#369630
Very random, but here are a few cards based off of the TOS episode Arena, to compliment Artillery Attack and Gorn Encounter already in the game. I designed the cards using card templates, so that the text would fit. I have no idea if they would in any way be balanced.
Hope everyone enjoys them.
COLONY RAID
Cestus III: Protect your territorial interests by striking at this military base within your borders.
Your side:
SECURITY X3 + Hand Weapon + STRENGTH > 45
No beaming during mission attempts here.
Points: 45
- 5 -
Opponent's side:
Leadership + SECURITY x2 + CUNNING > 30
Must attempt, if possible. No beaming during mission attempts here.
Any affiliation Points: 30
- 5 -
EQUIPMENT
DEFENCE MORTAR
Energy-ballistic personnel weapon designed to lob projectiles and circumvent obstructions of cover. Captain Kirk found one in the Cestus III Outpost arsenal, to defend against Gorn attackers.
Where present, once per personnel battle, when two adversaries are flipped, you may flip over an additional one of your personnel, and total the STRENGTH of both.
INTERRUPT
IMPROVISED WEAPONS
Captain Kirk defeated the stick-wielding Gorn captain by improvising his own crude weapon - an extremely primitive gunpowder hand cannon.
Plays (once each turn) to nullify Gorn Encounter, Primitive Humanoids, Capellan Attack, Archer, Clan People, Hunter Gangs, The Black Knight, Samurai, None Shall Pass, or Q's Vicious Animal Things.
Lt. Kelowitz
SCIENCE
Tactics officer aboard Starship Enterprise. Specialises in environmental assessment. Often assists in dangerous investigations on frontier worlds, such as Cestus III.
Exobiology Geology SECURITY
May select the order of both players' piles in personnel battle.
INTEGRITY 7 CUNNING 8 STRENGTH 8
INCIDENT
METRON ARENA
Seeds beneath any mission like a dilemma. When encountered, personnel with most Leadership (your choice if tie or none) is re-located to a planet of opponent's choice; opponent may download Gorn Encounter from outside the game there (as an interrupt), suspending play. If dilemma is overcome, personnel returns to crew or away team and scores points. Ship crew is aboard (if any) is placed at far end of spaceline with full RANGE restored. Points: 10
Hope everyone enjoys them.
COLONY RAID
Cestus III: Protect your territorial interests by striking at this military base within your borders.
Your side:
SECURITY X3 + Hand Weapon + STRENGTH > 45
No beaming during mission attempts here.
Points: 45
- 5 -
Opponent's side:
Leadership + SECURITY x2 + CUNNING > 30
Must attempt, if possible. No beaming during mission attempts here.
Any affiliation Points: 30
- 5 -
EQUIPMENT
DEFENCE MORTAR
Energy-ballistic personnel weapon designed to lob projectiles and circumvent obstructions of cover. Captain Kirk found one in the Cestus III Outpost arsenal, to defend against Gorn attackers.
Where present, once per personnel battle, when two adversaries are flipped, you may flip over an additional one of your personnel, and total the STRENGTH of both.
INTERRUPT
IMPROVISED WEAPONS
Captain Kirk defeated the stick-wielding Gorn captain by improvising his own crude weapon - an extremely primitive gunpowder hand cannon.
Plays (once each turn) to nullify Gorn Encounter, Primitive Humanoids, Capellan Attack, Archer, Clan People, Hunter Gangs, The Black Knight, Samurai, None Shall Pass, or Q's Vicious Animal Things.
Lt. Kelowitz
SCIENCE
Tactics officer aboard Starship Enterprise. Specialises in environmental assessment. Often assists in dangerous investigations on frontier worlds, such as Cestus III.
Exobiology Geology SECURITY
May select the order of both players' piles in personnel battle.
INTEGRITY 7 CUNNING 8 STRENGTH 8
INCIDENT
METRON ARENA
Seeds beneath any mission like a dilemma. When encountered, personnel with most Leadership (your choice if tie or none) is re-located to a planet of opponent's choice; opponent may download Gorn Encounter from outside the game there (as an interrupt), suspending play. If dilemma is overcome, personnel returns to crew or away team and scores points. Ship crew is aboard (if any) is placed at far end of spaceline with full RANGE restored. Points: 10