Page 2 of 2

Re: Chain of Command #20: Multiples of 10

Posted: Fri Oct 13, 2017 8:22 pm
by rferries
Armus wrote:Vote TBD
[Rom] (2) •Alidar Jarok
"Sublieutenant Setal"
[Cmd]
[SD] Leadership [SD] Navigation [SD] Officer [SD] Security [SD] Treachery

Admiral. Dissident.
When this personnel uses a skill to solve a non- [Rom] mission, you may place him in your discard pile to score 10 points.

"What I did had to be done. But to never again see the firefalls of Gath Gal'thong, and the spires of my home as they rise above the Apnex Sea at dawn. It's a bitter thing to be exiled from your home."

Integrity 3 Cunning 6 Strength 6
Aw! He may have been abrasive but I did feel he was acting in the interests of his people rather than himself, so I disagree with the Treachery. Great mechanic though.

Re: Chain of Command #20: Multiples of 10

Posted: Sun Oct 15, 2017 6:31 am
by MattgomeryScott
Vote: F

My Entry:

[NA] 1 *Kespar, High Ranking Slaver

Image

[Cmd] [Pa] Orion

Acquisition, Leadership, Navigation, Transporters, Treachery

Commander: Orion Interceptor. Thief. To play this personnel you must command 3 Thief personnel.
When you win an engagement involving this personnel, if each of your ships is a [NA] ship, you may destroy your Crime event to score 10 points.

Integrity: 4, Cunning: 6, Strength: 6

Notes: I figure it's not just the big affiliations that have Chains of Command, criminal organisations like the Orion Syndicate do too. But you've got to already have a presence in the area to make it worth his while to show up. Basically meant to encourage [NA] Thief Battle Decks, and probably works best with The Orion Syndicate . Borrowed an unnamed extra from the Enterprise episode "Borderlands," and his names an anagram of the actor playing him.

All the Best,

Mattgomery Scott.

Re: Chain of Command #20: Multiples of 10

Posted: Thu Oct 19, 2017 1:06 pm
by GooeyChewie
Update tonight.

Re: Chain of Command #20: Multiples of 10

Posted: Thu Oct 19, 2017 3:11 pm
by WeyounsLastClone
Vote E

[NA](2) •Guinan, Old Friend
[Pa] El-Aurian
Anthropology, Honor
When your personnel present is about to be stopped or killed by a dilemma, you may shuffle this personnel into your deck to prevent that.
"Do I know you?"
Integrity 8 Cunning 7 Strength 4

Re: Chain of Command #20: Multiples of 10

Posted: Thu Oct 19, 2017 4:11 pm
by CaptMDKirk
WeyounsLastClone wrote:When your personnel present is about to be stopped or killed by a dilemma, you may shuffle Guinan into your deck instead.
We do not use "instead" any longer; here's how it should be currently worded:
When your personnel present is about to be stopped or killed by a dilemma, you may shuffle this personnel into your deck to prevent that.

Re: Chain of Command #20: Multiples of 10

Posted: Thu Oct 19, 2017 5:44 pm
by WeyounsLastClone
CaptMDKirk wrote:
WeyounsLastClone wrote:When your personnel present is about to be stopped or killed by a dilemma, you may shuffle Guinan into your deck instead.
We do not use "instead" any longer; here's how it should be currently worded:
When your personnel present is about to be stopped or killed by a dilemma, you may shuffle this personnel into your deck to prevent that.
Thanks! When I reread my text I knew it didn't feel completely natural and correct, so thanks for the help!

Re: Chain of Command #20: Multiples of 10

Posted: Thu Oct 19, 2017 10:38 pm
by GooeyChewie
[NA] (2) •Tam Elbrun, Symbiotic Savior
Betazoid
[SD] 2 Diplomacy [SD] 2 Telepathy
Commander: Gomtuu. While this personnel is facing a dilemma, he and each of your Telepathy personnel present may meet Integrity requirements using Cunning.
"Finally all the voices are silent. Only Tin Man speaks to me now. Don't you see, Data? This is where I belong."
Integrity 4 Cunning 7 Strength 5