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Chain of Command #9: ARC-5555
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GooeyChewie
(Nathan Miracle) Gamma Quadrant 
Joined: Sun Sep 07, 2008 2:37 pm Posts: 5534
Region: Sector 001
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 Chain of Command #9: ARC-5555
Welcome to Fill in the Blank Season 2: Chain of Command! Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices. The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie). This week’s winner is… nalan bal! nalan bal wrote: ![Event [Evt]](./images/smilies/icon_event.gif) 1 • Captain Picard Day To play this event, you must command three ![Next Generation [TNG]](./images/smilies/icon_tng.gif) personnel. Plays in your core. At the start of each player's turn, if that player commands a ship with its matching commander aboard, he or she may draw a card. "Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model." "I'm sure you are. Starfleet out." Here are this week’s entries: Entry A wrote: ![Klingon [Kli]](./images/smilies/icon_klingon.gif) (4) •Jean-Luc Picard, Arbiter of SuccessionHuman •2 Anthropology •Diplomacy •LawWhen you play this personnel, you may download up to three cards. Those cards must be Sonchi, Ja'chuq, or Rite of Succession. "It is my choice to respect the ancient rituals."INT 8 CUN 6 STR 6 Entry B wrote: ![Non-Aligned [NA]](./images/smilies/icon_nonaligned.gif) 4 •Endar, Vigilant Guardian ![Command Star [Cmd]](./images/smilies/icon_command.gif) , Talarian ![Skill Dot [SD]](./images/smilies/icon_skilldot.gif) Anthropology ![Skill Dot [SD]](./images/smilies/icon_skilldot.gif) Diplomacy ![Skill Dot [SD]](./images/smilies/icon_skilldot.gif) Honor ![Skill Dot [SD]](./images/smilies/icon_skilldot.gif) Officer ![Skill Dot [SD]](./images/smilies/icon_skilldot.gif) Security Commander: Q'Maire. When you win combat involving this personnel, if an opponent's non-unique personnel is about to be killed, place that personnel on your headquarters mission to prevent that and gain command of that personnel. "Talarian custom allows me to claim the son of a slain enemy."Integrity 7 Cunning 5 Strength 7 Entry D wrote: ![Klingon [Kli]](./images/smilies/icon_klingon.gif) (7) Battle Cruiser Squadron ![Command Star [Cmd]](./images/smilies/icon_command.gif) Squadron Cloaking Device. While you command 2 or more ![Klingon [Kli]](./images/smilies/icon_klingon.gif) ships, this ship is cost -7. You cannot attempt this mission. naQcha'wISR:7 W:11 S:7 Entry E wrote: ![Starfleet [SF]](./images/smilies/icon_starfleet.gif) 3 *Jonathan Archer, Trailblazing Captain ![Past [Pa]](./images/smilies/icon_past.gif) Human Astrometrics, Anthropology, Diplomacy, Engineer, 2 Leadership, Officer Commander: Enterprise While this personnel is attempting a mission, if no missions of the same mission type have been completed, he cannot be stopped or killed by dilemmas. "You can't be afraid of the wind." Integrity: 6, Cunning: 6, Strength: 6 Entry F wrote: ![Romulan [Rom]](./images/smilies/icon_romulan.gif) (4) •Tomalak, Influential Commander Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a ![Federation [Fed]](./images/smilies/icon_federation.gif) mission, he and the ship he is aboard are attributes +1. "...Then he is but the first to fall, Picard."Integrity 4 Cunning 6 Strength 7 Please remember to vote for one of these entries in your post, referencing the entry’s letter. This week’s contest is... Card #5! This card must come between By the Book (Dilemma - Card #1) and Data’s Head (Equipment - Card #9). Most likely a dilemma, but could be an equipment.
_________________ Real scene from DragonCon:
Me: "Hey, it's Gowron!" Robert O'Reilly: "Yes!"
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Thu Jun 29, 2017 12:35 am |
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GooeyChewie
(Nathan Miracle) Gamma Quadrant 
Joined: Sun Sep 07, 2008 2:37 pm Posts: 5534
Region: Sector 001
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 Re: Chain of Command #9: ARC-5555
Dilemmas: 1. By the Book WeyounsLastClone wrote: ![Dual [D]](./images/smilies/icon_dual.gif) (2) By the Book Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped. "You're hiding... hiding behind rules and regulations."By WeyounsLastClone 2. 3. 4. 5. *in creation* 6. 7. 8. Equipment: 9. Data’s Head Danny wrote: ![Equipment [Equ]](./images/smilies/icon_equipment.gif) (3) • Data's HeadEquipment If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming. "You must now change the input matrix in my secondary optical port and then connect the ODN conduit."By Danny 10. 11. 12. Events: 13. Captain Picard Day nalan bal wrote: ![Event [Evt]](./images/smilies/icon_event.gif) 1 • Captain Picard Day To play this event, you must command three ![Next Generation [TNG]](./images/smilies/icon_tng.gif) personnel. Plays in your core. At the start of each player's turn, if that player commands a ship with its matching commander aboard, he or she may draw a card. "Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model." "I'm sure you are. Starfleet out." By nalan bal 14. 15. 16. 17. Personnel - Bajoran 18. Rinnak Pire GooeyChewie wrote: ![Bajoran [Baj]](./images/smilies/icon_bajoran.gif) (2) Rinnak Pire Bajoran Acquisition Navigation Officer ProgrammingWhile this personnel is aboard your non-unique ![Bajoran [Baj]](./images/smilies/icon_bajoran.gif) ship, this personnel is the corresponding Commander of that ship. Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.Integrity 6 Cunning 5 Strength 6 By GooeyChewie 19. 20. 21. Personnel - Cardassian: 22. Radshert MattgomeryScott wrote: ![Cardassian [Car]](./images/smilies/icon_cardassian.gif) 2 Radshert ![Terok Nor [TN]](./images/smilies/icon_teroknor.gif) Astrometrics, Geology, Exobiology, Security, When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead. “Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”Integrity: 6, Cunning: 5, Strength: 6 By: Mattgomery Scott 23. 24. 25. 26. Personnel - Federation: 27. Edward Jellico, Experienced Commander Danny wrote: ![Federation [Fed]](./images/smilies/icon_federation.gif) (3) •Edward Jellico, Experienced Commander Human •Astrometrics •Diplomacy •Engineer •Leadership •Officer Commander: U.S.S. Enterprise-D. While attempting a ![Cardassian [Car]](./images/smilies/icon_cardassian.gif) mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3). "If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."INT 7 CUN 6 STR 6 By Danny 28. 29. 30. 31. 32. *in voting* 33. 34. 35. Ships - Starfleet: 36. Enterprise, Trailblazer MattgomeryScott wrote: ![Starfleet [SF]](./images/smilies/icon_starfleet.gif) 4 *Enterprise, Trailblazer ![Command Star [Cmd]](./images/smilies/icon_command.gif) ![Past [Pa]](./images/smilies/icon_past.gif) NX Class While your Corresponding Commander is aboard this ship, it is attributes +2. While your Corresponding Commander is aboard this ship, each ![Staff Star [Stf]](./images/smilies/icon_staff.gif) personnel (except ![Alternate Universe [AU]](./images/smilies/icon_au.gif) and MACO personnel) aboard this ship is attributes +1. "I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission." Range: 6, Weapons: 5, Shields: 5. By MattgomeryScott
_________________ Real scene from DragonCon:
Me: "Hey, it's Gowron!" Robert O'Reilly: "Yes!"
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Thu Jun 29, 2017 12:35 am |
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rferries
Beta Quadrant
Joined: Thu Jan 05, 2017 6:26 pm Posts: 170
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 Re: Chain of Command #9: ARC-5555
Vote: This is a tough one! G. Quote: 0 Go Down With The ShipUnless you have 3 Treachery or no Honour and Integrity <20, this dilemma is placed on your ship. Damage - Your Commanders and your ![Command Star [Cmd]](./images/smilies/icon_command.gif) , Honour, Leadership, and Officer personnel cannot beam from this ship. "This ship has been our home. It's kept us together. It's been part of our family... And right now, it needs one of us." Not physical damage so much as an emotional bond to the ship. Only the most heartless crew can avoid it, and it makes everyone else more vulnerable to other damage cards.
Last edited by rferries on Wed Jul 05, 2017 7:20 pm, edited 2 times in total.
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Fri Jun 30, 2017 1:28 am |
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Naetor
Delta Quadrant 

Joined: Tue Jan 26, 2010 5:42 pm Posts: 3361 Location: San Diego
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 Re: Chain of Command #9: ARC-5555
A ![Space [S]](./images/smilies/icon_space.gif) (0) Nowhere To RunDilemma Place this in an opponent's core. He or she now commands this card. Pursuit.Order- Place your ship at a mission where your opponent commands a ship. Remove this card from the game. "We are now at warp nine point six five." "The Borg are still gaining."
_________________ 2012 King of the Ring The Alabama Slamma'
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Fri Jun 30, 2017 7:06 pm |
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MattgomeryScott
Delta Quadrant 
Joined: Wed Dec 19, 2007 3:36 pm Posts: 2009 Location: Great Britain
Region: Omarion Nebula
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 Re: Chain of Command #9: ARC-5555
Vote: F (I do like a good Tomalak. ![Romulan [Rom]](./images/smilies/icon_romulan.gif) ) My Entry: ![Dual [D]](./images/smilies/icon_dual.gif) 1 Potent Beverage Dilemma Place this dilemma on this mission. Each of your personnel (except Androids and Holograms) is attributes -1 while facing a dilemma. When this mission is completed, place this dilemma beneath your incomplete, non-headquarters mission. "It is... it is... It is green."All the Best, Mattgomery Scott.
_________________ A New Dream Card Challenge: Thematic Collective Endeavour 2: "Way of the Warrior"
Last edited by MattgomeryScott on Sat Jul 01, 2017 2:51 pm, edited 3 times in total.
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Sat Jul 01, 2017 9:23 am |
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CaptMDKirk
(Matt Kirk) Second Edition Creative Manager 

Joined: Wed Dec 05, 2007 8:10 pm Posts: 4936 Location: San Diego, CA
Region: Risa
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 Re: Chain of Command #9: ARC-5555
Vote C Quote: ![Space [S]](./images/smilies/icon_space.gif) 2 Requested and Required ImageUnless you choose to stop the corresponding Commander of this ship, randomly select a ![Command Star [Cmd]](./images/smilies/icon_command.gif) or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1. "Computer, transfer all command codes..."
_________________ Excelsior Act II cardpool has been announced! "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Prof. Stephen Hawking Roast beef for all.
captmdkirk Happy First Contact Day! https://t.co/e7IpA1bySb
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Sat Jul 01, 2017 1:17 pm |
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Danny
(Daniel Giddings) Gamma Quadrant 
Joined: Sun May 18, 2008 1:51 pm Posts: 5992 Location: Cambridge, UK
Region: Omarion Nebula
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 Re: Chain of Command #9: ARC-5555
Vote EQuote: ![Dual [D]](./images/smilies/icon_dual.gif) (3) Rules of Obedience The personnel with the highest Integrity or fewest ![Skill Dot [SD]](./images/smilies/icon_skilldot.gif) is stopped. Unless you have Geology and 2 Honor or 2 Security and 2 Treachery or Miles O'Brien, that personnel is killed and this dilemma returns to its owner's dilemma pile. "Is my Terran friend behaving himself?" "They all behave themselves when I'm in charge"
_________________ A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)
admiraldanny If you can, watch James Acaster’s #Brexit as a cup of tea analogy. It’s chef’s kiss gif good.
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Tue Jul 04, 2017 9:20 am |
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WeyounsLastClone
Delta Quadrant
Joined: Wed Feb 13, 2008 5:09 pm Posts: 1473
Region: New Bajor
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 Re: Chain of Command #9: ARC-5555
Vote B ![Dual [D]](./images/smilies/icon_dual.gif) (2) Temper Tantrum Each player discards a random card from hand. If the total cost of those cards is odd, return this dilemma to its owner's dilemma pile. If the total cost of those cards is even, your opponent chooses a personnel to be stopped. "We have no time for chess problems. Beam me aboard!"
_________________ "I wish you hadn't done that."
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Tue Jul 04, 2017 5:04 pm |
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MattgomeryScott
Delta Quadrant 
Joined: Wed Dec 19, 2007 3:36 pm Posts: 2009 Location: Great Britain
Region: Omarion Nebula
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 Re: Chain of Command #9: ARC-5555
rferries wrote: Vote: This is a tough one! G. Quote: 0 Go Down With The ShipUnless you have 3 Treachery or no Honour and Integrity <20, this dilemma is placed on your ship. Damage - Your Commanders and your ![Command Star [Cmd]](./images/smilies/icon_command.gif) , Honour, Leadership, and Officer personnel cannot beam from this ship. You cannot remove this card from this ship (unless this ship is destroyed). "This ship has been our home. It's kept us together. It's been part of our family... And right now, it needs one of us." Not physical damage so much as an emotional bond to the ship. Only the most heartless crew can avoid it, and it makes everyone else more vulnerable to other damage cards. I really like the concept, but I think it's got some potential for a big negative play experience, as you could basically strand a lot of people on the ship with no means to get off. I think the card would be more balanced if you have a way to remove it from the ship without having to destroy it and kill everyone on board. Doesn't have to be the normal damage removal, but maybe a heroic sacrifice? Something like "at the end of your turn, you may kill one such personnel aboard this ship to remove this dilemma from the game?" Or "at the beginning of your turn you may kill any number of such personnel with a cost of 4 or more to remove this dilemma from the game?" Just a thought. All the Best, Mattgomery Scott.
_________________ A New Dream Card Challenge: Thematic Collective Endeavour 2: "Way of the Warrior"
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Wed Jul 05, 2017 7:07 am |
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GooeyChewie
(Nathan Miracle) Gamma Quadrant 
Joined: Sun Sep 07, 2008 2:37 pm Posts: 5534
Region: Sector 001
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 Re: Chain of Command #9: ARC-5555
New installment tonight!
_________________ Real scene from DragonCon:
Me: "Hey, it's Gowron!" Robert O'Reilly: "Yes!"
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Wed Jul 05, 2017 8:37 am |
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rferries
Beta Quadrant
Joined: Thu Jan 05, 2017 6:26 pm Posts: 170
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 Re: Chain of Command #9: ARC-5555
MattgomeryScott wrote: rferries wrote: Vote: This is a tough one! G. Quote: 0 Go Down With The ShipUnless you have 3 Treachery or no Honour and Integrity <20, this dilemma is placed on your ship. Damage - Your Commanders and your ![Command Star [Cmd]](./images/smilies/icon_command.gif) , Honour, Leadership, and Officer personnel cannot beam from this ship. You cannot remove this card from this ship (unless this ship is destroyed). "This ship has been our home. It's kept us together. It's been part of our family... And right now, it needs one of us." Not physical damage so much as an emotional bond to the ship. Only the most heartless crew can avoid it, and it makes everyone else more vulnerable to other damage cards. I really like the concept, but I think it's got some potential for a big negative play experience, as you could basically strand a lot of people on the ship with no means to get off. I think the card would be more balanced if you have a way to remove it from the ship without having to destroy it and kill everyone on board. Doesn't have to be the normal damage removal, but maybe a heroic sacrifice? Something like "at the end of your turn, you may kill one such personnel aboard this ship to remove this dilemma from the game?" Or "at the beginning of your turn you may kill any number of such personnel with a cost of 4 or more to remove this dilemma from the game?" Just a thought. All the Best, Mattgomery Scott. Yeah in hindsight I think you're right. It'd be a bit too complex to include the "kill a personnel" ability, so I've just removed the "can't be removed" ability entirely.
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Wed Jul 05, 2017 7:21 pm |
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GooeyChewie
(Nathan Miracle) Gamma Quadrant 
Joined: Sun Sep 07, 2008 2:37 pm Posts: 5534
Region: Sector 001
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 Re: Chain of Command #9: ARC-5555
Quote: ![Planet [P]](./images/smilies/icon_planet.gif) (4) Salvage Code Dilemma Unless you have a staffed ship at this mission or choose to give command of your ship with no personnel at this mission to your opponent (that opponent chooses an affiliation; that ship becomes that affiliation), all your personnel are stopped. "You will cooperate with our salvage operations or we will begin executing your crew."
_________________ Real scene from DragonCon:
Me: "Hey, it's Gowron!" Robert O'Reilly: "Yes!"
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Thu Jul 06, 2017 6:16 am |
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