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Second Edition Design Manager
By The Guardian (Richard New)
 - Second Edition Design Manager
 -  
2E North American Continental Quarter-Finalist 2023
#368635
Every once in a while, we get the 2E conversion of a 1E card. This project converts each 1E card that does not have a 2E version yet. Generally, I take a gameplay standpoint and avoid overpowered mechanics. I work within the mechanics, icons, and keywords we already have. I try to retain the spirit of the card in some fashion, even if I have to change story for gameplay or vice versa. Afterwards, I would love feedback and will even alter the card further and save the collaborated results for comparison if the case arises.

Skip:
None.

Original:
[Obj] Assert Authority
Seeds on table. If, at the end of your turn, your staffed ship with a unique [MQ] [22] personnel aboard is at a mission opponent seeded (or a ❖ mission), objective complete (once per game): Place objective in point area, place a copy of the unique personnel (the Contender) beneath objective from outside the game, draw a card, and you may download Betray Captain. [5]
29 V

[Obj] Betray Captain
Plays on table if your Assert Authority complete. If, at the end of your turn, your ship is at your unique mission with its matching commander and the Contender aboard, kill that commander; objective complete (once per game): Place objective in point area, the Contender is now the matching commander of that ship, draw two cards, and you may download Consolidate Power. [8]
30 V

[Obj] Consolidate Power
Plays on table if your Betray Captain complete. If you just won a battle involving at least two of your ships and the Contender, objective complete (once per game): Place objective in point area, the Contender is now an Admiral, your ship the Contender is aboard is attributes all +2, draw three cards, and you may download Declare New Sovereign. [12]
31 V

[Obj] Declare New Sovereign
Plays on table if your Consolidate Power complete. When the Contender helps solve a matching homeworld, objective complete (once per game): Place objective in point area, the Contender is now an Emperor (or Empress), and once each turn you may stop that personnel to either draw four cards OR download a personnel. [15]
32 V

2E Equivalent:
[Evt] 2 Rise to Power
Plays in your core. At the end of your turn, kill your Commander aboard his or her corresponding [AU] [SF] ship at an opponent’s mission to place this event on that ship. When you win an engagement involving this ship, place this event on your mission. When your [AU] personnel uses his or her Strength to complete this mission, destroy this event to score 20 points.

Notes:
I did it all on one card. Don’t get me wrong, I like the idea of naming a personnel as “the Contender,” but I don’t think it’s entirely necessary after the other hoops. Just imagine one of the personnel hanging around was pulling the strings. You have two people overthrow each other (as was in the two-parter) and you should have an equivalent of another mission done. No room for lore.

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