#488289
Welcome all to this end of the year 2019 challenge! To make it more interesting this challenge will get double point from voting!
I updated now this post to reflect the entries from November's challenge. Please update your entries and vote for a last months entry. Please note that this votes will count double points towards the end of the year standing, which also do includes some prizes.
*** UPDATE *** The deadline was extended until 20 December 2019. Voting will run from 20 December until 31 December.
ENTRIES FROM LAST THEMATIC CHALLENGE: We are old now
SCOREBOARD
WeyounsLastClone 11
commdecker 10
Armus 9
Pazuzu 9 (+1)
MattgomeryScott 8
HoodieDM 7 (+2)
Danny 7 (+1)
Naetor 6 (+1)
LostZoat 4
jrch5618 3
superdave 3
winterflames 3 (+1)
rferries 2
Cartagia 1
Smiley 1
Sexecutioner 2
PRIZE POOL
1st Place: 1 Year Premium Subscription + one random Continuing Committee Promo
2nd Place: 1 Booster Pack "The Motion Pictures" + one random Continuing Committee Promo
3rd Place: 1 Booster Pack "Reflections" (First Edition) + one random Continuing Committee Promo
THEMATIC CHALLENGE VI 11: ALTERNATE REALITY
Create a set of three to five Star Trek CCG (First or Second Edition) cards connected and based on an alternate reality that was seen or mentioned on-screen.
Such a set could be an engine card plus one or two characters, a ship and its crew or a time location and its natives. There are no limits. You can find a list on Memory Alpha.
DEADLINE 20th December 2019
Sneak peak for January's challenge: To every action there is always opposed an equal reaction.
I updated now this post to reflect the entries from November's challenge. Please update your entries and vote for a last months entry. Please note that this votes will count double points towards the end of the year standing, which also do includes some prizes.
*** UPDATE *** The deadline was extended until 20 December 2019. Voting will run from 20 December until 31 December.
ENTRIES FROM LAST THEMATIC CHALLENGE: We are old now
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Much More Interesting
After the Encounter at Farpoint, Picard ensures Riker that their future missions will be much more interesting.
Plays on your orbiting ship at Deneb IV when you solve this mission. Going forward, any missions this ship is present at when you solve them, are worth +5 points. -
Bridge the Crew
Seeds on your ship or facility. You multi-affiliation cards are all of their affiliations while in play and allow cards of their affiliations to mix and cooperate where present. Your multi-affiliation cards may not lose or gain affiliations. -
The Sheliak: Arduous Conferring
In 2366 the crew of the U.S.S. Enterprise encountered a race of strict legalists and were forced to entered tough negotiations. Captain Jean-Luc Picard turned out to be quite the pettifogger.
You cannot progress unless you own a character card with at least Toughness 8 and Diplomacy in the Away Team or on the orbiting spaceship. Your opponent may reveal a character card with Diplomacy from hand during his or her next resource phase and put it into play tapped. Put this hazard card back when not solved. -
Tasha Yar – Alternate (Star Trek: The Next Generation)
Security
U.S.S. Enterprise security chief who transferred to the U.S.S. Enterprise-C. Consort of Volskiar. Mother of Sela. Would give her life for her crew, or her child.
Leadership Anthropology [SD]Honour Sela Security Sacrifice
Integrity 8 Cunning 7 Strength 8 -
Game Store
Place atop Game Store Side Deck (13 sealed Star Trek Customizable Card Game booster packs). Game Store is now open and in play. OR Stock in deck and use as follows: Play once each turn or when an opponent completes a mission (or successfully probes for a objective) to immediately open one pack from Game Store. You may seed one dilemma from pack under any opponent's mission and play any personnel and ships from pack where they can normally report for duty. Remove all other cards from the game. If you have a higher score than opponent, or played this card on your turn, lose points. [-10] -
Stripped
Plays at the start of your turn. Until the start of your next turn, all personnel lose abilities and can only use standard skills. If your opponent has two or more Objectives or Incidents, you may shuffle this Interrupt into your deck.
"I don't want to hear it. Just get me a shirt."
SCOREBOARD
WeyounsLastClone 11
commdecker 10
Armus 9
Pazuzu 9 (+1)
MattgomeryScott 8
HoodieDM 7 (+2)
Danny 7 (+1)
Naetor 6 (+1)
LostZoat 4
jrch5618 3
superdave 3
winterflames 3 (+1)
rferries 2
Cartagia 1
Smiley 1
Sexecutioner 2
PRIZE POOL
1st Place: 1 Year Premium Subscription + one random Continuing Committee Promo
2nd Place: 1 Booster Pack "The Motion Pictures" + one random Continuing Committee Promo
3rd Place: 1 Booster Pack "Reflections" (First Edition) + one random Continuing Committee Promo
THEMATIC CHALLENGE VI 11: ALTERNATE REALITY
Create a set of three to five Star Trek CCG (First or Second Edition) cards connected and based on an alternate reality that was seen or mentioned on-screen.
Such a set could be an engine card plus one or two characters, a ship and its crew or a time location and its natives. There are no limits. You can find a list on Memory Alpha.
DEADLINE 20th December 2019
Sneak peak for January's challenge: To every action there is always opposed an equal reaction.
Last edited by Pazuzu on Mon Dec 16, 2019 2:25 pm, edited 2 times in total.
"Seize the time... Live now. Make now always the most precious time. Now will never come again." (Jean-Luc Picard, The Inner Light)
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