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Chain of Command #10: Ten Times Two

Posted: Thu Jul 06, 2017 6:23 am
by GooeyChewie
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… WeyounsLastClone!
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone







Here are this week’s entries:
Entry A wrote: [S] 0 Go Down With The Ship
Unless you have 3 Treachery or no Honour and Integrity <20, this dilemma is placed on your ship.
Damage - Your Commanders and your [Cmd] , Honour, Leadership, and Officer personnel cannot beam from this ship.
"This ship has been our home. It's kept us together. It's been part of our family... And right now, it needs one of us."
Entry B wrote: [S] (0) Nowhere To Run
Dilemma
Place this in an opponent's core. He or she now commands this card.
Pursuit.
Order- Place your ship at a mission where your opponent commands a ship. Remove this card from the game.
"We are now at warp nine point six five."
"The Borg are still gaining."
Entry C wrote: [D] 1 Potent Beverage

Dilemma

Place this dilemma on this mission. Each of your personnel (except Androids and Holograms) is attributes -1 while facing a dilemma. When this mission is completed, place this dilemma beneath your incomplete, non-headquarters mission.

"It is... it is... It is green."
Entry D wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
Entry E wrote: [D] (3) Rules of Obedience
The personnel with the highest Integrity or fewest [SD] is stopped. Unless you have Geology and 2 Honor or 2 Security and 2 Treachery or Miles O'Brien, that personnel is killed and this dilemma returns to its owner's dilemma pile.
"Is my Terran friend behaving himself?"
"They all behave themselves when I'm in charge"
Entry F wrote: [D] (2) Temper Tantrum
Each player discards a random card from hand. If the total cost of those cards is odd, return this dilemma to its owner's dilemma pile. If the total cost of those cards is even, your opponent chooses a personnel to be stopped.
"We have no time for chess problems. Beam me aboard!"
Entry G wrote: [P] (4) Salvage Code
Dilemma
Unless you have a staffed ship at this mission or choose to give command of your ship with no personnel at this mission to your opponent (that opponent chooses an affiliation; that ship becomes that affiliation), all your personnel are stopped.
"You will cooperate with our salvage operations or we will begin executing your crew."
Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #20! This card must come between Rinnak Pire (Personel - Bajoran - Card #18) and Radshert (Personnel - Cardassian - Card #22). Could be a Bajoran, Borg or Cardassian personnel.

Re: Chain of Command #10: Ten Times Two

Posted: Thu Jul 06, 2017 6:24 am
by GooeyChewie
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2.
3.
4.
5. *in voting*
6.
7.
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.
11.
12.

Events:

13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14.
15.
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19.
20. *in creation*
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24.
25.
26.

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
28.
29.
30.
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.
34.
35.

Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott

Re: Chain of Command #10: Ten Times Two

Posted: Thu Jul 06, 2017 10:59 am
by CaptMDKirk
Vote F
[Bor] 5 •Locutus, Knowledgeable and Experienced
Image
Borg, [Cmd]
[SD] Anthropology [SD] Archaeology [SD] Diplomacy [SD] Law [SD] Navigation [SD] Security [SD] 2 Treachery
Commander: Locutus' Borg Cube.
Order– Discard a [Bor] card to make this personnel lose 2 Treachery and gain 2 Honor, 2 Leadership, or 2 Officer. This effect lasts until a mission attempt ends.
"You wanted a human being with a mind of his own..."
Integrity 1 Cunning 7 Strength 9

Re: Chain of Command #10: Ten Times Two

Posted: Thu Jul 06, 2017 5:33 pm
by Naetor
D

[Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5

Re: Chain of Command #10: Ten Times Two

Posted: Fri Jul 07, 2017 12:58 am
by rferries
Vote: C
[Bor] 4 •Borg Queen, First Among Equals
[Cmd] Borg
•3 Leadership •Treachery
Commander: Borg Queen's Vessel. Commander: Queen's Borg Cube. Commander: Queen's Borg Sphere.
Commander: U.S.S. Enterprise-E.
Your [Cmd] personnel cannot be stopped or killed by dilemmas.
"As you can see, I have already found an equal."
Integrity 4 Cunning 8 Strength 6
The recent Mayweather submission with multiple Commander keywords gave me inspiration for this Queen. In just the one movie she ends up commanding 3 different vessels in her search for a counterpart (I threw in Borg Queen's Vessel as well because why not). Once she finds her counterparts (Data, Tempted By Flesh; Locutus; plus any other assimilated [Cmd] personnel and even the Borg Dissidents (Janeway, Axum, Korok,)) they make an unstoppable team.

Re: Chain of Command #10: Ten Times Two

Posted: Fri Jul 07, 2017 5:11 am
by MattgomeryScott
Vote: A

My Entry:

[Bor] 4 *One of One, Executive Drone

[Stf] Borg

Astrometrics, Engineer, Navigation, Programming, Security, Transporters

Drone. While this personnel is present with your unique [Bor] Leadership personnel aboard your [Bor] ship, that personnel is the Corresponding Commander of the ship he or she is aboard.

TASK: Assess collective instructions. Implement.

Integrity: 5, Cunning: 6, Strength: 6

All the Best,

Mattgomery Scott.

EDIT: Realised I was missing a word in the ability... oops. :shifty:

Re: Chain of Command #10: Ten Times Two

Posted: Fri Jul 07, 2017 7:12 am
by GooeyChewie
Man, you all really like making me break ties, don't you?

Re: Chain of Command #10: Ten Times Two

Posted: Sat Jul 08, 2017 6:43 pm
by rferries
GooeyChewie wrote:Man, you all really like making me break ties, don't you?
It's a conspiracy!

Also, it warms the cockles of my heart to see so many [Bor] entries.

Re: Chain of Command #10: Ten Times Two

Posted: Mon Jul 10, 2017 3:54 am
by Danny
Vote D
[Car] (3) •Benjamin Sisko, Defiant Specialist
Human
[Cmd]
•Diplomacy •Intelligence •Officer •Security
When you play this personnel, name a ship. When your opponent's personnel begin a mission attempt aboard the named ship, you may discard a number of cards from the top of your deck equal to that ship's cost to examine each personnel and equipment aboard that ship.
"I know her vulnerabilities and her weaknesses."
INT 6 CUN 6 STR 6

Re: Chain of Command #10: Ten Times Two

Posted: Mon Jul 10, 2017 10:59 am
by Danny
CaptMDKirk wrote: [Bor] 5 •Locutus, Knowledgeable and Experienced
Order– Discard a [Bor] card to make this personnel lose 2 Treachery and gain 2 Honor, 2 Leadership, or 2 Officer. This effect lasts until this order is executed again.
The way this is worded, if you execute the order, he can never get his Treachery back. Is he meant to be more like Chang?

Re: Chain of Command #10: Ten Times Two

Posted: Mon Jul 10, 2017 11:05 am
by CaptMDKirk
Danny wrote:The way this is worded, if you execute the order, he can never get his Treachery back. Is he meant to be more like Chang?
Technically speaking, he would get it back when you discard a [Bor] card to execute the Order again. Chang's ability isn't really what I was going for either, it's a little too strong to change skills mid-mission. I wanted Locutus to have to commit before attempting a mission. Having said that, I'll try tweaking the timing clause.

Re: Chain of Command #10: Ten Times Two

Posted: Tue Jul 11, 2017 7:42 am
by MattgomeryScott
@GooeyChewie

Updated my entry as I discovered I'd missed out the word "ship" in the ability and so it made no sense. Fixed.

All the Best,

Mattgomery Scott.

Re: Chain of Command #10: Ten Times Two

Posted: Tue Jul 11, 2017 6:38 pm
by WeyounsLastClone
Vote B (sorry for not making your choice easier Gooey, but really like this concept)

[Bor](1) •Borg Queen, The Beginning and The End
[SD] Leadership
When this personnel is randomly selected by a dilemma, you may choose: download a copy of the Borg Queen; or take a copy of the Borg Queen from your discard pile into hand. Then replace this personnel with that copy.
"I am the Borg"
Integrity 4 Cunning 8 Strength 6

Re: Chain of Command #10: Ten Times Two

Posted: Wed Jul 12, 2017 6:59 am
by Danny
WeyounsLastClone wrote:Vote B (sorry for not making your choice easier Gooey, but really like this concept)
Don't worry, fella, I think I got you off the hook with my vote:

Current votes:

A: 1 (MattgomeryScott)
B: 1 (WeyounsLastClone)
C: 1 (rferries)
D: 2 (Naetor, Danny)
E: 0
F: 1 (CaptMDKirk)
G: 0

Re: Chain of Command #10: Ten Times Two

Posted: Thu Jul 13, 2017 12:30 am
by GooeyChewie
[Bor] (2) •First, Neonatal Commander
Borg
[Stf]
[SD] Leadership [SD] Officer [SD] Treachery
Commander: First's Borg Cube. Drone. When you play this personnel, you may download a [Bor] personnel with "Neonatal" in his or her subtitle.
"I thought we agreed, no irrelevant discussions. What is the punishment for disobeying the protocols?"
Integrity 4 Cunning 5 Strength 5
I know I keep pushing it later and later, but the demands on my time have increased as of late (for entirely good reasons). Look for the update tomorrow morning.