#432616
I am interested in creating some blank templates for high quality/resolution dream cards. I am also very, very detail focused.
As I think about this, there are basically two approaches:
Raster
I could break up the current high-res (744x1039 or thereabout) into components like card border, picture borders, game text boxes, lore boxes, and so on. This is what I have seen most Dream Card creator projects do.
In order to properly get an affiliation template (for new affiliations), things like the constant, shared affiliation background noise pattern would need to be isolated independent of the overlayed affiliation color. It could be at least partially reconstructed from a lot of variants of personnel, facilities, and ships, but it would be incomplete.
I could break these elements out into a lot of components and that could be fun and a cool project, but at best I would only ever have a 745 x 1040 image. Isolating effects like drop-shadow would be tedious to recreate with an alpha channel, but corners could be cut because the raster resolution and positioning would be constant. The big draw-back is that if "special case" cards were designed, it would be somewhat tedious to create new template elements (such as adding a two-line restriction box or what have you).
I have seen an old photoshop PSD in the Yahoo! Dream Card groups that had a noise pattern, a couple of effects, and then an overlay to get a "close enough" approximation of things, but it lacks resolution as well as accuracy. It is a very good idea starter, however, for the below.
Vector
For quality, this is always the way to go. The problem is that every single element on the cards would have to be re-created from scratch.
I would actually love to do this, but I don't have the knowledge/eye for seeing what effects and filters are applied currently. Once I know what it is, I can re-create an effect visually really well, but I just don't have the know-how to identify existing effects.
I would really like to try re-creating card templates in Illustrator, but I just don't know certain things. I do not know what the affiliation background noise pattern is, but I do recognize that it is constant between affiliations. I don't know how to recreate the metallic and lighting reflection/shine present on the borders. The game text and title background is probably fairly easy gradient to recreate. Vectors of most non-set icons would be mostly re-creatable.
Does anyone know of existing Illustrator resources or even discussion on the art that could point me in the right direction for pursuing a vector template?
As I think about this, there are basically two approaches:
Raster
I could break up the current high-res (744x1039 or thereabout) into components like card border, picture borders, game text boxes, lore boxes, and so on. This is what I have seen most Dream Card creator projects do.
In order to properly get an affiliation template (for new affiliations), things like the constant, shared affiliation background noise pattern would need to be isolated independent of the overlayed affiliation color. It could be at least partially reconstructed from a lot of variants of personnel, facilities, and ships, but it would be incomplete.
I could break these elements out into a lot of components and that could be fun and a cool project, but at best I would only ever have a 745 x 1040 image. Isolating effects like drop-shadow would be tedious to recreate with an alpha channel, but corners could be cut because the raster resolution and positioning would be constant. The big draw-back is that if "special case" cards were designed, it would be somewhat tedious to create new template elements (such as adding a two-line restriction box or what have you).
I have seen an old photoshop PSD in the Yahoo! Dream Card groups that had a noise pattern, a couple of effects, and then an overlay to get a "close enough" approximation of things, but it lacks resolution as well as accuracy. It is a very good idea starter, however, for the below.
Vector
For quality, this is always the way to go. The problem is that every single element on the cards would have to be re-created from scratch.
I would actually love to do this, but I don't have the knowledge/eye for seeing what effects and filters are applied currently. Once I know what it is, I can re-create an effect visually really well, but I just don't have the know-how to identify existing effects.
I would really like to try re-creating card templates in Illustrator, but I just don't know certain things. I do not know what the affiliation background noise pattern is, but I do recognize that it is constant between affiliations. I don't know how to recreate the metallic and lighting reflection/shine present on the borders. The game text and title background is probably fairly easy gradient to recreate. Vectors of most non-set icons would be mostly re-creatable.
Does anyone know of existing Illustrator resources or even discussion on the art that could point me in the right direction for pursuing a vector template?