (3) •Luther Sloan, Man of Mystery
[Cmd] [E] Human
2 Anthropology, Intelligence, Security, 2 Treachery
When an opponent's card is about to prevent or destroy your interrupt or event, you may place this personnel on the bottom of his owner's deck to prevent that.
"It's as if I never really existed."
Integrity 2 Cunning 6 Strength 5
By WeyounsLastClone
28. *in creation*

29. William T. Riker, Desperate Survivor
Peers wrote: [Fed] (4) * William T. Riker, Desperate Survivor
[Cmd] [AU] Human
[SD] Anthropology [SD] Leadership [SD] Officer [SD] Security [SD] Treachery
Commander: U.S.S. Enterprise-D. When any number of your [AU] personnel are about to be stopped, you may kill your non-[AU] personnel on a ship at this mission to prevent that.
"You don't know what it's like in our universe... NO! WE WON'T GO BACK!"
Integrity 4 -- Cunning 6 -- Strength 6
By Peers
30.

Personnel - Non-aligned:

31. Arne Darvin, “Hero to the Empire”
Danny wrote: [NA] (2) •Arne Darvin, "Hero to the Empire"
Klingon
•Acquisition •Anthropology •Geology •Programming •Treachery
Assassin.
When an opponent's personnel at this mission is stopped by your Infestation, you may return this personnel to his owner's hand to kill that personnel.
"I see myself standing with Kirk's head in one hand – and a tribble in the other."
INT 3 CUN 5 STR 5
By Danny
32.

Personnel - Romulan:

33. Shinzon, Forcing Their Hand
WeyounsLastClone wrote: [Rom] (4) •Shinzon, Forcing Their Hand
[Cmd] Human
Anthropology, Diplomacy, Engineer, Leadership, Officer, 2 Treachery
Commander: Scimitar. When you play this personnel, your opponent draws a card and then reveals his or her hand. This personnel is cost -1 for each Event and Interrupt revealed.
"And my voice shall echo through time, long after yours has faded to a dim memory!"
Integrity 1 Cunning 6 Strength 6
By WeyounsLastClone
34.

Ships:

35. Borg Abduction Cube
Peers wrote: [Bor] (7) *Borg Abduction Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
When a [S] dilemma you own of cost 4 or more is revealed, you may remove that dilemma from the game to place this ship from hand at the mission that dilemma was to be faced.
Order- Discard a card from hand to begin an engagement involving this ship. If you win, select an opponent's personnel involved to be beamed to this ship.
Range 10 Weapons 12 Shields 11
By Peers
36. Raptor One
DJStormtrooper wrote: [Rom] 3 •Raptor One
[Stf] [Pa] Drone Class
When your opponent attempts a mission, you may discard an event from hand to place this ship at that mission.
Order - Choose your personnel at another mission. That personnel is considered to be aboard this ship. This effect lasts until this order is executed again.
Range 6 Weapons 4 Shields 4
By DJStormtrooper
 
By Peers
 - Delta Quadrant
 -  
#368552
[Fed] (2) * Revised Holsik, Poorly Researched
[Voy] [Fut] Hologram
[SD] Archaeology [SD] Programming [SD] Security
Order - Replace this personnel with a Hologram from your discard pile that you do not already command. Do this only if you discarded a Hologram personnel this turn.
"No, seriously, why the hell is there a Kazon Ensign in this simulation? You've got this all wrong!"
Integrity 2 - Cunning 6 - Strength 6
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#368668
Vote E
[Fed] (2) •Nikolai Rozhenko, "Disgraceful" Doctor
Human
[TNG]
•Anthropology •Programming
While this personnel is facing a planet dilemma, if your staffed ship is at this mission, he is Integrity -1 and gains Programming, Transporters and Treachery.
"I wasn't going to let those people die just because your Captain started quoting Federation dogma to me."
INT 5 CUN 7 STR 5
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By DJstormtrooper (Tyler Fultz)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#368695
Vote E
[Fed] 2 •Tryla Scott, Infested Terran
[Cmd] [TNG] Human
[SD] Intelligence [SD] Leadership [SD] Navigation [SD] Officer [SD] Treachery
Bluegill. When your opponent chooses your personnel present, you may replace that personnel with your other Bluegill present.
"Patience is one of our virtues, Captain. We didn't go after you; we allowed you to come after us."
Integrity 2 Cunning 6 Strength 7
Last edited by DJstormtrooper on Tue Dec 20, 2016 5:02 pm, edited 1 time in total.
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#368700
Vote G
[Fed] 1 •Nico Ramart, Freighter Captain
Image
Human, [Cmd] [TOS]
[SD] Leadership [SD] Officer [SD] Transporters
Commander: U.S.S. Antares. You may play this personnel at cost +2 to place your [TOS] ship on your Earth.
"...we've a tight schedule to make, Captain."
Integrity 6 Cunning 6 Strength 6
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By Naetor
 - Delta Quadrant
 -  
#368703
Vote A

[Fed] (4) Svetlana Korepanova, Recruiter
[Cmd] [Maq] Human
[SD] Anthropology [SD] Exobiology [SD] Officer [SD] Transporters
When you play this personnel, you may place a non- [Pa] [Fed] personnel from hand on your Athos IV.
"Sveta" was an Academy friend of Chakotay who later encouraged him to join the Maquis.
I:5 C:6 S:6
Last edited by Naetor on Fri Dec 23, 2016 5:52 am, edited 1 time in total.
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 - Delta Quadrant
 -  
#368905
Vote B

[Fed] (2) •Matthew Dougherty, Torn Apart
[Cmd] [TNG] Human
Anthropology, Diplomacy, Law, Leadership, Treachery
Admiral. To play this personnel, you must discard a [Fed] card from hand. When this personnel is killed, you may take a [Fed] card from your discard pile into hand.
"It was for the Federation. It was all for the Federation."
Integrity 4 Cunning 6 Strength 5
 
 - Delta Quadrant
 -  
Community Contributor
#369084
Sorry I missed the last one. Had the flu on top of my usual health problems and it's really set me back.

Vote: A

My Entry:

[Fed] 3 *Patrick West, Co-Conspirator

[Cmd] [TOS] [Pa] [E] Human

Anthropology, Exobiology, Navigation, Security, Treachery

Admiral. Assassin. Infiltrator. When an opponent's personnel present is facing a dilemma, you may destroy an event in your core to kill that personnel and if you have already used this ability this turn, kill this personnel.

Integrity: 3, Cunning: 6, Strength: 6

Notes: Colonel West from the Undiscovered Country (well the extended cut anyway.) As with the film, he can get off a shot, but if he tries for a second it costs him his life.

All the Best,

Mattgomery Scott.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#369814
Now that the holidays are over, I'll get back to posting regular updates.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#369965
[Fed] (1) •R. M. Merrick, Lord of the Games
Human
[TOS] [Pa]
[SD] Acquisition [SD] Anthropology [SD] Treachery
Praetor. You may play this personnel at cost +2 to examine an opponent's hand and remove an event or interrupt revealed from the game.
"This is an ordered world, Jim, a conservative world based on time-honoured Roman strengths and virtues."
Integrity 4 Cunning 6 Strength 5

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