Page 1 of 1

Chain of Command #24: Copper

Posted: Wed Nov 29, 2017 5:50 am
by Danny
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week whomever is willing and able will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that the contest runner will vote ONLY in the case of a tie).

This week’s winner is… (overwhelmingly!) nalan bal
nalan bal wrote: [Car] (3) * Tora Ziyal, Sacrificial Angel
Bajoran/Cardassian
[TN]
[SD] Anthropology [SD] Biology [SD] Geology [SD] Honor
If a copy of the dilemma this personnel is facing that your opponents owns has been removed from the game, you may remove this personnel from the game to prevent and overcome that dilemma.
"I belong here. Goodbye, father. I love you."
INTEGRITY 6 CUNNING 4 STRENGTH 4
Here are this week’s entries:

Entry A wrote: [S] Just Beyond Pluto, Shakedown Cruise

[AQ] 40 points

Engineer, Leadership, Officer, a Commander aboard his or her corresponding ship, and Integrity > 36

Region: Sector 001. When you complete this mission, you may place a personnel who used his or her keyword to complete this mission out of play, to place the ship that personnel was aboard at a different mission and unstop each personnel aboard that ship.

"Just a quick run around the block."

[Fed] [SF]

Span 4
Entry B wrote: [Int] Military Privilege
Q.To play this interrupt, you must command three Q cards.
When your personnel is about to be stopped by a dilemma, destroy your Q card to prevent that.
When your personnel is about to be killed by a dilemma, destroy two of your Q cards to prevent that.
"Starfleet Admiral Q, at your service!"
Entry C wrote: [S] •Utopia Planitia, Fleet Yards
[AQ] 30
2 Engineer, Officer, and Cunning>35
Region: Sector 001.
Order - If this mission is completed, download a nonunique [Fed] ship (or a [Fed] ship that corresponds with your [Fed] Commander here) and place it at this mission. You may do this only once each turn.
Mars: The Galaxy Class Starship Development Project, including the majority of ship construction, design work and system model tests, was based out of drafting room 5 in Mars Station at Utopia Planitia.
[Fed]
Entry D wrote: [Int] Belay
Image
When your opponent's personnel is about to use her or her ability, lose 5 points to prevent that and return that personnel to his or her owner's hand.
"There's something wrong with the captain, I'm taking command of this vessel."
Entry E wrote: [Baj] (2) •Els Renora, Wry Arbiter
Bajoran
•Anthropology •2 Law •Medical
When your personnel present is about to be placed in your opponent's brig, you may stop this personnel and discard the top card of your deck to prevent that.
"You will want to re-examine your extradition request. Until then this hearing is adjourned."
INT 7 CUN 6 STR 2
Entry F wrote: [S] •Antarian Trans-stellar Raceway, Friendly Competition
[DQ] - 30 Points
3 Navigation, Cunning >30 and Remaining Range >9
"The Antarian Trans-Stellar Rally. Three segments covering two point three billion kilometers."
"With obstacles ranging from dwarf star clusters to K class anomalies."

Span 3
[Fed] [NA]
G wrote: [S] •Space, The Final Frontier
[AQ] 0
All attributes > 35
When you complete this mission, score 2 points for each different skill on your personnel here (rounded to the nearest multiple of 5).
"These are the voyages of the Starship Enterprise. Its continuing mission to explore strange new worlds, to seek out new life and new civilization, to boldly go where no one has gone before…"
[Fed] [SF]
<4>



Please remember to vote for one of these entries in your post, referencing the entry’s letter.

This week’s contest is...

Card #29! This card must come between B’Etor, Trilithium Dealer (Klingon Personnel - Card #28) and Henry Starling, Microcomputer "Revolutionary" (Non-Aligned Personnel - Card #30). That means the card can be:
  • a Klingon personnel;
  • a Non-Aligned personnel;
  • a personnel of an as yet unseen affiliation that slots neatly and alphabetically between K and N.
Chain of Command wrote:Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2. Command Codes
CaptMDKirk wrote: [S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk
3. Queen's Gambit
GooeyChewie wrote: [P] (0) Queen's Gambit
Dilemma
Place this dilemma on this mission. Personnel may not beam up from this planet. At the end of your turn, remove this dilemma from the game.
"We have no time for chess problems. Beam me aboard!"
"I'm following your orders, Captain. Queen to queen's level three."
4.
5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6.
7. Wounded
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.

Events:

11. Authorization Accepted
CaptMDKirk wrote: [Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk
12.
13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14. Chain of Command
MattgomeryScott wrote: [Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery Scott
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
16.
17. *in voting*

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19. Varani, Masterful Musician
WeyounsLastClone wrote: [Baj] (2) •Varani, Masterful Musician
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone
Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24. Tora Ziyal, Sacrificial Angel
nalan bal wrote: [Car] (3) * Tora Ziyal, Sacrificial Angel
Bajoran/Cardassian
[TN]
[SD] Anthropology [SD] Biology [SD] Geology [SD] Honor
If a copy of the dilemma this personnel is facing that your opponents owns has been removed from the game, you may remove this personnel from the game to prevent and overcome that dilemma.
"I belong here. Goodbye, father. I love you."
INTEGRITY 6 CUNNING 4 STRENGTH 4
by nalan bal
25.

Personnel - Dominion:

26. Ru’afo, Vengeful Ahdar
CaptMDKirk wrote: [Dom] 4 •Ru'afo, Vengeful Ahdar
[Cmd] , Son'a
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] Officer [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each [Fed] mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
By CaptMDKirk
Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
29. *in creation*
30. Henry Starling, Microcomputer "Revolutionary"
Danny wrote: [NA] (2) •Henry Starling, Microcomputer "Revolutionary"
Human
[Stf] [Pa]
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief.
When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.
34.

Ships - Romulan:

35. Deranas, Unwelcome Presence
Danny wrote: [Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny
Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott


If I've made any errors, let me know.

Closing date: 6th December (I'm happy to post the next one on the 7th)

Re: Chain of Command #24: Copper

Posted: Wed Nov 29, 2017 3:51 pm
by GooeyChewie
Vote: E
[Kli] (3) •Luisa, Trilithium Dealer
Klingon
[Cmd]
[SD] Acquisition [SD] Law [SD] Navigation [SD] 2 Treachery
Commander: I.K.S. Ch’Joh. When you play this personnel, you may take a Maneuver event which can be played in your core from your discard pile into hand.
”They didn't find it, and now we have a weapon of unlimited power.”
Integrity 2 Cunning 6 Strength 7

Re: Chain of Command #24: Copper

Posted: Wed Nov 29, 2017 4:00 pm
by Armus
GooeyChewie wrote: ”I will have to look up flavor text, but dang she goes well with her sister.”
:lol: :lol: :lol:

Thanks man, I needed a laugh today.

Re: Chain of Command #24: Copper

Posted: Wed Nov 29, 2017 5:05 pm
by Naetor
C (love this card, but thought once when the mission is complete would fit best)

[Kli] (4) •Lursa, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Engineer [SD] Geology [SD] Leadership [SD] Navigation [SD] 2 Treachery
Commander: Ch'Joh
Order- Return B'Etor to hand to reveal your hand. If you command events with costs equal to the costs of all of those cards, you may place any of those cards where they could be played.
"...Their shields are operating on a modulation of two five seven point four."
I:2 C:6 S:7

Re: Chain of Command #24: Copper

Posted: Thu Nov 30, 2017 3:12 pm
by rferries
"a personnel of an as yet unseen affiliation that slots neatly and alphabetically between K and N."
:D

Vote: G
[Kli] 5 •Worf, Alliance Warleader
[Cmd] [AU] Klingon
•Law •2 Leadership •2 Officer •2 Treachery
Chancellor. Commander: All [Car] and [Kli] ships. You may play [Car] Treachery personnel and [Car] ships at your Qo'noS.
"This time, I will deal with the rebels myself."
Integrity 2 Cunning 6 Strength 8

Re: Chain of Command #24: Copper

Posted: Wed Dec 06, 2017 6:26 am
by MattgomeryScott
Vote: G

My Entry:

[Kli] 4 *Krase, Headstrong Captain

[Cmd] [Pa] Klingon

Astrometrics, Leadership, Navigation, Officer,

Commander: IKS Amar

While this personnel is facing a [S] dilemma aboard a [Kli] ship, you may place a Damage card from your core on that ship, to prevent and overcome that dilemma. You may do this only once each turn.

“Full force fields; evasive maneuvers.”

Integrity: 6, Cunning: 5: Strength: 6

Note: A 2E version of the Klingon Captain from the start of The Motion Picture, played by the late Mark Lenard of Sarek fame. He's not as versatile as the Kirks, but he can blast his way through space dilemmas, but at the cost of his ship. Speaking of which....

Bonus Card:

[Kli] 4 *IKS Amar, Persistent Defender

[Cmd] [Stf]

[Pa] K'Tinga Class

Cloaking Device
When a Damage card is placed on this ship, you may download a Maneuver.

“Imperial Klingon Cruiser Amar... severely damaged by unfamiliar weaponry... intruder unidentified... continuing to attack.”

Range: 7, Weapons 7: Shields: 7

All the Best,

Mattgomery Scott

Re: Chain of Command #24: Copper

Posted: Wed Dec 06, 2017 12:57 pm
by CaptMDKirk
Vote C
[Kli] 4 •Colonel Worf, Father of Mogh
Image
Klingon, [Stf] [Pa]
[SD] Anthropology [SD] Biology [SD] Honor [SD] 2 Law [SD] Science
High Council Member. When you are about to lose command of your Commander present, you may stop this personnel to place that Commander in your opponent's brig instead.
"Objection! My client's political views are not on trial."
Integrity 8 Cunning 6 Strength 7