For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#375319
Welcome to Fill in the Blank, the set-building dream card contest!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is The Villains of Star Trek. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).


Our winner from last week: Danny!
Danny wrote: [Evt] (4) •Unexpected Appearance
Event
Infiltration. Plays on your opponent's incomplete planet mission. When an opponent's personnel begin a mission attempt here, you may destroy this event to download a Treachery personnel that could be played at your headquarters mission, and place them on this mission. (You now command that personnel.)
"Admiral. I didn't expect to see you here."
By Danny



Here are our entries for this week:
Entry A wrote: [Kli] 2 *Kruge, Klingon Without Conscience

[Cmd] [Pa] Klingon

Exobiology, Geology, Intelligence, Officer, Treachery

Commander: I.K.S. Qel'Poh.
Order: Kill an opponent's personnel in your brig to name a unique personnel. Each copy of that personnel he or she commands loses all skills, attributes and abilities. This effect lasts until the end of your next turn.

"You Klingon bastard! You've killed my son!"

Integrity: 1, Cunning: 6, Strength: 7
Entry B wrote: [Fer] 4 •Bok, Insistent Adversary
Image
Ferengi, [Cmd]
[SD] Biology [SD] Exobiology [SD] Engineer [SD] Transporters [SD] 2 Treachery
When you play this personnel, name another personnel. When an opponent's personnel with that title is killed, you may remove this personnel from the game to score 10 points.
"I demand that you repay me for my loss... with your son's life."
Integrity 1 Cunning 7 Strength 4
Entry C wrote: [Kli] (3) Fleet Admiral Krell
[Cmd] [Pa] Klingon
[SD] Leadership [SD] Officer [SD] Security [SD] Treachery
Admiral. When an opponent fails a mission attempt here, if this personnel is aboard your staffed ship, choose one: Destroy an event on this mission, or download a damage card to an opponent's ship at this mission.
"If you're successful by the time we enter orbit, Qu'Vat will be spared."
Integrity 4 - Cunning 5 -- Strength 8
Entry D wrote: [Fer] 3 •Barclay Hologram, Inside Man
[Stf] [Voy] Hologram
•Acquisition •Engineer •Intelligence •Physics •2 Treachery
Assassin. Infiltrator. Shapeshifter. Thief. You may play this personnel at cost +2 aboard your opponent's ship to download a Capture, Crime, or Infiltration card.
"In accordance with the seventy-fourth Rule of Acquisition, Knowledge Equals Profit, I've enclosed the specifications you've requested. See you soon."
Integrity 2 Cunning 6 Strength 6
Entry E wrote: [Kli] (2) •Arne Darvin, Undercover Agent
Klingon
[Stf] [Pa]
•Biology •Geology •Intelligence •Treachery
Infiltrator.
While this personnel is facing a dilemma that requires Biology or Geology, he cannot be randomly selected by that dilemma. When your opponent's Infestation is revealed from their dilemma stack, place him in that opponent's brig.
"All right, I poisoned the grain! Take them away."
INT 4 CUN 5 STR 7
Entry F wrote: [Kli] (2) •Antaak, Familiar Face
Klingon, [Stf] [Pa]
Biology, Exobiology, Medical, Science
Non-unique personnel at this mission are attributes -1. Genetically Enhanced personnel at this mission are attributes +1.
"Given the choice between honor and saving lives, I choose the latter."
Integrity 5 Cunning 7 Strength 6
Entry G wrote: [Kli] (3) •Kortar, The First Klingon
Klingon
[AU]
[SD] Anthropology [SD] Archaeology [SD] 2 Treachery
This personnel is Cunning +1 for each Treachery personnel in your discard pile (limit +4). This personnel is Strength +1 for each Honor personnel in your discard pile (limit +4).
"And as punishment, I was condemned to ferry the souls of the dishonoured to Gre'thor."
Integrity 1 Cunning 6 Strength 6
Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s card is...

Card #8!

Card #8 must come between Orb of Wisdom (Equipment - Card #7) and Diabolical Duplicate (Event - Card #9). Last chance of equipment or events!
Last edited by GooeyChewie on Wed Mar 15, 2017 2:20 pm, edited 1 time in total.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#375320
Here’s what we have so far:

Dilemmas:

1. Evil’s Plans
Danny wrote: [D] (0) Evils Plans

Your opponent discards a personnel that could be played at his or her headquarters mission from his or her hand. That personnel's cost is added to this dilemma's cost. Unless you have the skills on that personnel, all your personnel are stopped.
"And another thing. These villains always have a trick up their sleeve. Trapdoors, secret weapons."
By Danny
2. Forcefield Failure
Danny wrote: [S] (3) Forcefield Failure
Choose one: place this dilemma on your ship at this mission; or all your personnel are stopped.
Damage - This damage card counts as two damage cards.
"Warning. Hull breach on deck one. Emergency forcefields inoperative."
By Danny
3. Gift of the Tormentor
GooeyChewie wrote: [D] (4) Gift of the Tormentor
Dilemma
Choose one: Your personnel are attributes +2 until the end of the mission attempt and your opponent scores 5 points; or lose 5 points.
"We have offered you a gift beyond all other gifts."
By GooeyChewie
4. I’m Going To Miss You
[D] 3 I'm Going To Miss You.

Dilemma

When your opponent reveals this dilemma, add 5 to each of this dilemma's requirements for each different Q event in play. Unless you have an attribute > 30, all your personnel are stopped, and if you have more points than your opponent, lose 5 points.

“Goodbye, Jean-Luc. I'm gonna miss you. You had such potential. But then again, all good things must come to an end.”
By MattgomeryScott
5. Villainous Monologue
MattgomeryScott wrote: [D] 2 Villainous Monologue

Unless you have more Treachery personnel at this mission than your opponent, randomly select a personnel to be stopped for each Treachery personnel your opponent commands at this mission.

“Citizens of Earth, your destiny is in my hands. Those of you who acquiesce to my demands will be treated fairly. Oppose me, and you face a dire fate indeed, as my slaves in the mines of Mercury. You have one hour.”
By MattgomeryScott
6. Xenophobic Paranoia
Peers wrote: [D] (3) Xenophobic Paranoia
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
If half (or more) of your personnel are the same species, stop all your personnel who do not share that species.
By Peers
Equipment:

7. Orb of Wisdom
Danny wrote: [Equ] (3) •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma, you may meet an attribute requirement of that dilemma using any attribute instead. You may do this only once each turn.
"It's one of the missing Bajoran Orbs..."
By Danny
8. *in creation*

Event:

9. Diabolical Duplicate
Danny wrote: [Evt] (3) Diabolical Duplicate
inpurgatorysshadow239.jpg

Event
Infiltration. To play this event, you must command three [Dom] personnel. Lose 5 points to choose an opponent's unique personnel you do not command. That personnel becomes [Dom] and gains Infiltrator. (You now command that personnel.) Remove this event from the game.
"You've been working for sixteen hours straight. I thought you could do with some sandwiches."
10. Inter Arma Enim Silent Leges
GooeyChewie wrote: [Evt] (2) Inter Arma Enim Silent Leges
Event
Paranoia. To play this event, each of your non-headquarters missions must require Intelligence. Plays in your core. Your [Fed] Intelligence personnel may meet Integrity and Strength requirements using Cunning.
"In time of war, the law falls silent. Cicero. So is that what we have become? A twenty fourth century Rome driven by nothing more than the certainty that Caesar can do no wrong!"
By GooeyChewie
11. Mariachi Band
GooeyChewie wrote: [Evt] (2) Mariachi Band
Event
Q. Plays in your core. While a personnel is facing a dilemma which requires multiple levels of a skill, that personnel cannot gain that skill.
"Au contraire, mon capitaine! He's back!"
By GooeyChewie
12. Orbital Bombardment
Naetor wrote: [Evt] (0) •Orbital Bombardment
Plays in your core. When you win an engagement at a planet mission, you may destroy this event to randomly select two personnel on the planet to be killed.
"We just received a priority one transmission from Starfleet Command. The Breen have attacked Earth."
By Naetor
13. Triskelion Trial
GooeyChewie wrote: [Evt] (0) Triskelion Trial
Event
Plays in your core. When your dilemma would randomly select three personnel, you may instead choose one eligible personnel. You may do this only once each turn.
"As leader of your people, your spirit seems most indomitable. We suggest you alone, pitted against three contestants of our choosing."
By GooeyChewie
14. Ultimatum
Peers wrote: [Evt] (2) *Ultimatum
To play this event, lose 5 points. Plays on an opponent's mission. When you play this event, name a personnel. This mission may not be completed if that personnel is at this mission.
"There can be no peace... as long as Kirk lives!"
By Peers
15. Unexpected Appearance
Danny wrote: [Evt] (4) •Unexpected Appearance
Event
Infiltration. Plays on your opponent's incomplete planet mission. When an opponent's personnel begin a mission attempt here, you may destroy this event to download a Treachery personnel that could be played at your headquarters mission, and place them on this mission. (You now command that personnel.)
"Admiral. I didn't expect to see you here."
By Danny
16. Yridian Informant
GooeyChewie wrote: [Evt] (1) Yridian Informant
Event
Plays on an opponent's mission. When that player begins a mission attempt at that mission, you may destroy this event to examine your opponent's personnel involved.
"I am Jaglom Shrek, a man with information to sell."
By GooeyChewie
Interrupt:

17. And Share It With Me
Nate Winchester wrote: [Int] And Share It With Me
Interrupt
If an opponent's personnel is about to be killed by a dilemma, reveal and stop your personnel with Telepathy and Treachery to take command of that personnel instead (if possible). That personnel becomes [NA] and gains the Infiltrator keyword.
By Nate Winchester
18. I Do Not Take Orders From You!
CaptMDKirk wrote: [Int] I Do Not Take Orders From You!
Image
Interrupt
To play this interrupt, you must command a personnel with 2 Treachery. When your opponent executes one of his or her personnel's order abilities, discard a card from hand to prevent that. That order ability may not be executed until the end of this turn. Remove this interrupt from the game.
"Admiral Dougherty will not be joining us for dinner."
By CaptMDKirk
19. Unavoidable Obstacle
Peers wrote: [Int] Unavoidable Obstacle
Temporal. When you are about to draw dilemmas, remove the top card of your dilemma pile from the game to place the bottom card of your dilemma pile on top of your dilemma pile.
"... a fold in the fabric of space, where time becomes a loop."
By Peers
Missions:

20. Amaragosa Observatory, Steal Trilithium Weapon
DJStormtrooper wrote: [S] •Amaragosa Observatory, Steal Trilithium Weapon
[AQ] 40
Programming, Transporters, 2 Treachery and Cunning >34
When you attempt this mission, if there are no dilemmas beneath it, choose an opponent's incomplete mission. When that mission is completed, lose 10 points.
Span 4
[Fer] [Kli] [Rom] [NA]
By DJStormtrooper
21. Earth, Seat of the Empire
Peers wrote: [H] * Earth, Seat of the Empire
[AQ]
You may play [Pa] [AU] cards and equipment at this mission. At the end of your turn, any non-[Pa][AU] personnel you command are killed unless they have Treachery.
This mission is not attemptable.
--2--
By Peers
22.

Personnel - Bajoran:

23. Vaatrik Pallra, Wicked Widow
WeyounsLastClone wrote: [Baj] (2) •Vaatrik Pallra, Wicked Widow
Bajoran
Acquisition, Anthropology, Diplomacy, Treachery
When an Assassin returns to his or her owner's hand, you may stop this personnel to remove that Assassin from the game instead. If that Assassin was yours, score 5 points.
"I've never seen him before in my life."
Integrity 4 Cunning 6 Strength 4
By WeyounsLastClone
Personnel - Borg:

24. Borg Queen, Relentless Pursuer
WeyounsLastClone wrote: [Bor] (4) •Borg Queen, Relentless Pursuer
[Cmd] Borg
• 2 Leadership • Officer • 2 Treachery
Commander: Borg Queen's Vessel. When you win an engagement involving this personnel, you may discard the top card of your deck. If it is an event, you may name a skill; randomly select an opponent's personnel involved who has that skill, take command of him or her and place him or her aboard your ship.
"Welcome home."
Integrity 2 Cunning 8 Strength 6
By WeyounsLastClone
Personnel - Cardassian:

25. Elim Garak, Necessary Evil
MattgomeryScott wrote: [Car] 3 *Elim Garak, Necessary Evil

[Stf] [DS9] Cardassian

Engineer, Intelligence, 2 Programming, Treachery

When your opponent plays an interrupt, you may kill your non- [Car] personnel present to prevent that interrupt and place it in its owner's discard pile.

“That's why you came to me, isn't it, Captain? Because you knew I could do those things that you weren't capable of doing?”

Integrity: 2, Cunning: 6, Strength 6
By MattgomeryScott
Personnel - Dominion:

26. Weyoun, Deceptive Diplomat
WeyounsLastClone wrote: [Dom] (4) •Weyoun, Deceptive Diplomat
[Cmd] Vorta
Anthropology, Biology, Diplomacy, Exobiology, Leadership, Treachery
When this personnel would be stopped or killed by a dilemma, you may discard a card from hand to have him gain a skill of your choice until the end of your turn instead.
"Oh my! That is quite toxic, isn't it?"
Integrity 2 Cunning 6 Strength 4
By WeyounsLastClone
Personnel - Federation:

27. Luther Sloan, Man of Mystery
WeyounsLastClone wrote: [Fed] (3) •Luther Sloan, Man of Mystery
[Cmd] [E] Human
2 Anthropology, Intelligence, Security, 2 Treachery
When an opponent's card is about to prevent or destroy your interrupt or event, you may place this personnel on the bottom of his owner's deck to prevent that.
"It's as if I never really existed."
Integrity 2 Cunning 6 Strength 5
By WeyounsLastClone
28. *Matthew Dougherty, Torn Apart
WeyounsLastClone wrote: [Fed] (2) •Matthew Dougherty, Torn Apart
[Cmd] [TNG] Human
Anthropology, Diplomacy, Law, Leadership, Treachery
Admiral. To play this personnel, you must discard a [Fed] card from hand. When this personnel is killed, you may take a [Fed] card from your discard pile into hand.
"It was for the Federation. It was all for the Federation."
Integrity 4 Cunning 6 Strength 5
By WeyounsLastClone
29. William T. Riker, Desperate Survivor
Peers wrote: [Fed] (4) * William T. Riker, Desperate Survivor
[Cmd] [TNG] [AU] Human
[SD] Anthropology [SD] Leadership [SD] Officer [SD] Security [SD] Treachery
Commander: U.S.S. Enterprise-D. When any number of your [AU] personnel are about to be stopped, you may kill your non-[AU] personnel on a ship at this mission to prevent that.
"You don't know what it's like in our universe... NO! WE WON'T GO BACK!"
Integrity 4 -- Cunning 6 -- Strength 6
By Peers
30. *in voting*

Personnel - Non-aligned:

31. Arne Darvin, “Hero to the Empire”
Danny wrote: [NA] (2) •Arne Darvin, "Hero to the Empire"
Klingon
•Acquisition •Anthropology •Geology •Programming •Treachery
Assassin.
When an opponent's personnel at this mission is stopped by your Infestation, you may return this personnel to his owner's hand to kill that personnel.
"I see myself standing with Kirk's head in one hand – and a tribble in the other."
INT 3 CUN 5 STR 5
By Danny
32. Thelev
Peers wrote: [NA] (3) * Thelev
[Pa] Orion
[SD] Diplomacy [SD] Exobiology [SD] Security [SD] Treachery
Assassin. While attempting a mission, you may change this personnel's species to another species present until the end of your turn.
Order - Return this personnel to hand to kill your opponent's Diplomacy personnel present.
Integrity 2 -- Cunning 6 -- Strength 7
By Peers
Personnel - Romulan:

33. Shinzon, Forcing Their Hand
WeyounsLastClone wrote: [Rom] (4) •Shinzon, Forcing Their Hand
[Cmd] Human
Anthropology, Diplomacy, Engineer, Leadership, Officer, 2 Treachery
Commander: Scimitar. When you play this personnel, your opponent draws a card and then reveals his or her hand. This personnel is cost -1 for each Event and Interrupt revealed.
"And my voice shall echo through time, long after yours has faded to a dim memory!"
Integrity 1 Cunning 6 Strength 6
By WeyounsLastClone
34. Valdore, Soldier of the Empire
Danny wrote: [Rom] (3) •Valdore, Soldier of the Empire
Romulan
[Cmd] [Pa]
•Diplomacy •Officer •Security •Treachery
Admiral.
When you play this personnel, you may download a Drone-class ship. While you command a ship at an opponent's non-headquarters mission, this personnel is attributes +1 and gains Intelligence and Security.
"We're all soldiers, Nijil, from the moment we're born. When we forget that, we invite disaster."
INT 4 CUN 5 STR 6
By Danny
Ships:

35. Borg Abduction Cube
Peers wrote: [Bor] (7) *Borg Abduction Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
When a [S] dilemma you own of cost 4 or more is revealed, you may remove that dilemma from the game to place this ship from hand at the mission that dilemma was to be faced.
Order- Discard a card from hand to begin an engagement involving this ship. If you win, select an opponent's personnel involved to be beamed to this ship.
Range 10 Weapons 12 Shields 11
By Peers
36. Raptor One
DJStormtrooper wrote: [Rom] 3 •Raptor One
[Stf] [Pa] Drone Class
When your opponent attempts a mission, you may discard an event from hand to place this ship at that mission.
Order - Choose your personnel at another mission. That personnel is considered to be aboard this ship. This effect lasts until this order is executed again.
Range 6 Weapons 4 Shields 4
By DJStormtrooper
 
 - Delta Quadrant
 -  
Community Contributor
#375328
Er GooeyChewie, what's happened to my entry from last week "Kruge, Klingon Without Conscience?" I was the first entry, so shouldn't I be A? :D

Also does that mean my vote hasn't been counted either?

Thanks.

All the Best,

Mattgomery Scott.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#375363
I believe the official term is "oops." I count the votes separately before pulling the entries, but I will double-check.
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#375365
I double-checked the vote count, and the winner did not change. I have updated the entries.

I figured I would accidentally omit one at some point. I'm glad it took this long!
 
 - Delta Quadrant
 -  
Community Contributor
#375367
GooeyChewie wrote:I believe the official term is "oops." I count the votes separately before pulling the entries, but I will double-check.
Ah yes, oops. I know it well.

Thanks for getting it sorted out.

All the Best,

Mattgomery Scott.
 
By Peers
 - Delta Quadrant
 -  
#375386
Vote B.

[Evt] (6) Alternate Reality Visit
When you play this event, reveal any number of your personnel in play; for each personnel revealed, you may exchange them with a card of the same title but different subtitle from your deck. Afterwards, shuffle your deck and remove this event from the game.
Last edited by Peers on Mon Mar 20, 2017 9:45 pm, edited 1 time in total.
 
 - Delta Quadrant
 -  
Community Contributor
#375396
Vote: G.

My Entry:

[Evt] 0 *Desperate Times

Image: http://memory-alpha.wikia.com/wiki/File ... meline.jpg

Event

Temporal
To play this event you must command 3 [AU] [TNG] personnel. Plays in your core.
When a personnel that the player on your right commands begins a mission attempt, you may kill your [AU] [TNG] personnel or [Pa] [TNG] personnel, and destroy this event, to draw extra dilemmas and spend extra in total cost on dilemmas equal to the cost of that personnel.

"Federation ship Enterprise, surrender and prepare to be boarded."
"That will be the day."


*

All the Best,

Mattgomery Scott.
Last edited by MattgomeryScott on Mon Mar 20, 2017 6:55 am, edited 1 time in total.
 
By rferries
 - Beta Quadrant
 -  
#375726
Vote F
[Equ] 1 •Telepathic Amplifier
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Your Telepathy personnel present gain Telepathy. While your personnel present are facing a dilemma, you may meet Anthropology and Astrometrics requirements of that dilemma using Telepathy instead.
"My only contact with the outside world has been through telepathy."
User avatar
 
By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#375790
Vote D
[Evt] 2 •Anguished Decision
Image
Plays in your opponent's core (he or she commands this event). Your missions are worth 5 less points. When your personnel is about to be stopped, you may destroy this event to kill that personnel instead.
"...how can I watch him suffer like this?"
"You're a doctor."
"I'm his son."
User avatar
 
 - Delta Quadrant
 -  
#376038
Vote A

[Evt](2) Aldebaran Mud Leech
Plays in your core. When your personnel is about to be stopped by a dilemma, you may stop your Medical personnel present or destroy this event to make that personnel attributes +1 until the end of the turn instead.
"Please, be careful to sleep on your back. If you roll over, you might anger them."
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#376067
I got caught up doing other things tonight, so the next contest is postponed until tomorrow. By the by, we have an anonymous entrant this week,
Anonymous wrote:
[Evt] 1 Apoplexy
img: Tabor reacting to Crell Moset
Kill your non-Treachery personnel to draw a number of cards equal to his or her cost (limit 4). Then, place three of those cards on the bottom of your deck or discard a Treachery personnel from hand.
"I remember some of the Maquis under my command talking about an infamous Cardassian doctor."
"Could these simply have been rumors spread by Bajorans who hated the Cardassians?"
"I was there!"
Vote G
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#376205
Vote C
[Equ] (3) •TR-116 Rifle
Hand Weapon. Each of your Assassin personnel present gains Programming. Each of your Assassin personnel present are present with each personnel at this mission.
Once modified with a micro-transporter and an exographic targeting sensor, this prototype weapon would allow the marksman to scan through walls to target, and kill, without even having to leave the room.
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#376259
[Evt] (2) Championship Match
Event
Tsunkatse. To play this event, you must command three [NA] personnel. Reveal the bottom card of each player's deck. If the player that reveals the personnel with the highest strength does not command that personnel, he or she places that personnel at his or her headquarters mission (he or she now commands that personnel, in the case of a tie neither player does this).

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