For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By kingmj4891 (Matthew King)
 - Delta Quadrant
 -  
#378231
[Int] All Threes
While trapped in a temporal causality loop, Data's dealing at the regular poker game was influenced by a posthypnotic suggestion sent from an earlier repetition of events.
Plays once each turn to reveal three cards from top of your draw deck. Take one into hand; discard one, and remove the other one from the game. (opponent's choice unless you stop your Data).

[Evt] Genetronic Replicator
Medical device invented by Dr. Toby Russell. Capable of growing replacements for damaged organs.
Plays on your ship with at least two staffing icons. Thrice per game, you may stop your MEDICAL x2 personnel or Toby Russell aboard to prevent one personnel here from being killed by a dilemma; personnel is stopped instead.

[Obj] Organ Theft
[HA]
Seeds or plays on table. Once each turn, your Vidiian may use a Vidiian Harvester to "steal organs" from any opponents non-[Holo] personnel present (except an android or shape-shifter). Discard victim; you may report two Vidiians (or download one) and, until end of your next turn, your Vidiians may ignore The Phage. Once per game,you may discard objective to score points. 10

[Int] Senior Staff Meeting
Standard operating procedure on starships is to call a meeting of senior officers or department heads to help find solutions of paramount problems.
Plays on ship with OFFICER, ENGINEER, MEDICAL, SCIENCE and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered cannot kill. Personnel are stopped instead. (Captain's Order.)
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Director of Operations
By JeBuS (Brian S)
 - Director of Operations
 -  
#378275
[Inc] Jem'Hadar Shrouding
Seeds or plays on table. During your turn, you may place here any Jem'Hadar that names in its lore a [Dom] personnel you already have in play. (These Jem'Hadar are not in play.) OR Plays once every turn (for free) on your [Dom] personnel (unless it is on a homeworld). Report (for free) to that [Dom] personnel any personnel that name it in its lore from your Jem'Hadar Shrouding on table. Discard incident.
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By kingmj4891 (Matthew King)
 - Delta Quadrant
 -  
#378636
[Evt] Anti-Time Anomaly [7]
Q-created phenomena. Rift caused by anti-time particles in the future. Anomaly grows backward in time endangering all life in the past.
Seeds on table (Unique). When countdown expires discard all personnel in play. Event nullified if any player solves an Alpha Quadrant Mission.

[Evt] Red Alert! [X]
The state of maximum crew and systems readiness aboard starships.
Plays on table. In place of your normal card play, you may report for duty any number of Ship, Personnel, and Equipment cards (Draw no cards this turn). X=2 (or 6 if opponent initiated battle against you this game.)

[Int] Distortion of Space/Time Continuum
Time effects can be caused by the unusual warping or rifting of space.
Plays on any stopped ship. "Unstops" ship, crew, and ship's Away Teams and restores any of this turn's RANGE already used by that ship. But may not attempt missions or battle.

[Art] Horga'hn
Mysterious symbol of sexuality from the pleasure planet of Risa. To own one is to call forth its powers. To display one is to announce that the owner is seeking jamaharon.
Seeds only at Risa or a ❖ Mission. Immediately play on table you may take a double turn. (Unique.)

[Inc] Clone Machine
Seeds or plays on Mariposa, Boreth, a [Dom] facility, or an Infirmary. While you have Koroth OR a MEDICAL, Biology, or Exobiology personnel who has INTEGRITY<6 present, once each turn (thrice per game.) you may report to them a copy of any unique non-[Holo], non-android personnel that is in play. Once every turn, if your Vorta just died, you may suspend play to download any version of that persona here.

[NA] Dixon Hill
CIVILIAN
Fictional private detective. Solved dozens of cases. Jean-Luc Picard is an aficionado of the original 1930's stories and the latest holonovels by Broht and Forrester.
Works only with [NA] .
[SD] Once per game while facing a [P] dilemma that has requirements you cannot meet, you may overcome that dilemma. [DL] Dixon Hill's Business Card
Integrity: 8 Cunning: 8 Strength: 6
Last edited by kingmj4891 on Sat Apr 08, 2017 11:42 am, edited 1 time in total.
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By sexecutioner (Niall Matthew)
 - Gamma Quadrant
 -  
1E World Runner-Up 2023
1E European Continental Semi-Finalist 2023
1E British National Second Runner-Up 2023
#379746
[Int] Rogue Borg Mercenaries
Upon Hugh's return to the Borg collective, the Borg became self-aware. Soon, many unquestioningly followed their first leader, Lore.
Plays on any occupied ship. Battles crew now and at end of every players' turn. Two Borg =2 STRENGTH each, three =3 each, etc. Surviving Borg remain.

Remove two words, change one. Simple. encourages use for how it was intended, to save up and whack a heap on a ship in one go.
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By kingmj4891 (Matthew King)
 - Delta Quadrant
 -  
#380258
sexecutioner wrote:[Int] Rogue Borg Mercenaries
Upon Hugh's return to the Borg collective, the Borg became self-aware. Soon, many unquestioningly followed their first leader, Lore.
Plays on any occupied ship. Battles crew now and at end of every players' turn. Two Borg =2 STRENGTH each, three =3 each, etc. Surviving Borg remain.

Remove two words, change one. Simple. encourages use for how it was intended, to save up and whack a heap on a ship in one go.
Still could be a bit over the top, maybe make it each players turn, so they only attack on your turn, otherwise you would just drop them on your turn and your opponent would be powerless to do anything except maybe return ship to hand.
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By Jono (Sean O'Reilly)
 - Delta Quadrant
 -  
Pioneer
#380388
[Door] Devidian Door
[1E-AU]
Thrice per game (once per any player's turn), if this card is in your hand you may say "Devidian Door" at any time to play "from the future" one Personnel or Equipment to your Planet mission or Time Location. During your next turn, you must show a Devidian Door from your hand and place it out-of-play; if you can not, the timeline is disrupted and you lose the game.

* * *

The major problem of Devidian Door is explaining to new players how it works. This revision solves the issue by requiring you to have a Devidian Door in your hand when you say "Devidian Door". You still must show it next turn or else you lose the game. It is now limited to three times per game and you have to play the personnel to your Planet mission or Time Loxation - no longer can you play it to place a personnel aboard an opponent's ship or facility.

It also adds just a little flavor text by mentioning failing to show a Devidian Door disrupts the timeline.
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By kingmj4891 (Matthew King)
 - Delta Quadrant
 -  
#380408
[Inc] In the Zone
Seeds or plays on table. While all your missions have point boxes showing 25 OR are ❖ , each of your personnel (and ships) are CUNNING (or RANGE) +1. While your score is exactly 50 points, each of your ships has double RANGE and SHIELDS. Once per game, you may discard to download any Miles to hand.


Removed the [Ref] icon, kept the only real relevant game text and added a few bonus that fit thematically with the card.
Last edited by kingmj4891 on Sun Apr 23, 2017 9:13 pm, edited 1 time in total.
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By Jono (Sean O'Reilly)
 - Delta Quadrant
 -  
Pioneer
#380449
kingmj4891 wrote:[Inc] In the Zone
Seeds or plays on table. While all your missions have point boxes showing 25 OR are ❖ , each of your personnel (and ships) are CUNNING (or RANGE) +1. While your score is exactly 50 points, each of your ships has double RANGE and SHIELDS. Once per game, you may discard to download any Miles to hand.


Removed the [Ref] icon, kept the only real relevant game text and added a few bonus that fit thematically with the card.
Love this as it really adds good Treksense by downloading Miles - and the gives you a reason to play 25 point or ❖ missions. The 25 makes sense because that is the point you get for a regular bull in darts (50 a double bull)
Last edited by Jono on Mon Apr 24, 2017 8:48 am, edited 1 time in total.
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By kingmj4891 (Matthew King)
 - Delta Quadrant
 -  
#380460
Q's Planet

Q's Planet: "This is the dressing for a game that we will play."
Any unique personnel.
Inserts anywhere on spaceline in same quadrant (your choice). Each player may place up to 3 dilemma cards here from Dyson Sphere OR Q's tent. Until solved, an additional 40 points are needed for any player to win that has not solved (or scouted) three missions. (May not be nullified. Not duplicatable.)
Any Away Team may attempt mission.

Can no longer be stocked in Q's Tent so it requires a Q-Flash, Does not affect a player who has solved three missions. And the player encountering can choose where to insert it and has to place it in the quadrant they encounter it. Also no longer artifacts allowed just dilemmas.

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