#450845
The first thematic dream card challenge after more than three years was a success I would say with ten entries and now it is time to continue and start the next challenge. But before announcing the new theme, I would like to announce the voting process. As Matt did it before, I will list all entries with just a letter for identification. Please make sure that you put your vote clearly visible at the beginning of your post. In order for a valid vote you will need to create a dream card on your own. You may vote on your own entry. Have fun!
ENTRIES FROM LAST THEMATIC CHALLENGE
SCOREBOARD
HoodieDM 0 New!
Naetor.Ret 0 New!
MattgomeryScott 0 New!
jrch5618 0 New!
Pazuzu 0 New!
commdecker 0 New!
winterflames 0 New!
WeyounsLastClone 0 New!
Armus 0 New!
Danny 0 New!
PRIZE POOL
1st Place: 1 Year Premium Subscription + one random Continuing Committee Promo
2nd Place: 1 Booster Pack "The Motion Pictures" + one random Continuing Committee Promo
3rd Place: 1 Booster Pack "Reflections" (First Edition) + one random Continuing Committee Promo
PREVIOUS CHALLENGES
January 2019: New Year's Resolution (Link)
THEMATIC CHALLENGE V19: CAFÉ DES ARMOURS
It is Valentine's Day! Create a Star Trek CCG (First Edition, Second Edition or Tribbles) card, that makes use of romantic partners in any way or is connected to love in general.
DEADLINE 28th February2019
ENTRIES FROM LAST THEMATIC CHALLENGE
-
A wrote:Throne Room
Once each turn, when you play a Klingon Emperor, Chancellor, or General to The Great Hall, you may draw a card. Once per game, any player who has a "High Council" Klingon unopposed here, may download Klingon Civil War OR Arbiter of Succession to hand.
Headquarters: The Great Hall -
B wrote: Mouth of the Wormhole, Key to the Alpha Quadrant
40
Anthropology, Engineer, Leadership, Officer, Security, and Cunning+Strength > 70.
Bajor Region. Each mission with both and icons (including alternate requirements) gains Dominion War. While attempting a Dominion War mission, your personnel are: Cunning +1 if you have won an engagement and/or Strength +1 if you have won combat this game.
"Your sacrifices... our sacrifices made that victory possible."
<4> -
C wrote: 4 *Culluh, Ambitious Bully
Kazon-Nistrim
Acquisition, Diplomacy, 2 Leadership, Officer, 2 Treachery
Commander: Sankur, First Maje
While this personnel is equipped with an equipment card you command but do not own, he cannot be stopped or killed by dilemmas.
"You may have ships and soldiers, but I have the technology."
Integrity: 2, Cunning: 6, Strength: 6 -
D wrote: Vulcan High Command
The de-facto military government of the Vulcan race in the 22nd century. Was changed by the galaxy.
Seeds or plays on 2154 Vulcan. Once per turn, one Vulcan Minister or personnel with "High Command" in lore OR one ship may play for free here.(Not duplicatable.)
HEADQUARTERS SHIELDS 40 -
E wrote: ❖ Species 8472 Vanguard {Star Trek Voyager}
Changeling species from the fluid space dimension.
OFFICER
At the end of your turn discard all your non-Species 8472
personnel and top four cards of your draw deck.
Cannot be stopped or killed. Empathy x2
Integrity 4 | Cunning 8 | Strength 18 -
F wrote: Federation Charter
2161 saw the birth of the Federation, a historic coming together of disparate races.
Plays on table. All your , , Andorian, and Tellarite cards (and humans) become multi-affilation with , and are compatible with regardless of affiliation. -
G wrote: Reassignment
Seed or plays on your Outpost. Once each turn, you may download a Lieutenant (or Lt.) here that you do not already have in play. When one such personnel helps solve a mission, you may place that personnel in your point area, worth points equal to their (limit one per mission, "in play" for uniqueness only). (Captain's order, Unique.) -
H wrote: [Xindi](3) •Dolim, Ruthless Commander
Reptilian
Biology, Leadership, Officer, Security, 2 Treachery
Your Reptilian and Insectoid ships at this mission are Weapons +1. Your Reptilian and Insectoid personnel present are Strength +1.
"Patience is for the dead."
Integrity 3 Cunning 5 Strength 7 -
I wrote: (1) •Captain Picard Day
Plays in your core. Each Commander personnel you own gains: Repute. (When you play this personnel, you may stop any number of personnel of the same affiliation at this mission. This personnel is cost -1 for each personnel stopped in this way.)
"It's, er, it's for the children. I'm, er, ha, ha, I'm a role model."
"I'm sure you are. Starfleet out." -
J wrote: Bustling with Activity
Seeds or plays on table. Once each turn, one ❖ personnel reported to a site on Deep Space 9 (or your matching outpost in the Bajor Region) plays for free. Once each turn, when you report a personnel with three or fewer (and no ) to Deep Space 9 (or to your matching Outpost in the Bajor Region, or aboard your U.S.S. Defiant at a mission) you may draw a card.
SCOREBOARD
HoodieDM 0 New!
Naetor.Ret 0 New!
MattgomeryScott 0 New!
jrch5618 0 New!
Pazuzu 0 New!
commdecker 0 New!
winterflames 0 New!
WeyounsLastClone 0 New!
Armus 0 New!
Danny 0 New!
PRIZE POOL
1st Place: 1 Year Premium Subscription + one random Continuing Committee Promo
2nd Place: 1 Booster Pack "The Motion Pictures" + one random Continuing Committee Promo
3rd Place: 1 Booster Pack "Reflections" (First Edition) + one random Continuing Committee Promo
PREVIOUS CHALLENGES
January 2019: New Year's Resolution (Link)
THEMATIC CHALLENGE V19: CAFÉ DES ARMOURS
It is Valentine's Day! Create a Star Trek CCG (First Edition, Second Edition or Tribbles) card, that makes use of romantic partners in any way or is connected to love in general.
DEADLINE 28th February2019
Last edited by Pazuzu on Sat Feb 02, 2019 4:59 am, edited 1 time in total.
"Seize the time... Live now. Make now always the most precious time. Now will never come again." (Jean-Luc Picard, The Inner Light)
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Join our Discord channel | Join the Thematic Challenges | My Trade Thread