For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#385516
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… Danny!
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6




Here are this week’s entries:
Entry A wrote: [S] 3 Zalkonian Threat
Unless you have Shields > 12 or 3 Diplomacy and Cunning > 35, place one of your [NA] personnel facing this dilemma in your discard pile. This dilemma's owner may stop his or her Commander aboard his or her corresponding ship at this mission to return this dilemma to his or her dilemma pile.
"We simply want you to leave Zalkonian space as soon as you return the criminal."
Entry B wrote: [D] (3) Xenophobic Command
Each of your personnel without [Cmd] is stopped unless you have a [Cmd] personnel of the same species present.
"The best way to subjugate a people is to make some of them officers. Then you need only subjugate the officers." --Ancient Klingon proverb.
Entry C wrote: [S] 5 You Have Been Chosen
Randomly select a personnel. Repeat this until you select a personnel with Leadership or Officer or who is a commander aboard their corresponding ship. Place that personnel on an opponent's Unicomplex (they now command that personnel). All other selected personnel are stopped.
"Your archaic cultures are authority-driven. In order to facilitate our introduction to your societies, it has been decided that a single voice will speak for us in all communications. You have been chosen to be that voice."
Entry D wrote: [Evt] (1) Borg Collective
Plays in your core. When you play a card, you may stop any number of your Drones to make that card cost -1 for each personnel stopped this way.
Freedom is irrelevant. Self-determination is irrelevant.
Entry E wrote: [Equ] 2 Captain's Chair

Equipment

While your corresponding Commander present is aboard his or her ship, he or she is attributes +1 and gains Leadership.

"The bridge looks a lot different from here."
Entry F wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
Entry G wrote: [Evt] (1) Delegated Duties
Plays in your core. When your [Cmd] personnel is about to be stopped by a dilemma, you may destroy this event or discard an event from hand to stop your [Stf] personnel present instead.
"Get it done."
Entry H wrote: [Equ] (2) Duty Roster
Equipment
Order - Choose one: Engineer, Medical, Officer, Science, or Security. Stop your personnel present with that skill to unstop your stopped personnel present with that skill. You may do this only once each turn.
"Benjamin Sisko, sir. I've been on temporary assignment here. Before I leave, I just want to say it's been an honour serving with you, sir."





Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #22! This card must come between Rinnak Pire (Personnel - Bajoran - Card #18) and Edward Jellico, Experienced Commander (Personnel - Federation - Card #27). Between those cards we have late Bajoran, Borg, Cardassian, Dominion, or early Federation personnel.
Last edited by GooeyChewie on Wed Jun 07, 2017 5:02 pm, edited 1 time in total.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#385517
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone

2.
3.
4.
5.
6.
7.
8.
9. *in voting*
10.
11.
12.
13.
14.
15.
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie

19.
20.
21.
22. *in creation*
23.
24.
25.
26.

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6

28.
29.
30.
31.
32.
33.
34.
35.

Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
 
By rferries
 - Beta Quadrant
 -  
#385675
Vote: H
[Bor] 4 •Hugh, Third of Five
[Cmd] Borg
•Anthropology •Engineer •Exobiology •Honor •Leadership •Programming
Commander: Liberator. Dissident. Drone. Your other Drones present gain Integrity +1 and Dissident. While this personnel is on a planet or aboard a ship, you may play [NA] Borg on that planet or ship.
"Perhaps in time, we will learn to function as individuals and work together as a group."
Integrity 6 Cunning 6 Strength 6
A lot of keywords! Reused one of my earlier card ideas and added part of Soong's ability; he helps a Borg Dissident deck greatly and even brings the Rogue Borg back into the fold. I know it should be Three according to the CCG naming convention but Third was the original canon... c'est la vie!

The Liberator is the ship that Hugh commands in later lower-canon works (same class of ship as that used by Lore's rogue borg). I envision it as a [NA] vessel that can be played at Unicomplex but must be staffed by Dissident or [NA] Borg.
Last edited by rferries on Fri Jun 09, 2017 2:07 pm, edited 2 times in total.
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#385720
Vote G
[Car] 2 •Benil, On Patrol
[Cmd] Cardassian
[SD] Astrometrics [SD] Officer [SD] Security [SD] Transporters
Commander: Relak. While this personnel is aboard his corresponding ship, you may stop him to reveal the cards aboard an opponent's ship at the same mission. If you reveal a [Maq] personnel this way, unstop this personnel to make the ship he is aboard Weapons +2 until the end of this turn (limit +2).
"Maquis activity is on the rise in this sector. By order of the Central Command, all incoming ships are to be stopped and searched."
Integrity 5 Cunning 5 Strength 6
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By Naetor
 - Delta Quadrant
 -  
#385736
B

[Dom] (4) •Changeling Operative
[Stf] Changeling
[SD] Anthropology [SD] 2 Intelligence [SD] Programming [SD] Security
Founder. Infiltrator. Shape-shifter. When you play a Morph card choose an affiliation icon at this mission. You are considered to command three personnel of that affiliation.
"The bottom line is a changeling infiltrated the grounds of Starfleet Headquarters, imitated the Admiral, and got away scot-free."
I:4 C:7 S:7
Last edited by Naetor on Wed Jun 14, 2017 2:07 am, edited 2 times in total.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#386110
Vote E
[Dom] (2) •Alynna Nechayev, Psychological Simulacrum
Human
[Cmd] [AU]
•Diplomacy •Law •Officer •Security
Admiral.
Each of your opponent's personnel present who share a skill with this personnel are attributes -1.
Part of a simulation, created by Borath, to investigate the possible reactions of Deep Space 9's crew to an increased Dominion presence in the Alpha Quadrant; they did not take it well.

INT 5 CUN 6 STR 5
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 - Delta Quadrant
 -  
#386236
Vote A

[Car] (2) •Lemec, Disgruntled Diplomat
[Cmd] Cardassian
[SD] Diplomacy [SD] Leadership [SD] Officer [SD] Treachery
Commander: Reklar. Gul. When an opponent's personnel at this mission with higher than his or her printed attributes overcomes a dilemma, you may stop this personnel to return a dilemma beneath this mission (or under any [Car] mission) to its owner's dilemma pile.
"What is going on? I have been waiting here for over an hour!"
Integrity 4 Cunning 5 Strength 6
 
 - Delta Quadrant
 -  
Community Contributor
#386243
Vote: F

My Entry:

[Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6

All the Best,

Mattgomery Scott
Last edited by MattgomeryScott on Wed Jun 14, 2017 7:11 am, edited 1 time in total.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#386295
[Dom] (3) •Bashir Founder, Masterful Manipulator
Changeling
[Stf]
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Intelligence [SD] Medical [SD] 2 Treachery
Commander: U.S.S. Yukon. Founder. Infiltrator. Shape-shifter.
Order - If this personnel is aboard your U.S.S. Yukon at an opponent's mission, remove that ship and him from the game to make this mission worth 0 points until the start of your next turn.
"Yukon ready. Engines engaged."
Integrity 1 Cunning 7 Strength 6
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#386296
GooeyChewie wrote:Commander: U.S.S. Yukon.
Nice broken link to be fixed! :thumbsup:

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