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 Chain of Command #14: Card #35 
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Gamma Quadrant


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Post Chain of Command #14: Card #35
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… Naetor!

Naetor wrote:
[Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor








Here are this week’s entries:

Entry A wrote:
[D] (5) Superior Ambition
Randomly select a number of personnel equal to the number of planet missions the opponent on your left commands to be stopped. That opponent may choose one of those personnel to be killed.
"Such men dare take what they want."


Entry B wrote:
[S] 2 There Can Be Only One

Dilemma

Choose the corresponding Commander of this ship. Each other corresponding Commander of this ship aboard is stopped. If you stop three or more personnel with this dilemma, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

“A starship can have but one captain.”


Entry C wrote:
[S] 4 Tactical Weakness
Randomly select a personnel to be stopped. Unless you have a Commander aboard his or her corresponding ship with Range, Shields, and Weapons each >6 or Leadership, Officer, Security and Strength>32, randomly select a second personnel to be stopped and your opponent may download an interrupt.
“The strongest tactical move is always the one in which you will reap the highest gain at the lowest cost.”


[quote=”Entry D"] [P] 7 Seek Out
Image
This dilemma is cost -1 for each personnel of a different species this dilemma's owner commands. Unless you stop a Commander or 2 different Officer personnel, place this dilemma in your core. When your personnel complete a mission, this dilemma's owner scores 5 points.
"...what if life exists based on another element?"[/quote]

Entry E wrote:
[Equ] (3) •Bio-Neural Gel Packs
Equipment
While this equipment is aboard your Intrepid-class ship or Delta Flyer-class ship, you may draw a card at the start of your Play and Draw Cards segment.
"Some of the traditional circuitry has been replaced by gel packs that contain bio-neural cells. They organise information more efficiently, speed up response time."


Entry F wrote:
[P] (1) Starfleet Code Section 12, Paragraph 4

Each personnel with a Commander keyword is returned to their owner's hand. For each Personnel returned to hand, randomly select one personnel to be stopped.

"Your place is on the Bridge, Captain."

A bit niche, but can potentially hit an away team hard for the cost.


Entry G wrote:
[D] (2) Sabotage
Your opponent may return one of his or her personnel at this mission to the owner's hand. Unless you have those skills, discard your hand.
"I can't stand it..."


Entry H wrote:
[S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"


Entry I wrote:
Quote:
[S] (9) Xepolite Smuggler
Dilemma
This dilemma is cost -1 for each Smuggler your opponent commands. Your opponent may download a Commodity event and place it in your core (you now command that event). Unless you have two personnel with Acquisition or two Smugglers, this dilemma returns to its owner's dilemma pile.



Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #35! This card must come between Tomalak, Influential Commander (Personnel - Romulan - Card #32) and Enterprise, Trailblazer (Ship - Starfleet - Card #35). This card must be a Romulan, Non-aligned or Starfleet personnel, or a ship of any affiliation.

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Thu Aug 03, 2017 12:09 am
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Gamma Quadrant


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Post Re: Chain of Command #14: Card #35
Dilemmas:

1. By the Book
WeyounsLastClone wrote:
[D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone


2.
3.
4.
5. Requested and Required
CaptMDKirk wrote:
[S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk


6.
7. *in voting*
8.

Equipment:

9. Data’s Head
Danny wrote:
[Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny


10.
11.
12.

Events:

13. Captain Picard Day
nalan bal wrote:
[Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal


14.
15. Receive Mission Specialist
Danny wrote:
[Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny


16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote:
[Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie


19.

Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote:
[Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor


21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote:
[Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott


23.
24.
25.
26.

Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote:
[Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny


Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote:
[Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor


29.
30.
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote:
[Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone


33.
34.
35. *in creation*

Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote:
[SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott

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Robert O'Reilly: "Yes!" :shock:


Thu Aug 03, 2017 12:10 am
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Gamma Quadrant





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Post Re: Chain of Command #14: Card #35
Vote B.

Quote:
[Rom] (4) Science Vessel
[Cmd]
[Stf]

Romulan vessel designed for advanced exploration and scientific pursuits.

Range 8 Weapons 5 Shields 5


Basically a "forward-conversion" of the 1e Science Vessel designed to give the Romulans access to a base 8 Range ship; Something they've needed for a VERY long time IMO.

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Thu Aug 03, 2017 11:34 am
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Post Re: Chain of Command #14: Card #35
Vote H
Quote:
[Rom] 2 •Susurrus, Telepresent Drone
<no staffing icons>
Modified T'Liss-Class
You may not beam personnel to or from this ship. When your opponent's personnel attempt an [AQ] mission, you may place your [Rom] Telepathy personnel on Romulus beneath your deck to place this ship at that mission. Add this ship's Weapons to each attribute in this mission's requirements. When an opponent's mission attempt here fails, place this ship on your Romulus to score 5 points.
"No prisoners to capture, no bodies to recover. These Drone ships can never be traced back to us."
Range 6 Weapons 5 Shields 6

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Roast beef for all.

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Thu Aug 03, 2017 11:53 am
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Post Re: Chain of Command #14: Card #35
H

[Kli] (5) •Ch'Joh, Bird of Prey
[Cmd] [Cmd] D-12 Class
Cloaking Device.
Order- Choose a ship whose cost is equal to that of your event. If B'Etor or Lursa are here, it can be within 1 (or 2 if both). That ship is attributes -2 until this order is executed again.
"Adjust our torpedo frequency to match two five seven point four!"
R:8 W:8 S:6

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The Alabama Slamma'


Last edited by Naetor on Fri Aug 04, 2017 12:47 pm, edited 2 times in total.

Thu Aug 03, 2017 2:14 pm
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Post Re: Chain of Command #14: Card #35
Naetor wrote:
H

[Kli] (5) •Ch'Joh, Bird of Prey
[Cmd] [Cmd] D-12 Class
Order- Choose a ship whose cost is equal to the cost of your event. If B'Etor or Lursa are here, you may add 1 to that event (or 2 if both). That ship is attributes -2 until this order is executed again.
"Adjust our torpedo frequency to match two five seven point four!"
R:8 W:8 S:6


+1 or +2 to what?

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Thu Aug 03, 2017 4:32 pm
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Post Re: Chain of Command #14: Card #35
Vote F. It's a clever idea, and could probably be even cheaper.

My submission:

Quote:
[Car] •Reklar, Ensnarer
[Cmd] [Stf] [Stf]
Galor Class
Your crew aboard this ship may attempt Nebula missions. When you complete a Nebula mission, choose one: score 5 points; or, choose an opponent's ship and randomly select a personnel aboard that ship to be placed in your brig.
"The Cardassian Union has yet to decide how it will respond to this latest provocation. But rest assured, we will respond."
[RANGE 8] [WEAPONS 8] [SHIELDS 8]

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MidnightLich @plainbrad @ScottGaeta @PlayRenegade Gaming aid and emergency caltrop. The d4 is a valuable tool!


Thu Aug 03, 2017 4:47 pm
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Delta Quadrant


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Location: San Diego
Post Re: Chain of Command #14: Card #35
MidnightLich wrote:
Naetor wrote:
H

[Kli] (5) •Ch'Joh, Bird of Prey
[Cmd] [Cmd] D-12 Class
Order- Choose a ship whose cost is equal to the cost of your event. If B'Etor or Lursa are here, you may add 1 to that event (or 2 if both). That ship is attributes -2 until this order is executed again.
"Adjust our torpedo frequency to match two five seven point four!"
R:8 W:8 S:6


+1 or +2 to what?

"...that event['s cost]..."

I'm taking some liberties in hoping people can figure it out without saying cost 3 times in 2 sentences.

Edit: I think I reduced the words while clarifying the text.

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Thu Aug 03, 2017 6:33 pm
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Gamma Quadrant

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Post Re: Chain of Command #14: Card #35
Vote H
Quote:
[Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9

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Mon Aug 07, 2017 5:24 am
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Post Re: Chain of Command #14: Card #35
Vote: I
Quote:
[Bor] 7 •Locutus' Borg Cube, Unstoppable
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube
Whenever an opponent plays an interrupt during your turn, you may stop your corresponding Commander aboard this ship to prevent that interrupt. Whenever you win an engagement involving this ship, unstop this ship and all personnel aboard.
"Preparation is irrelevant. Your people will be assimilated as easily as Picard has been. Your attempt at delay will not be successful, Number One."
Range 10 Weapons 12 Shields 11


Last edited by rferries on Thu Aug 10, 2017 12:28 am, edited 1 time in total.

Mon Aug 07, 2017 6:45 pm
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Post Re: Chain of Command #14: Card #35
Vote G

[Kli](5) •Ch'Joh, Sister Act
[Cmd] [Cmd]
D-12 Bird of Prey Class
Cloaking Device. This ship and its corresponding commanders at this mission are attributes +1 for each event with a different cost in your core.
"We were engaging in a simple business transaction."
Range 7 Weapons 6 Shields 6

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Tue Aug 08, 2017 6:39 pm
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Post Re: Chain of Command #14: Card #35
Vote: C

My Entry:

[Rom] 6 *Terix, Ready to 'Help'

[Cmd] [Stf] [Stf] [Stf]

D'deridex Class

Cloaking Device. When you complete this mission, if this ship's Commander is aboard, you may take a dilemma from beneath your opponent's mission for each skill that Commander used to complete this mission, and place them on the top or bottom of its owner's dilemma pile.

“Captain... you seem to be in a very... unfortunate circumstance. How can we help?”

Range: 7, Weapons: 9, Shields: 9

Note: The Romulans... even when they're just going about their own business completing missions, they like to mess with you. :shifty:

All the Best,

Mattgomery Scott.

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Thu Aug 10, 2017 6:28 am
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Post Re: Chain of Command #14: Card #35
Update tonight.

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Me: "Hey, it's Gowron!"
Robert O'Reilly: "Yes!" :shock:


Thu Aug 10, 2017 7:10 am
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Gamma Quadrant


Joined: Sun Sep 07, 2008 2:37 pm
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Region: Sector 001
Post Re: Chain of Command #14: Card #35
Quote:
[NA] (5) Overlooker Survey Vessel
[Stf] [Stf]
Survey Vessel
This ship is attributes +1 for each of your [NA] Intelligence personnel aboard (limit +4).
"No, there's nothing on sensors. It's probably just the gravimetric shear from the nebula."
Range 6 Weapons 5 Shields 5

_________________
Real scene from DragonCon:

Me: "Hey, it's Gowron!"
Robert O'Reilly: "Yes!" :shock:


Fri Aug 11, 2017 12:29 am
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